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Name | iridium_ionizer |
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Group | No |
Forum Account | iridium_ionizer |
Language | English |
Last Modified | 20 June 2020 |
Description:
I am just starting to get into ROM hacking. I have been dabbling in pixel art for a decades, and I did take a programming course in college, but I haven’t yet taken the plunge to figuring out ASM as implemented in an NES game. I have also been dabbling in music composition.
Most of my methodology so far has been through learning as much as I can about NES games in general, choosing a game that has at least some editing / design utilities, figuring out those utilities through trial and error (while documenting the entire process), reading the documents that are already available, changing some of the sprite / background tiles, and changing some hex values as I figure out what they do.
I do long for an improvement in my ROM hacking skills. There are times where I am recording, sorting, and manipulating hex values in a spreadsheet (and then inserting into a game to verify) and I think, this would be a lot easier if I was able to make a small whiz-bang program that does what I am already doing manually, but I feel content to learn bit by bit as I go for now.
If you are new to ROM hacking and would like someone to point you in the right direction (in a way that won’t overwhelm you), feel free to message me.
Links:
Releases:
Title | Platform | Category | Date |
---|---|---|---|
SMB Utility - Unofficial Help and Reference Document | NES | Program Specific | 17 Jun 2020 |
Title | Platform | Category | Date |
---|---|---|---|
Sqoon - Debarnacled | NES | Improvement | 18 Sep 2023 |
Contra: Easy Mode | NES | Improvement | 15 Feb 2021 |
Super Easy Bros | NES | Improvement | 25 May 2020 |
Contributions:
Title | Role | Credit |
---|---|---|
Sqoon - Debarnacled | Graphics | Graphics modification and text change. |
Contra: Easy Mode | Hacking | Changing byte values and a tiny bit of ASM work. |
Super Easy Bros | Graphics | Graphics hacking and altered level design. |