| Zombies Ate My Neighbors Level Editior||HARDCORE||I present to your attention the Zombies ate my neighbors level editor, originally written by Piranhaplant and modified by me to edit the Sega Genesis version of the game. I started redoing it last month. At this stage, almost everything has been adap….||Level Editors||GEN||Zombies Ate My Neighbors||Win||1.0||23 Feb 2021|
| Zelda Randomizer||Fcoughlin||This utility can not be hosted on RHDN. It can be downloaded from the author’s site at https://sites.google.com/site/zeldarandomizer/home.
Have you ever wanted to replay the Legend of Zelda, but played it so often that you c….||Game Specific||NES||The Legend of Zelda||Win||3.3.4||25 Jul 2019|
| Xenogears Translation Tools||SadNES cITy Translations||Hacking/Translation tools for Xenogears, complete with sources. Check the user’s guide if you have trouble using them.||Game Specific||PSX||Xenogears||Win||1.10||01 Jun 2011|
|XA65||André Fachat||This is the XA65 cross compiler by André Fachat.
Pertinent processors are 6502, 65C02, 6504, 6507, 6510, 7501, 8500, 8501, 8502, Rockwell R65C02, and 16-bit 65816.
This package includes source and windows binary. Linux binary can be obtained f….||Assembly Tools||Multiple||N/A||Indep||2.3.7||29 Dec 2014|
| X816 Assembler||minus||X816 is an assembler that generates machine code for the
Super NES, or more specifically the 65816. X816 is based
mainly on the assemblers seen on the C64/128 but with a few
additions to bring it up to speed for the SNES.
X816 supports the com….||Assembly Tools||Multiple||N/A||DOS||v1.12f.199||08 Mar 1997|
|x6502 Ricoh 2A03 Disassembler||MarkGrass||x6502 is a simple commandline utility that can be used to disassemble NES ROM data.
Disassembled output can be used in a variety of assemblers.
Features include automatic labeling of all jump, branch and sub routines (optional), any area and si….||Assembly Tools||NES||N/A||Win||22.214.171.124||04 Sep 2015|
| wsdisasm||Illidanz||A wrapper for the x86 disassembler included in bochs aimed at WonderSwan roms.
Source available on GitHub.||Assembly Tools||WS||N/A||Win||1.0.0||03 Jan 2021|
| Vertex Skybox Editor||RubbberRabbit2||The vertex skybox editor is a tool which allows you to create your own spyro style skybox’s and even import them ingame using SpyroEdit.||Miscellaneous||PSX||Multiple Games||Win||1.0||14 Jul 2016|
| VBA-SDL-H||Labmaster||This is a modified SDL version of VBA to support advanced hacking features such as tracing, breakpoints and more.
Note: This is completely command-line driven. Be sure to refer to the readme for instructions.||Debuggers / Special Emulators||GBA||N/A||Win||070904a||04 Sep 2007|
| Trapper||Kammedo||This is a nice utility to use in conjunction with trace logs. It enables you to map addresses, define offset labels, scopes and variables.||Assembly Tools||SNES||N/A||Win||1.0 Beta||11 Aug 2005|
| TRaCER||Y0SHi||A 6502/65816 (NES/SNES) disassembler for MS-DOS, written in Borland Pascal. Supports numerous flags and features for ease-of-use. Output is generally intended for x816 or Tricks Assembler.||Assembly Tools||N/A||N/A||DOS||1.39||24 Apr 1997|
| TKMK00 to MIO0||Seohaine||A tool that takes all TKMK00 compressed assets and converts them to MIO0, and expands the MIO0 RAM buffer. MIO0 is a better understood compression format compared to TKMK00, so the idea with this tool is that it makes it easier to edit TKMK00 assets ….||Miscellaneous Graphics Tools||N64||Mario Kart 64||Win||1.0||01 Sep 2021|
| Tiny Toon Compression Tool||Lab 313||Info: This console tool allows you to compress and decompress all of graphics archives in the “Tiny Toon Adventures - Buster’s Hidden Treasure” game.
USAGE FOR DECOMPRESSION:
ttcomp.exe [Filename] [HexOffset]
….||Game Specific||GEN||Tiny Toon Adventures: Buster's Hidden Treasure||Win||1.2||04 Dec 2013|
| The Fourth Dimension||Exelix11||A level editor to edit Super Mario 3D Land Levels.||Level Editors||3DS||Super Mario 3D Land||Win||0.9.2||22 May 2017|
| TF3 Tool||Lab 313||-= TF3 Tool Readme =-
This tool allows you compression and decompression of all graphics from the game, named Thunder Force III.
There are two types of graphic resources in the game:
You should to r….
- LZH compressed;
- RLE compressed.
|Game Specific||GEN||Thunder Force III||Win||1.2||14 Dec 2012|
| Texture Calculator||aybe||This is a tool to help reverse-engineer 3D graphics for one of your favorite PSX game :)
Say you have a PSX game for which you’d like to reverse-engineer 3D graphics of, a natural reflex for this would be to use no$psx GPU debugger along PSX ….||Miscellaneous Graphics Tools||PSX||N/A||Indep||1.0||05 May 2021|
| Text Pattern Finder||Chesoku||This tool is a text finder that uses a pattern to find characters instead of relying on any encoding.
Its primary purpose is to help people trying to make .tbl files for text editing.
A explanation of how it works;
The difference between A and B….||Table Generators||N/A||N/A||Java||0.9||29 Aug 2021|
| TerraCraft||crediar||TerraCraft is an editor for the SNES RPG Terranigma.
Currently only the German, Japanese, Spanish and United Kingdom ROM are supported.
Expanded ROMs are supported (6MB), use Lunar Expand and choose “48 Mbit ExHiROM (6MB)”.
When us….||Level Editors||SNES||Terranigma||Win||1.2||24 Jan 2015|
| Super Monkey Ball Jr. Unpacker||fex34||Super Monkey Ball Jr. stores much of its data in a custom filesystem inside the rom.
This tool can extract the individual files from an SMB JR rom and also build a rom from the extracted files.
Only the US version of the rom is supported.
While ….||Data Extraction / Insertion||GBA||Super Monkey Ball Jr.||Win||1.0||01 Oct 2021|
| Super Mario 64 Object Editor||Doogie||A program created with Game Maker 5.3a, edit’s Object Positions, Object Id’s, Rotation Values and Behaviour code, based off VL-Tone’s guide.||Game Specific||N64||Super Mario 64||Win||2.0||14 Jun 2007|