Automatic Line-Wrap Example ASM
|Platform||Nintendo Entertainment System|
|Release Date||06 June 2014|
|Last Modified||06 June 2014|
This is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation. It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in the original code to make good use of available window space with all possible situations.
It can be useful if a game buffers a full text window to RAM before it outputs to the screen, as this routine shifts around the text in the time between.
It was found in 2014 on a floppy disk from 2003, then rewritten to use as example code. It is uncertain if this code is the final tested code, as KingMike tended to plan his NES ASM hacks in text documents but insert in hex, and may not have updated all changes to his code. Still this should be good at least for concept-understanding purposes.