11 March 2016 - Forum Rules
Started by obscurumlux01, October 12, 2015, 12:09:45 AM
Quote from: KaioShin on October 14, 2015, 01:22:17 PMAnd then you proceed to shit on emu authors who were at the forefront of figuring out how the system first worked and built the foundation for future emulators to come, just because they don't adhere to your personal opinion on what a "right" emulator has to be.
QuoteI'm out of this discussion, but I hope you'll eventually realize how full of yourself you are.
Quote from: KaioShin on October 14, 2015, 01:10:12 PMAnd which council of emu authors gave you the authority to speak definitively for all of them?
Quote from: justin3009 on October 14, 2015, 04:55:28 AMIsn't Star Ocean considered an 'ExLoRom' or are things a bit janky there?
Quote from: henke37 on October 14, 2015, 03:32:35 PMSavestates for example are very hard to add as an afterthought.
Quote from: Disch on October 14, 2015, 01:04:06 PMThat said... I'm not entirely sure what 'extra mappers' you're referring to. Are you talking about the FFE mappers? Because there is little to no reason for emulators to support those. They've effectively been deprecated by the NES emu community.
Quote from: KingMike on October 14, 2015, 05:11:44 PMMy guess is a whole bunch of Chinese/Russian bootleg mappers added by a ROM dumper in Russia with a difficult to remember name (like c4he...).Most famous of those is Nanjing (who made a lot of bootleg RPG ports including FF7 and Pokemon).
Quoteabout ZSNES. It seems their forums are still active and they've been digging down to a planned 'v2.0' release that is apparently an entire overhaul/rewrite of major parts of that emulator.
QuoteI can understand and accept the issue of proprietary chips not being supported by all flashcarts, but when it's a homemade chip that causes a hack to be unplayable on my flashcart, I get a bit annoyed.
Quote from: obscurumlux01 on October 14, 2015, 07:22:40 PMNestopia being super accurate? Really?
QuoteI was thinking that MSU-1 was the problem in Flames of Eternity, because that hack works on the Higan core, but not on my Everdrive.
Quote from: SunGodPortal on October 15, 2015, 01:10:04 AMThe problem with FoE is more likely bugs that made their way into the game because of some pretty extensive use of a level editor and likely the addition of what I would think would amount to a good deal of custom code. I know that in general I didn't have much trouble with them on my Powerpak but every so often I would run into a room or an event that would cause the game to freeze where on an emulator it would not (emulators are supposedly more forgiving of errors).
QuoteIt would have to be a very specific kind of bug for it to work on Higan but not my Everdrive. "Forgiving of errors" doesn't describe Higan very well.
Quote from: Maeson on October 15, 2015, 04:21:25 AMThe only problem it has is with some translations, curiously all of them being Konami fan-translations
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