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(1 to 20) of 130 Results
TitleAuthorDescriptionCategoryPlatformGameOS AscendingVerDate
Pokemon Gold & Silver Compression Documentation and DecompressernecrosaroDocumentation on the compression used in the Pokemon Gold and Silver games as well as a working decompresser.Game SpecificGBMultiple GamesDOS1.013 Jan 2001
Chrono Cross Hacking UtilitiesYazooText hacking tools for Chrono Cross.Game SpecificPSXChrono CrossDOS1.031 Oct 2001
Screenshot R-Type 2 Compression ToolsevoTools for working with R-Type II’s compressed data. Includes source code.Game SpecificGBR-Type IIDOS200508 May 2005
Screenshot spAsmSilpheedOne of the only psx assemblers out there. It builds psx exe files using assembly code.Assembly ToolsPSXN/ADOS0.3425 Jul 1999
Screenshot ASM2HexLordTechAn outdated alternative to xkas. A couple of examples provided.Assembly ToolsSNESN/ADOS1.010 Aug 2001
Screenshot spAsm (revision)SilpheedOne of the only psx assemblers out there. It builds psx exe files and raw binaries using assembly code. This is an unofficial build by Gemini which should fix the “Load error: no DOS memory” error once and for all.Assembly ToolsPSXN/ADOS0.34a13 Jul 2007
Screenshot DiStellaBob ColbertDistella is a disassembler specifically for the Atari 2600. It creates source code that is usually recompilable without any human intervention. It examines the code and performs some basic tracing routines which allow it to accurately distinguish da….Assembly Tools2600N/ADOS2.1025 Feb 1997
Screenshot batari BasicFred Quimbybatari Basic (bB) is a BASIC-like language for creating Atari 2600 games. It is a compiled language that runs on a computer, and it creates a binary file that can be run on an Atari 2600 emulator or the binary file may be used to make a cartridge th….Assembly Tools2600N/ADOS1.0None
Screenshot MakewavBob ColbertMakewav converts ROM images for the Atari 2600 into .wav files that can be transfered into a Cuttle Cart or Supercharger for play on an original Atari 2600. For the Supercharger: It can convert Supercharger ROM images (6k, 8448 bytes and 32k) int….Miscellaneous2600N/ADOS4.226 Feb 2002
Screenshot AZ40 GameBoy Assembler KitOEMThis is a very old Gameboy assembler kit created around 1991 by Gremlin Graphics Software. Included in the kit the assembler, macros, debugger and Amiga to Gameboy sample converter, Gameboy file clipper, set memory application and a restart applicati….Assembly ToolsGBN/ADOS0.907 Aug 2010
Screenshot GEMSJonathan Miller,Burt SloaneGEMS; Genesis Editor for Music and Sound effects. This music editor has been used in 186 Sega Genesis and Sega 32X games. This is a very old application, 1991. Still works in Windows XP SP3, but takes up the entire screen. Even though the application….SoundGENN/ADOS2.016 Dec 1991
Screenshot HuASM Assembler KitOEMThis is a very old assembler kit that includes a assembler, linker and symbolic debugger.Assembly ToolsTG16N/ADOS1.307 Aug 2010
Screenshot 2500AD 6502 AssemblerOEM2500AD is a 6502 assembler used by some Chinese programmers to program pirate Famicom games. This assembler and linker can also be used with some source code on this site. Boogerman, Pocahontas, Subor music code and Super Shinobi music code to nam….Assembly ToolsNESN/ADOS5.0317 Nov 1993
DOOM 32X response file for DM2CONVSaxmanThis file is designed to make porting PC DOOM maps to the 32X version easier. If you don’t have the 32X WAD file, run WAD32X on the 32X ROM to get it. Then run DM2CONV using the following command arguments: DM2CONV.EXE [in file] [out file….Game Specific32XDOOMDOS1.018 Jan 2010
Screenshot X816 AssemblerminusX816 is an assembler that generates machine code for the Super NES, or more specifically the 65816. X816 is based mainly on the assemblers seen on the C64/128 but with a few additions to bring it up to speed for the SNES. X816 supports the com….Assembly ToolsMultipleN/ADOSv1.12f.19908 Mar 1997
Sega Genesis C Compilerplee1A compiler which compiles C files into Genesis format.MiscellaneousN/AN/ADOS1.014 Oct 1996
Screenshot E3D 3D Model EditorJum Hig(Jum Hig) This program assumes some knowledge of how 3D models are put together. The program was written specifically with 3D game development in mind, as a way of creating 3D objects/models that can easily be used by a 3D game engine. (master h….Miscellaneous Graphics ToolsPSXN/ADOS1.418 Jul 1999
Screenshot TRaCERY0SHiA 6502/65816 (NES/SNES) disassembler for MS-DOS, written in Borland Pascal. Supports numerous flags and features for ease-of-use. Output is generally intended for x816 or Tricks Assembler.Assembly ToolsN/AN/ADOS1.3924 Apr 1997
nbasicBob Rostnbasic is a high-level programming language designed for the 6502 processor, the main CPU of the Nintendo Entertainment System. It has BASIC-like program flow, relying on goto, gosub, and return for most execution flow. It also has no dynamic memory ….Assembly ToolsNESN/AIndep1.014 Mar 2014
NES loader module and plugins for IDA ProDennis ElserLoader module for NES roms and various plugins (symbol extractor for FCEUXD SP, bankswitch plugin, debugger client) Source code is maintained at the following sites: https://github.com/patois/nesldr https://github.com/patois/MadNES https://gi….Debuggers / Special EmulatorsNESN/AIndep1.005 Oct 2006
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