| PartyPlanner64||PartyPlanner64||PartyPlanner64 is a html map editor for Mario Party 1, 2, and 3. You can Import/Export Boards, Screenshot, and change textures. To open the editor, click on “Dist folder and click on “index.html”.||Level Editors||N64||Multiple Games||Indep||0.3.2 -bet||None|
|MegaEdit||SnowBro||An editor for MegaMan I and MegaMan II.||Level Editors||NES||Multiple Games||DOS||1.0||None|
| Starting Pokémon Changer||JigglyPuff||A pokemon Red/Blue changer. Requires knlowedge of the hex codes for various pokemon.||Game Specific||GB||Multiple Games||Win||1.0||03 Jun 2000|
| Pokémap||Philip Reuben||A map editor for Pokémon Red and Blue versions. Supports editing of most maps and warps between maps too.||Level Editors||GB||Multiple Games||Win||1.2||18 Nov 2000|
|Pokemon Gold & Silver Compression Documentation and Decompresser||necrosaro||Documentation on the compression used in the Pokemon Gold and Silver games as well as a working decompresser.||Game Specific||GB||Multiple Games||DOS||1.0||13 Jan 2001|
| Tecmo Super Bowl Manager 2000||Emuware||Here is a utility for all system versions of Tecmo Bowls that allows you to edit the extracted data table files from the games.||Game Specific||Multiple||Multiple Games||Win||0.70||17 Jan 2001|
| Gold Map||JigglyPuff||A level editor for Pokemon Gold / Silver.||Level Editors||GB||Multiple Games||Win||1.3||13 Feb 2001|
| Dumpitem||Zalas||Dumps constant length text.||Script Extraction / Insertion||N/A||Multiple Games||DOS||2001||16 Feb 2001|
| Pokémon Gold Sprite Editor||TFG||A sprite editor for Pokémon Gold and Silver.||Game Specific||GB||Multiple Games||Win||1.0||22 Oct 2001|
| DWxEdit||Dwedit||An editor for the Dragon Warior 1, 2, 3, and 4 overworlds.||Level Editors||NES||Multiple Games||Win||18.104.22.168||06 May 2002|
| Dragon Warrior X Overworld Editor||Dwedit||This is a editor for Dragon Warrior 2, 3, and 4. It can edit the overworld in Dragon Warrior 2, 3, 4. It can also edit the teleporters in Dragon Warrior 2.||Level Editors||NES||Multiple Games||Win||1.0||02 Jun 2002|
| MegaFLE||Matrixz||Megaman Full Level Editor edits all levels for Megaman 3, 4 & 5, including graphics.||Level Editors||NES||Multiple Games||DOS||.31b||11 Oct 2002|
| Visine||Fx3||A Megaman 1 & 2 level editor.||Level Editors||NES||Multiple Games||DOS||2.82||27 Oct 2002|
| DTE-Opt||KingMike's Translations||Reads an ASCII text file, and generates a listing of the best DTE values (only A-Z and a-z).||Script Extraction / Insertion||Multiple||Multiple Games||DOS||1.0||30 May 2003|
| Fixed Length Dumper||KingMike's Translations||Dumps fixed length text in games. Source code included in archive.||Script Extraction / Insertion||Multiple||Multiple Games||DOS||1||08 Feb 2004|
| Patch-A-Bobble||Karl Stenerud||This utility will edit the Bubble Bobble, Bobble Bobble and Super Bobble Bobble arcade games.||Level Editors||ARC||Multiple Games||Win||1.4||13 Apr 2004|
| SonED||Stealth||SonED is A ROM/Save-State level editor for Sonic 1, Sonic 2, Sonic 2 “beta”, Sonic 3 and Knuckles, and Sonic CD for PC.
Although unsupported, this utility was widely recommended for beginners over its more stable and more-well-featured s….||Level Editors||GEN||Multiple Games||Win||.50B||18 Jul 2004|
| Esrael Sonic Editor II||Esrael||This is a level editor for the Sonic the Hedgehog series of games on the Genesis. It supports Sonic 1, Sonic 2, Sonic 2 Beta, Sonic 3, and Sonic & Knuckles plus has some built in features useful to ROM hackers (Decompressor, Compressor, Game Gen….||Level Editors||GEN||Multiple Games||Win||0.05||11 Oct 2004|
|GESTLog||KingMike's Translations||UNOFFICIAL modification of the GB/GBC emulator GEST to include an option to log executed Z80 code to a file. This is a WIP beta. Still needs work.
Be sure to pick up the full original release at the [url=http://koti.mbnet.fi/gest_emu/]author’s ….||Debuggers / Special Emulators||GB||Multiple Games||Win||.85d||08 May 2005|
| Digisalt's SNES PaletteTools||Digisalt||An SNES palette editor. The package currently contains three executables which help you finding you palette within the rom, extract it so you’re able to change it within tile layer pro and finally reinsert it into the rom.
The extended manual….||Palettes||SNES||Multiple Games||Win||1.0||18 Jun 2005|