Newest Hacks

Super Mario Land - Hard Mode Sonic 1 - No Music Edition The Desert Trip Shining Force Join Order Randomizer

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities Arcana Monster Reader

Newest Reviews

Manall's FF1 Arcana - Seal of Rimsala Super Mario Land - Hard Mode Sonic 2 Improvement

Newest Homebrew

Escape Obliterizer Deluxe John 3:16 Kid Funky The Roadhog Frog

Featured Hack Images

Toad's Adventure Rockman P 2 (Peercast 2) Castlevania - Poisonous Offering Arkanoid - The Lost Levels Compact 1

Featured Translation Images

Dual Orb 2 Battle Mania Daiginjou Mana Khemia: Alchemists of Al-Revis The Addams Family

Recent Updates

  • Hacks
    I changed the other recovery penalty that never got changed, I also fixed up Steve Austin's CPU & moveset a bit as well.
  • Hacks
    Fixed checksum.
  • Hacks
    I changed the other recovery penalty that never got changed, I also fixed up Steve Austin's CPU & moveset a bit as well.
  • Games
    Removed Alternate Title. The title is already read "Captain Rainbow", even if its romanized its still officially read as "Captain Rainbow". Besides reading romanizations is kinda weeaboo cringe level.

Final Fantasy I: Dawn of Souls General Notes

Game Specific

Description:

A collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripting in particular, but what is present is already pretty extensive.

Main areas of interest include:

  • Monster stats, AI assignments and AI definitions
  • Spell and Weapon animation data/scripting (incomplete)
  • General graphics information
  • Map feature data: NPCs, spiked tiles, doors, chests (incomplete)
  • Map exits data
  • Map tile data
  • Map event data
  • Tileset data
  • Weapon/Armor/Item/Spell data
  • Monster formation data for dungeons and the overworld, sea and rivers
  • Some text and overworld data for FF2
  • Nightmare modules relating to most of the above
  • Many ASM routines: Battle calculations, menus, map loading, levelup, encounter determination, Soul of Chaos dungeon generation, etc.

Links:

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Excellent reference notesexline24 Jun 20191.4Yes