11 March 2016 - Forum Rules
Started by RHDNBot, August 18, 2022, 07:03:38 PM
Quote from: Chicken Knife on September 08, 2022, 03:49:45 PMWith multiple people asking for a retranslation only patch, Shadow helped me extract the text only without the other Redux features. It will have the Triforce of the Gods title screen there, as that is part of the translation. I expect to be publishing in the next few days.
Quote from: invader_quirk on September 13, 2022, 01:13:29 PMForgive my ignorance, but how does one layer multiple optional patches? I get one to work, but after that, trying to patch my file seems to have no effect.
Quote from: ShadowOne333 on September 01, 2022, 12:09:33 PMThose boxarts look neat Glad to see many people taking a stab of their own liking with it.Outside of that, I have made many advancements over for the disassembly of the project.I think I'm really close to finishing it, but I wanted to ask for some help testing it out.Here's the current beta patch based on the disassembly:https://www.dropbox.com/s/cssykdrkpd6b4tr/Zelda3-Redux.ips?dl=0This one includes Redux + Retranslation + Green Agahnim + TRIFORCE subtitle.If someone could please make a full playthrough of the game, that'd be neat and would help a lot to know if this is in a good enough state for a full release based entirely on the source code.I have also updated the GitHub ReadMe with instructions on how to compile the hack for those interested.Do note that by having the disassembly ready in my current implementation form, it'll be absolutely viable and easy to reimplement the Original GFX and even a 'Green Agahnim + Purple Hair Uncle' optional patches back into main Redux. I already have Original GFX compilable, and they all seem to work in all its variants with their corresponding optional patches.To whoever decides to test this beta patch, please let me know if you find anything odd!
Quote from: Chicken Knife on September 19, 2022, 10:52:53 AMYou start with one of the two main Redux patches (original translation or retranslation), then you apply as many optional patches as you want one by one. They should all be compatible with each other.
Quote from: ShadowOne333 on September 19, 2022, 11:20:39 AMJust a reminder, this current beta patch was made with the full open source code available at my GitHub. I am still waiting on people to tell me whether they find any bugs or not, and if not, then I can safely switch to the source code from now on instead of relying on binary hacking
Quote from: Felipefpl on September 19, 2022, 11:41:24 AMJust a small hint: you should create a signature with big letters like i did to advertise your github/other sites you have. This may bring more attention to your projects.
Quote from: elmontro42 on September 30, 2022, 12:05:27 PMOn the main download it states that bombs are capped at 60 and arrows at 99.Is there an optional patch to make it like the earlier updates (having 99 max for both bombs and arrows)?Most of us Alttp players get so much rupees and we hardly have anything to spend it on other than the usual suspects Kiki, King Zora, the potions and ammo upgrades.It's no big deal, just wondering if an optional patch existed for those of us who wanted 99 max for both.
Quote from: ShadowOne333 on September 30, 2022, 12:24:40 PMThere's none currently, but I can easily create one based on the "Original Bomb/Arrow Amounts" optional patch and tweak it back to the 99 max for both. I'll try to make it today.EDIT:I just made the optional patch. Bombs should go from 20 -> 99 now.Should be up in a few hours, but you can check it right now from the GitHub repository.
Quote from: lilpuddy31 on October 27, 2022, 10:22:34 PMHey Shadow, on the optional mirror patch, would it be possible to completely remove 'the sparkly return portal" when using the mirror to warp to the light world? It's kinda useless if you can use the mirror to travel back and forth at will...
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