11 March 2016 - Forum Rules
Started by Toffi, December 08, 2020, 11:20:05 PM
Quote from: Toffi on July 12, 2022, 11:15:07 PMNo worries, Supergamerguy. The improved controls patch is currently compatible with AoC.
Quote from: Arcade-Elite on August 14, 2022, 10:03:40 AMFinished in time for x-mas 2022?
Quote from: Cris1997XX on August 14, 2022, 03:37:27 PMMaybe don't put pressure on people? lol
Quote from: Toffi on August 05, 2022, 01:08:24 AMWelcome back to another round of AoC updates!Starting off we've made some advancements to the color palette and upgraded sprites from 2 colors to 3. This is mainly allows us to add a greater sense of vibrancy and detail to sprites that their older counterparts lacked. This also better separates them from the background and makes them a lot more visable.In other news older stages are being redone to fit the higher quality stages we've been producing. Eventually many of these early stages will be further developed to add more detail and better stage design.REPLY SECTIONHi Flavio:A:That would require some heavy ASM work to put into the ROM. As you know were in need of programing assistance. Currently the patches put in place (such as stair jumping, droping items, and controlled jumps) are pre-installed until we can get someone with the skill to make an options menu.B:PS1 Alucard was originally meant to use the original NES versions sprite table, however ultimately the idea was shelved due to the cancelation of Cadence of Agony, an 8-bit demake of SOTN that used CV3's engine. It is absolutely possible, however we would have to remove another pre-existing character in order to put new graphics in.Have some gameplay GIF's for you Drax!
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