(6502) Assembly in One Step | Leo Scanlon | A resource guide to 6502 assembly. A good reference tool. | Assembly | NES | N/A | 1.0 | Int | 23 Jul 1997 |
1943 NES Hacking Notes | Supergamerguy | This is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text…. | Game Specific | NES | 1943: The Battle of Midway | 1.0 | Int | 12 Oct 2020 |
20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed. | Assembly | NES | N/A | 0.8 | Adv | 10 Dec 2005 |
4BPP Demo | TFG | A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation. | Source Code | SNES | N/A | 1.0 | Int | 20 Feb 2004 |
6502 ASM Codes | Bongo` | A nice reference list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg | 10 Aug 1999 |
6502 Instruction Summary | CricketNE | Complete and detailed list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg | 01 Mar 2000 |
6502 Palette Changing Tutorial | windwalker101 | This is a straightforward tutorial on how to change the palette on screen using 6502 assembly. | Graphics Hacking | NES | N/A | 1.0 | Adv | 20 Apr 2013 |
65816 ASM Tutorial | Sukasa | Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an…. | Assembly | N/A | N/A | 1.0 | Adv | 20 Feb 2007 |
65816 Programming Primer | Brett Tabke | An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com…. | Assembly | SNES | N/A | 1.0 | Int | 10 Feb 1998 |
65xx Processor Data | MeMSO | This document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816. | Assembly | Multiple | N/A | 2.0 | Beg | 28 Oct 2006 |
68000 Disassembler Notes | pianohombre | Notes on picking a good 68k disassembler for Sega Genesis roms. The Sega Genesis uses a Motorola 68000 processor for main functions and a Z80 processor for audio. | Assembly | GEN | N/A | 1.0 | Beg | 21 Feb 2022 |
68000 Instruction Set | Damaged Cybernetics | This is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes. | Assembly | X68K | N/A | 1.0 | Adv | 23 Oct 1996 |
A Beginner's Guide to NES ROM Hacking | Sliver X | An easy to follow guide to NES text replacement. | Text Hacking | NES | N/A | 2.1 | Beg | 10 Jun 2002 |
Addendum to ZSNES Savestate Format | creaothceann | This addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight. | Save State Hacking | SNES | N/A | 1.0 | Beg | 06 Jan 2006 |
Adding an SNES Intro (with a few clicks) | DQ Translations | This document explains a quick way to go about the process of adding an intro to a game. | Assembly | SNES | N/A | 1.0 | Int | 16 Jun 2006 |
Addrem | Killa B | A portable C library for adding and removing SNES headers. | Source Code | SNES | N/A | 1.0.0 | Beg | 29 May 2009 |
Advance Wars Dual Strike - Disassembly (USA) | RadioTails | A work-in-progress disassembly of Advance Wars: Dual Strike.
Keep in mind this isn’t going to be a full disassembly, but more of a partial disassembly so you can edit:
- CO Abilities
- CO Graphics
- Unit Data
- Edit Maps
- Change Text
- ….
| Assembly | NDS | Advance Wars: Dual Strike | 0.3 | Int | 11 Jul 2022 |
Adventure Disassembly | Joel Park | Unknown which disassembler was used and which assembler to compile. | Source Code | 2600 | Adventure | 1.0 | Adv | 04 Sep 2010 |
Adventure Island NES Hacking Notes | Supergamerguy | This is a large compilation of all of the knowledge I gained from my work and hacking on the game Adventure Island for NES. It contains full descriptions of color palettes, text editing, and previously undocumented information on title screen editing…. | Game Specific | NES | Adventure Island | 1.0 | Int | 11 Mar 2021 |
Air Fortress Embedded Source Code | GSX Suga | Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file. | Source Code | NES | Air Fortress | LC 3.0 | Int | 03 Mar 2009 |