| DSPC||Unknown||A SPC700 Disassembler.||Assembly Tools||SNES||N/A||DOS||1.0||30 Mar 1994|
| spAsm||Silpheed||One of the only psx assemblers out there. It builds psx exe files using assembly code.||Assembly Tools||PSX||N/A||DOS||0.34||25 Jul 1999|
| spcas||byuu||An SPC-700 APU cross assembler by the maker of xkas. You best be using this if you’re doing any SPC-700 hacking or homebrew programming!||Assembly Tools||SNES||N/A||DOS||.01||01 Aug 2004|
| spcdas||byuu||An SPC700 disassembler. You will want to use this to help reverse engineer SPC700 code.||Assembly Tools||SNES||N/A||DOS||.01||01 Aug 2004|
|logparser||byuu||This parses trace log output from ZSNES or BSNES to get rid of duplicate instructions.||Assembly Tools||SNES||N/A||DOS||.01||26 Jun 2005|
|Widthtabler||evo||A VWF automatic width table creation tool. This currently works on 1 and 2 bit plane fonts(gb/snes). It can also work though on 3 4 5 etc. bitplanes if they are consecutive.||Assembly Tools||Multiple||N/A||DOS||1.0||07 Jun 2006|
| MagicKit||David Michel||MagicKit is a fully functional assembler for the PC Engine and NES.||Assembly Tools||TG16||N/A||DOS||2.51||08 Sep 2000|
| ASM2Hex||LordTech||An outdated alternative to xkas. A couple of examples provided.||Assembly Tools||SNES||N/A||DOS||1.0||10 Aug 2001|
| DisPel||Pelrun||An SNES disassembler.
The options in the Readme are outdated, so run the program without parameters to see what they are.||Assembly Tools||SNES||N/A||DOS||0.99||10 Jul 2001|
| PSYQ Sega Genesis/CD Tools||OEM||This is a suite of PSYQ’s official development tools for the Genesis and Sega CD add-on. Documentation is sparse, however.||Assembly Tools||Multiple||N/A||DOS||1.0||25 Oct 1995|
| A22I||Martin Korth||The assembler included in no$gmb. This is compatible with both the Z80 instruction set as well as the Gameboy specific instructions.||Assembly Tools||GB||N/A||DOS||1.0||21 Mar 2001|
| spAsm (revision)||Silpheed||One of the only psx assemblers out there. It builds psx exe files and raw binaries using assembly code.
This is an unofficial build by Gemini which should fix the “Load error: no DOS memory” error once and for all.||Assembly Tools||PSX||N/A||DOS||0.34a||13 Jul 2007|
| DiStella||Bob Colbert||Distella is a disassembler specifically for the Atari 2600. It creates source code that is usually recompilable without any human intervention. It examines the code and performs some basic tracing routines which allow it to accurately distinguish da….||Assembly Tools||2600||N/A||DOS||2.10||25 Feb 1997|
| batari Basic||Fred Quimby||batari Basic (bB) is a BASIC-like language for creating Atari 2600 games. It is a compiled language that runs on a computer, and it creates a binary file that can be run on an Atari 2600 emulator or the binary file may be used to make a cartridge th….||Assembly Tools||2600||N/A||DOS||1.0||None|
| AZ40 GameBoy Assembler Kit||OEM||This is a very old Gameboy assembler kit created around 1991 by Gremlin Graphics Software. Included in the kit the assembler, macros, debugger and Amiga to Gameboy sample converter, Gameboy file clipper, set memory application and a restart applicati….||Assembly Tools||GB||N/A||DOS||0.9||07 Aug 2010|
| HuASM Assembler Kit||OEM||This is a very old assembler kit that includes a assembler, linker and symbolic debugger.||Assembly Tools||TG16||N/A||DOS||1.3||07 Aug 2010|
| 2500AD 6502 Assembler||OEM||2500AD is a 6502 assembler used by some Chinese programmers to program pirate Famicom games. This assembler and linker can also be used with some source code on this site.
Boogerman, Pocahontas, Subor music code and Super Shinobi music code to nam….||Assembly Tools||NES||N/A||DOS||5.03||17 Nov 1993|
| Elite's SNES Debugger||The M.C.A.||Elite’s SNES debugger is a disassembler and editor from the author of SNESTool and SegaTool. Features include the ability to load two files side-by-side, disassembly of both 65c816 and SPC700 code, and Pro Action Replay code support.
Note: al….||Assembly Tools||SNES||N/A||DOS||15-March-9||15 Mar 1995|
| X816 Assembler||minus||X816 is an assembler that generates machine code for the
Super NES, or more specifically the 65816. X816 is based
mainly on the assemblers seen on the C64/128 but with a few
additions to bring it up to speed for the SNES.
X816 supports the com….||Assembly Tools||Multiple||N/A||DOS||v1.12f.199||08 Mar 1997|
|Pokemon Gold & Silver Compression Documentation and Decompresser||necrosaro||Documentation on the compression used in the Pokemon Gold and Silver games as well as a working decompresser.||Game Specific||GB||Multiple Games||DOS||1.0||13 Jan 2001|