11 March 2016 - Forum Rules
Started by ShadowOne333, October 10, 2019, 12:04:03 PM
Quote from: kaine23 on February 14, 2021, 09:05:30 AMany more updates?
Quote from: ShadowOne333 on February 16, 2021, 03:30:42 PMNothing worth mentioning, sadly.I did fix two bugs in the code, one from Automap, and another from the 999 Rupee code, brought to my attention by IcePenguin, but I haven't done anything else.We are at almost one week away from the actual 35th Anniversary since the release of the original Zelda on the Famicom on February 21st, 1986. Sadly, I haven't been able to work on the Automap MMC1 Animation code at all, be it due to personal stuff or issues with power/water supply due to the chaotic weather, but all in all, there is no progress yet on Zelda Redux.I am still not sure if the deadline of the 21st of February will be met, so I'm thorn between halting the release.It's not settled yet, so we'll see what happens by this weekend.
Quote from: ShadowOne333 on February 20, 2021, 11:01:22 PMEnjoy!
Quote from: Morinis on February 22, 2021, 09:55:09 AMWhat an extremely quiet release you did. Anyhow, played some of it and nice changes I must say
Quote from: jimstrom on February 22, 2021, 11:42:24 AMOh it's finally has been released? Well now i don't have any excuse to not re-play Legend of Zelda anymore
Quote from: iridium_ionizer on February 23, 2021, 08:37:31 PMCongratulations on the release!! So what obstacles did you encounter to implementing the diagonal sword swing? For anyone interested, Displaced Gamers did an in depth video on the hit detection code in LoZ. There is partially implemented code for something similar to a diagonal sword swing in the original release. https://www.youtube.com/watch?v=FBk-QkzMeIk
Quote from: IttaBaby on February 25, 2021, 05:30:45 PMAlso it crashes on entering doorsAny help?
Quote from: PowerPanda on February 26, 2021, 02:16:34 PMOne thing I noticed is that when you pick up a random arrow drop for the first time, it adds the item to your inventory, but doesn't actually give you any arrows. Is that something that couldn't be worked around?
Quote from: NesDraug on February 26, 2021, 12:20:17 PMAlso I'm wondering if there's any way of making this work with The Zelda Randomizer? That would be so epic! https://sites.google.com/site/zeldarandomizer/home
Quote from: iridium_ionizer on February 26, 2021, 03:21:37 PMEdit: I tried to get it to work by just patching over a randomized overworld ROM. The MMC5 version wouldn't even load. The MMC1 version would load the title screen, but it wouldn't go past that. There is probably a way to get a randomized Zelda levels into Redux by careful ROM code injection or by recompiling (with altered level code). But yeah, there doesn't seem to be a simple way to do it.
Quote from: iridium_ionizer on February 26, 2021, 03:21:37 PMI'm pretty sure that this is a feature, not a bug. The arrows should be usable once you get the bow.
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