11 March 2016 - Forum Rules
Started by DragonAtma, November 30, 2020, 04:12:55 PM
Quote from: DragonAtma on May 05, 2021, 06:33:12 PMNinja masters can already lead; it's just regular ninjas that can't. Of course, a randomizer option that lets mindless undead lead a unit will not be stopped by such a minor restriction. >_>On a side note, letting a large class lead a unit tends to causes a minor graphical glitch:There don't seem to be any non-graphical problems, but I may (reluctantly) abandon letting large classes lead groups.
Quote from: DragonAtma on May 09, 2021, 10:31:36 AMUnfortunately, while that would probably work for uniques, semi-generics (Lans, Usar, etc.) don't have HP/str/agi/int gains; instead, they grab a bunch of data from the matching generic class. As a result, both a level 5 version and a level 20 version would start with identical stats.If you look at the game, both vanilla versions of Albeleo (Balmorian Ruins and Dragon's Haven) have identical stats (level 17, 158 HP, 102/153/153 str/agi/int).
Quote from: DragonAtma on May 09, 2021, 04:10:21 PMThe data there is for another stat; for example, while x65 Fogel's starting HP is followed by x66 Ashe's starting HP (yes, Fogel is technically a generic with a one-name-long name list), x65 Fogel's HP growth is followed by x01 Fighter's starting Strength.I do agree that a SNES programmer can fix that, but since I'm not a SNES programmer, someone else would have to volunteer to help.
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