Newest Translations

Ninja Gaiden II: The Dark Sword of Chaos FIFA 2005 Ninja Gaiden Mega Man 4

Newest Utilities

Resident Evil 4 ISO Editor (GameCube) Byte Juggler AFS ROM Suite MD Resident Evil 4 ISO Editor

Newest Reviews

Maxim Story Mode Castlevania: Dawn of Dissonance - A Juste Story Mode Hack Streets of Rage 2 - PLUS ULTRA SoR2 - The Ninja Warriors Once Again

Featured Hack Images

Pokemon - Liquid Crystal Version Boss Robotnik Returns Castlevania 2 Remix

Featured Translation Images

Cyber Knight II: Chikyuu Teikoku no Yabou RPG Tsukuru GB Donkey Kong Land III Deep Duck Trouble Starring Donald Duck

Recent Updates

Super Mario RPG - Bank $C2 Disassembly

Assembly

Description:

Updated April 7th, 2021

This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of where the battle stuff happens (like the battle script command’s functions) and all the battle data transferred between monsters and Mario’s party.

This document is an expansion of Giangurgolo’s $C2 bank disassembly (he’s the author of the SMRPG editor LazyShell). In the expanded document, it lays out all the pointers for the animation script commands and battle script commands, what happens when an ally’s turn starts, what happens when a monster or ally hits each other, among other things.

There should be enough here for anyone that is willing to make their own custom status ailments/buffs, new stats, change existing script command function, and even more.

Links:

User Review Information

No User Reviews!