11 March 2016 - Forum Rules
Started by Arty, April 09, 2019, 11:10:38 PM
Quote from: XModxGodX on April 19, 2019, 05:55:33 PMPretty good but I noticed a few... questionable enemy placements for example: yellow koopas by next to ledges in donut plains 3 (they function differently than red or blue) and a random shell-less koopa among all the climbing ones in castle one. Also this may be because I cleared special zone asap but one of the boo frames on the boo ceiling in the regular donut ghost house has a portion of their face go dark but other boos with the same frame don't have that problem.
Quote from: moritasan2040 on June 15, 2019, 11:29:56 PMOnce Super Mario Maker 2 is release'd, are you going to modify Toad's sprite to match his official SMW-style sprite?And are you going to add in any new music from it? Like, there's the forest music, snow music, sky music, and night music officially made (by Koji Kondo!) for the game now.
Quote from: superfantendo on June 12, 2019, 12:14:18 PMThis is wonderful. Thanks for providing this.Is there any chance of implementing/providing compatibility with a patch like this: https://www.youtube.com/watch?v=hDiMl0JSR_4 where we get those extra toys but it doesn't have to impact the game?
Quote from: gadesx on June 16, 2019, 03:55:00 AMLooks very good. I usually see a lot of smw hacks but don't play anything. Ultra hard hacks and demos...But this one looks a enhancement of the original that I must try.(Seriously you can play with luigi, toad or peach?)
Quote from: XModxGodX on August 11, 2019, 04:59:15 AMJust tried the newest patch and it soft locks upon beating a castle with toad also the toad status sprite glitches when transitioning between worlds.
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