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Turning Sprites into 3D Models PS1

Started by Tails1998, May 27, 2023, 06:13:45 PM

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Tails1998

Is it possible to make a romhack that replaces sprites with 3d models?
I believe that the way the PS1 did 2D is by superimposing sprites over flat polygons.

FAST6191

Yes. How difficult it might be varies dramatically though.

Yes the PS1's 2d was limited (granted its 3d was as well -- there is a reason widescreen hacks are somewhat rarer rather than being an emulator option like later systems) and that meant 2d appearing games probably were a texture projected onto a flat polygon.

If it is more for aesthetics you have the donkey kong approach -- 3d models made and posed before being crushed down into 2d sprites. Not true 3d but might trick someone.

After that yeah you could probably blank sprites, sort collisions, generate a model and sort animations for all the different states, also maintaining a polygon budget while you are at it.

Tails1998

Quote from: FAST6191 on May 27, 2023, 08:50:26 PMYes. How difficult it might be varies dramatically though.

Yes the PS1's 2d was limited (granted its 3d was as well -- there is a reason widescreen hacks are somewhat rarer rather than being an emulator option like later systems) and that meant 2d appearing games probably were a texture projected onto a flat polygon.

If it is more for aesthetics you have the donkey kong approach -- 3d models made and posed before being crushed down into 2d sprites. Not true 3d but might trick someone.

After that yeah you could probably blank sprites, sort collisions, generate a model and sort animations for all the different states, also maintaining a polygon budget while you are at it.

Thanks for the reply!