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Luigi's Turn MegaManX3 - No armor GFX Super Balls Luigi's True Voice

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Shaq Fu Shaq Fu Mega Man X2 Sub-Terrania

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DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

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Project ZM Super Balls [NES] Super Mario Bros Level Editor - GreatEd Super Mario 64 Reduced Lag

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Kid Icarus - Retold Tank Duel Spider Wars Last Ninja 2

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Portopia Renzoku Satsujin Jiken Castlevania Felix the Cat Nekketsu Kakutou Densetsu

Recent Updates

  • Games
    Replaced old title screenshot with a better quality screenshot
  • Community
    Language Romanian
  • Hacks
    Author here, patch was submitted without my knowledge. I've updated it to include the final update (July 8/20), as well as added more details in the description.
  • Reviews
    Fix a small typo in the fourth paragraph.

mrcity

English

Description:

I don’t really spend a lot of time playing games, but I am a full-stack programmer of things from assembly (mostly 6502) on up to JavaScript, including compiled binaries, scripts, and Web development as well, for systems ranging from Arduinos on up to multi-million-dollar HP Itanium & x86-64 server machines.

I collect retro consoles and computers, and have a few old arcade machines on top of my ever-growing pinball game collection. From time to time, it’s fun to take on a reverse-engineering challenge, modifying code for the sake of changing graphics or rule sets, or just to understand the platform, especially if electronic schematics are handy too.

I have been (slowly :-P) developing new hardware and software for these old systems (such as games, rule adjustments, I/O interfaces, visual mods, and memory controllers) to someday possibly push the limits of what these systems can do.

Links:

Releases:

1 Document
TitlePlatformCategoryDate
Graphics Hacks For the Tapper Arcade Game And OthersARCGraphics Hacking04 Dec 2016

Contributions: