Super Mario Brothers High Level Disassembly
|Platform||Nintendo Entertainment System|
|Game||Super Mario Bros.|
|Release Date||01 February 2013|
|Last Modified||04 February 2013|
This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an interesting, and hopefully easier to read version of smb source code. Most of doppelganger’s comments remain from the original file. I have added some new ones, and revised some to fit with the changes to the code structure, and removed some that I felt redundant.
Requires cc65/ca65 (included). and chr rom data (not included).
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