11 March 2016 - Forum Rules
Started by Kyle, January 20, 2014, 02:37:30 PM
Quote from: Kyle on January 21, 2014, 08:56:12 PMAdded Nintendo (Alt) and Game Boy/Gear (Alt) options. With 6 digit codes this patches only the first offset rather than all potential offsets. If the default doesn't work or cause the game to crash try this.
Quote from: KingMike on January 25, 2014, 10:51:40 AMI want to guess those codes were intended only to be used on mapperless games (32KB ROMs for GB/GG. For NES, only the PRG-ROM is affected by the GG, so a 6-letter code would only be safe on games with no PRG switching: those with up to 32KB PRG).
Quote from: Kyle on January 29, 2014, 07:13:46 AMTo be fair there's another utility called CCCGP that does this. This is my take on it.I reworked the NES 6 digit code to be a file size check. Games 48kb and under get the first offset and larger games get patched repeatedly.It seems like it's better overall to just use 8 digit codes. There are only a handful of games in the official book that get 6 digit codes.
Quote from: Kyle on June 12, 2014, 10:53:57 AMThere are actually only 2 or 3 games in the entire NES codebook that use 6 character codes. They are much more commonly made by hobbyists. I've converted a number of 6 to 8s myself so the result won't be so wonky. I appreciate all of the tech insight.
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