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Understanding The Legend of Zelda Screens, Columns, and Blocks

Game Specific


This document explains how screen, column, and block data is stored in The Legend of Zelda. When working with Zelda screen data it’s also recommended to check out Legend of Zelda Map Generator.

Suggestions and corrections can be sent to gzip.

Thanks to Trax for his disassemblies and explanations in the forums.


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