| AC3E Header Replacer||Dashman||A Java program that copies all the metadata from the source TIM to a new one. Makes sure reinserted TIM files to be be properly displayed in-game.
Originally made for the Ace Combat 3: Electrosphere fan-translation project, but can be used for any….||Miscellaneous||PSX||Ace Combat 3: Electrosphere||Java||1.1||08 Aug 2014|
| AC3E Layer Merger||Dashman||A Java program first made for the Ace Combat 3 Electrosphere fan-translation project that merges two separate images into one TIM file.
Must be used in conjunction with the AC3E Header Replacer in order for the TIM file to be properly displayed in….||Miscellaneous||PSX||Ace Combat 3: Electrosphere||Java||1.0||03 Mar 2014|
| AC3E BIN Splitter||Dashman||A Java program that can extract all individual TIM files contained in a single BIN file as well as merging them all together into a BIN file again for re-insertion.
Originally made for the Ace Combat 3: Electrosphere fan-translation project but is….||Miscellaneous||PSX||Ace Combat 3: Electrosphere||Java||1.0||19 Aug 2014|
| Agave||master higgins||This is an editor for levels of Adventure Island 3. Currently edits enemy data (position and appearance), scene data (change one screen to another) and Higgins (the hero) initial vertical position. Has support for bank changing to choose enemies and ….||Level Editors||NES||Adventure Island III||Java||1.21||16 Apr 2008|
| KiddEd||Calindro||KiddEd is a game editor for Alex Kidd in Miracle World.
It allows editing the following aspects of the game:
- Box Contents[….
|Level Editors||SMS||Alex Kidd in Miracle World||Java||0.3||09 Feb 2020|
| Custom Robo Arena Robo Editor||FMArthur||This is a fairly simple editor for changing the stats of robos in Custom Robo Arena, programmed in Java as I learn it. I’m actually finishing up a proper robo rebalance/fixes hack of the game, and had a pretty miserable time editing every file i….||Game Specific||NDS||Custom Robo Arena||Java||1.2||23 Jul 2015|
| PK Hack||AnyoneEB||Comprehensive suite of tools for hacking EarthBound. Replaces the functionality of many older standalone PK Hack tools.||Game Specific||SNES||EarthBound||Java||0.5.14||19 Jan 2008|
| saga2edit||tehtmi||Saga2edit is an editor for Final Fantasy Legend II.
- Tile map editor
- Map properties, trigger tiles, and NPC editors
- Script editors for map/text scripting system (including menus)
- Tile set editor[….
|Game Specific||GB||Final Fantasy Legend II||Java||0.3.0||11 Apr 2021|
| FFX String Converter||fuzzymillipede||Here is a simple program that converts text strings to FFX hexadecimal notation and vice-versa. It is useful if you are looking for strings in FFX data with a hex editor. Copy and paste with keyboard shortcuts.||Game Specific||PS2||Final Fantasy X||Java||0.5||17 Jul 2010|
| FFAEE (Final Fight Anniversary Edition Editor)||GameHackFan||A 100% web editor for the game Final Fight Anniversary Edition (Arcade).
The features available in this editor are:
- Seed Randomizer (Randomize the amount of enemies, the enemies and their positions for all sections of the game without….
|Game Specific||ARC||Final Fight (Arcade)||Java||0.1||27 May 2021|
| suikoden-tools||undeadborn||Reverse engineering tools for Genso Suikoden I&II PSP game which was only released in Japan.
Project is open source. Details can be found in README.md file
- GSD2 Unpacker
- GSD2 Repacker
|Data Extraction / Insertion||PSP||Genso Suikoden I&II||Java||1.0||27 Apr 2021|
| BBHack||Uyuyuy99||This tool is for use with EBB/Z NES map and chunk editing.
- Map Editor – Change sector properties like palette and tilesets, as well as the map itself
- 64×64 Tile Editor – A.K.A. chunk editor. Use this to edit the composition of ….
|Graphics Editors||NES||Mother||Java||1.0||07 Sep 2012|
| FEditor Adv||Hextator||For editing all 3 (U) Fire Emblems for the Gameboy Advance (since Fire Emblem 6 was not released in the United States, patching the original (J) version with the version 2.1 translation patch posted here at RHDN is required to get the version this ed….||Game Specific||GBA||Multiple Games||Java||20140801.1||11 Nov 2008|
| TaxEd||nextvolume||This is a suite of tools comprising a level editor and an animation editor
for games based on the Retro Sonic Engine (RSDK).
It supports editing the level maps for Sonic Nexus, Sonic CD, Sonic 1, Sonic 2
and Retro-Sonic (both the 2006 Dreamcast de….||Level Editors||N/A||Multiple Games||Java||0.9||02 Jul 2014|
| SFXpolyDump||Fenix Edlrtich||A Java command line utility which can dump/export the 3D model data from various Argonaut SuperFX SNES games into a modern .obj format. Color data will be exported as a shared .mtl file and individual textures are also exported as .png files.
Basi….||Data Extraction / Insertion||SNES||Multiple Games||Java||1.6.0||04 May 2021|
| JNesG||Matt Greer||JNesG is an NES specific tile editor. While currently in the early stages, it is intended to eventually have many advanced features, such as automation/simplification of tedious tasks.||Graphics Editors||NES||N/A||Java||0.3||07 Jun 2003|
| Tile Molester||SnowBro||Tile Molester is a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles.||Graphics Editors||Multiple||N/A||Java||0.16||11 Jan 2005|
| PPF-O-Matic||Paradox||Tool for applying PlayStation Patch Format (PPF) files.||Patching||N/A||N/A||Java||3.0||27 Nov 2001|
| DataWorkshop||Martin Pape||Summary
DataWorkshop is an editor to view and modify binary data. The editor provides different views which can be used to edit, analyze and export the binary data. A simple hex view can be used to simulate a standard hexeditor but more com….||Hex Editors||Multiple||N/A||Java||1.1||12 Jul 2004|
| Nightmare 2||Hextator||A revision of the original Nightmare, which is a program that parses text files into GUIs for editing files they are made for by textually describing locations of data in those files and how they should be edited.
Obviously, as a revision, this ap….||Hex Editors||N/A||N/A||Java||20111218||18 Dec 2011|