11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quotethere's one more.. in the original game it led to a glitched pipe
QuoteNo, I already stated my opinion on dithering a few pages back. I think this representation uses the NES palette the best while still being reminiscent of the X1 colors. Dithering looks terrible on a real NES, it causes artifacts that the X1 and pc88 didn't have to deal with
QuoteThere are no fireworks in SMB SpecialNo ,in SMB Special there are fireworksLooks this!X1https://streamable.com/9o90lhPc88https://streamable.com/cm5dgjyou probably haven't seen them, because in the emulator you can increase the fps rate or cpu speedand when going at a different speed than the original one, it ignores them when representing them
Quote from: mahou on June 27, 2021, 06:27:12 AMWell, I don't really know that.I imagine they will be equally programmed ...
QuoteNot necessarily. Remember that in SMB2J one attains fireworks by even and odd numbers differently. For example there are only 3 and 6 fireworks on that version (not possible to get 1). On that version an odd timer-to-coin match gets you 3 fireworks and an even 6 (0 is considered an even number). Also, having a coin count that is a multiple of 11 match the last number of the coin digit gets you a 1-UP AND 6 fireworks regardless of odd or even. The exception being 00. For eg. 11 coins and 331 seconds gives you a 1-UP and 6 fireworks or 00 coins and 330 seconds give you a 1-UP and also 6 fireworks.It's possible SMB Special could follow SMB1, do what SMB2J does or do something unique altogether.
Quote from: Baggins on June 27, 2021, 11:12:49 AMOne of the videos does show the person getting '1' firework. So we can at least know its different than SMB2LL...
Quote from: Agahnim on June 27, 2021, 09:47:23 AMI didn't use any TAS tools. It happened to me the first time I played this hack. then I tried a few more times, It's pretty easy to enter in the wall between the two pipes
Quote from: Baggins on June 27, 2021, 10:35:52 AMI think there is a similar pipe in another level, past the pipe if you get up there, but it just takes you back to the start of the underground area, IIRC.You could always do that if no idea where the pipe is supposed to actually go.
QuoteThere actually is a romhack that adds in the X1 color (fairly accurately, at least to overworld levels, didn't look like they bothered to do much in underground (still original pallete) or castle levels (wrong pallete in castle definitely), and they didn't get to the water levels either). But what they did do looks really cool...https://www.youtube.com/watch?v=wiDUnBcGmnw
QuoteI really like the light blue castle stone motif of x1 version...
Quote from: shanem on June 27, 2021, 11:21:56 AMI wonder if it's possible to attain a 1-UP on the flagpole as well?
Quote from: CasualChris on June 27, 2021, 12:47:52 PMNot only that, but if you use the "secret feature", the sky is black instead of light blue, and because of this, there's a sky-colored black square around the coin counter.
Quote from: shanem on June 27, 2021, 05:25:45 PMWell, I found an SMB Special longplay of the PC-8801 version and there are indeed 3 fireworks count on that version. The OAM positioning of the fireworks are different though. The routine seems identical to our 6502 version in question (SMB1 1,3,6 count and how to attain them). Can I link Youtube longplays on here with the timestamp or is that against forum policy?
Quote from: diablo666 on June 28, 2021, 01:38:49 PMOn the account of the "Flagpole" and 1 UP. It fell to me, but I did not touch the top of it... Usually 1UP they are given if the player touches the top of the flagpole...
Quote from: frantik on June 27, 2021, 04:50:55 PMI'm surprised you're able to easily do this.. to enter the pipe mario must be standing on the ground, the only way I can think to do this is to frame perfectly land on the block, the same way one does a wall jump. But you did it on your first time! I have tried a few times to reproduce this.. can anybody else also also enter the upper pipe in 2-2?
Quote from: diablo666 on June 28, 2021, 01:38:49 PMExcuse me, but at 8-3 at the beginning of the level, should an icicle hold on to the air?
QuoteI played this creation. With the latest updates, this has moved the port EVEN closer to the "original SMB Special". I'm surprised how good it looks. Juicy, beautiful, unusual. I especially liked the final CASTLES in the world 8. They are so beautifully made.
QuoteFor passing the hack-PORT - I noticed, maybe someone managed to notice - buggy sprites Bowser in 7-4 ... however, when it came to the end of the "screen", it became normal. I don't understand this...
QuoteI just rewrote the game and noticed that Bowser throws one hammer. Is that how it's meant to be?
Quote from: Agahnim on June 28, 2021, 01:58:40 PMhere is a quick video i made, i was able to enter in the wall in 40seconds. no TAS used or anything else: https://file.fm/f/wjs2t2kqa
Quote from: Vanya on June 28, 2021, 04:01:05 PMI noticed that 2-4 is an underground castle, by which I mean when you enter the castle at the end of 2-3 it's using the underground palette which is neat. However, when you start 3-1 the palette is the overworld night-time palette. Shouldn't it use the underground palette too? For consistency?
QuoteAnd I also noticed that the overworld night time palette uses black outlines which hides the font's shadows. Is there any way to maybe edit the palette to make the shadows blue like with the underground palette?
Quote from: shanem on June 28, 2021, 01:44:02 PMFrantik said it may be possible to attain 1-UPs with his routine but it either matches that requirement or something new altogether.
QuoteAnd on a real system it causes weird banding and other artifacts. It really looks like crap and the only point I could see is the novelty of it.
Quote from: Baggins on June 28, 2021, 09:19:55 PMI notice that a number of underwater pipes are pink when they should be green is that a limitation of the tile layer color limits?
QuoteAlso in the same level 2-2, the overworld section, the pipe colors seem to be off, they should be green too, and green bushes (only the trees are 'white with yellow trunks'). And at the end, there is white blocks that spell I . S or LS. You can't see most of the S since its cut off the side of the screen... Maybe you can force scroll the screen a bit further to show off that easter egg?
Quote from: Vanya on June 29, 2021, 01:00:23 AM7-2 end fortress has a cloud to the right of it that has the lower left tile missing.
Quoteyes, the pipes are the same palette as the coral. I could probably make them green but there's already plenty of green. There are pink pipes in 8-4 in SMB1, only that sideways pipe exit in water levels is green
QuoteSame thing here, the trees and pipes are in the same palette. As far as the I.S (for Ichiro Sakurada, the course designer), you can see it if you do the little trick to scroll the screen by walking over to the right, then going left, then right again.
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