11 March 2016 - Forum Rules
Started by Tails1998, May 27, 2023, 06:13:45 PM
Quote from: FAST6191 on May 27, 2023, 08:50:26 PMYes. How difficult it might be varies dramatically though.Yes the PS1's 2d was limited (granted its 3d was as well -- there is a reason widescreen hacks are somewhat rarer rather than being an emulator option like later systems) and that meant 2d appearing games probably were a texture projected onto a flat polygon.If it is more for aesthetics you have the donkey kong approach -- 3d models made and posed before being crushed down into 2d sprites. Not true 3d but might trick someone.After that yeah you could probably blank sprites, sort collisions, generate a model and sort animations for all the different states, also maintaining a polygon budget while you are at it.
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