| Mario Improvement 3||Abe||A Super Mario Bros. 3 editor.
The current version of Mario Improvement 3, Version 0.95, includes:
- Mouse support
- A Win95-style GUI interface
- Enemy support
- Map screen sprite support (NES version only)
- Support for all levels
|Level Editors||NES||Super Mario Bros. 3||DOS||0.95||22 Jun 2000|
| Massacre||Johannes Holmberg||A SMS only graphics editor.||Graphics Editors||Multiple||N/A||DOS||0.65||18 Jun 1998|
|Mega-Edit 3||bbitmaster||A MegaMan 3 level editor. A lot of information is included in the readme file necessary to use this editor.||Level Editors||NES||Mega Man 3||DOS||1.0||24 Oct 2000|
|MegaEdit||SnowBro||An editor for MegaMan I and MegaMan II.||Level Editors||NES||Multiple Games||DOS||1.0||None|
| MegaFLE||Matrixz||Megaman Full Level Editor edits all levels for Megaman 3, 4 & 5, including graphics.||Level Editors||NES||Multiple Games||DOS||.31b||11 Oct 2002|
| Naga||Louis Bontes||1,2,4 bpp; NES, SNES, 8*X & 16*X||Graphics Editors||Multiple||N/A||DOS||1.8||25 Apr 1998|
| Nemesis Searcher||Nemesis||This tool is capable of scanning the contents of a ROM, locating and extracting all archives compressed with the Nemesis algorithm.||Searching||GEN||N/A||DOS||1.0||24 Jan 2005|
| Neo-Geo Graphic Tool Suite||evo||A set of graphic tools for dumping graphic data from a Neo-Geo game into a viewable format.||Graphics Viewers||ARC||N/A||DOS||Initial||10 Dec 2005|
|NES Screen Arranger||SnowBro||A little developers tool for designing title screens. Can be quite handy for redesigning them too.||Miscellaneous Graphics Tools||NES||N/A||DOS||1.0||31 Dec 1998|
| NES Write||Matrixz||This utility purports to be a graphical text editor, meaning you see the text in the form of the font used within the ROM.||Hex Editors||N/A||N/A||DOS||2.10||20 Jun 2002|
| NEXEDIT||Jitt||1bpp, NES||Graphics Editors||Multiple||N/A||DOS||.20||22 Jun 1997|
| NihilTBL||Monaco||This is a DOS clone of Tabular.||Table Generators||Multiple||N/A||DOS||2.0||10 Dec 2001|
| NinDraw||Ken Beckett||NinDraw is a very old graphic editor from the company Color Dreams, which was programmed by Ken Beckett sometime around 1988. This graphic editor is more useful for the source code packages from Color Dreams, but can also be used for a new project.
….||Graphics Editors||NES||N/A||DOS||1.10||05 Nov 2006|
|O.D.T. De/Compressor Set||Zoinkity||Here is a compressor and decompressor combo for O.D.T. (N64) Joy! Source is provided, for what it is worth.
No provision is made to automatically extract binaries from the ROM however, so you will need a hex editor and some patience.||Miscellaneous||N64||O.D.T.||DOS||1.0||02 Nov 2008|
| PatchROM||NoPrgress||A great script dumper/inserter with plenty of features and language packs. Language packs are included for PatchROM:
|Script Extraction / Insertion||N/A||N/A||DOS||0.80||20 Dec 2000|
| PCX2GRP||Eckhard Stolberg||PCX2GRP is a simple program that I use for creating the data for the player graphics in my Atari VCS 2600 games. It takes PCX graphics files with a resolution of 320 by 200 pixels and 256 colours and converts them into assembler data tables that can ….||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||24 Jul 2000|
| pcx2snes||Neviksti||This program eases the conversion process for creating graphics on the PC and inserting them into your SNES programs. Supports conversion to Mode 7 format.||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.0||22 Sep 2001|
| PCXToSat||Charles Doty||PCXToSat will convert 8 bit PCX files to 8 bit bitmap scroll plane files for the Saturn. PCXToSat can output a binary or C file.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.1||13 May 2000|
| pic2snes||Paul||Converts graphic files to SNES format graphics with tilemaps and palettes.
Includes gif2sopt and pcx2sopt.
This unfortunately may not work in a 64-bit environment…||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.0||12 Jan 1996|
| PointerGrabber||DQ Translations||DaMarsMan coded this to search for 24bit pointers from a block of text in a game. It scans through and outputs to a file. Can use lorom00, lorom80, hiromC0, or regular PC as formats. Very useful for games without standard pointer tables.||Pointers||Multiple||N/A||DOS||1.0||09 Aug 2009|