|Texture Calculator||aybe||This is a tool to help reverse-engineer 3D graphics for one of your favorite PSX game :)
Say you have a PSX game for which you’d like to reverse-engineer 3D graphics of, a natural reflex for this would be to use no$psx GPU debugger along PSX ….||Miscellaneous Graphics Tools||PSX||N/A||Indep||1.0||05 May 2021|
|Textures Extractor/Reinserter||Vash||Textures Extractor/Reinserter is a simple command-line program that is able to scan any file for TIM2, TIM3, and GIM images then extract them. It can also reinsert them back into the game after you are done editing them with other programs.||Miscellaneous Graphics Tools||PS2||N/A||Win||1.0b6||28 Feb 2011|
|TheCheat v1.4||Ryusui||VWF Formatter inspired by Stefan Pettersson’s Bitmap Font Writer.
Imports BFW-formatted font images or straight font rips. View your font as it will look in-game, complete with text box and clipping!||Miscellaneous Graphics Tools||N/A||N/A||Win||1.4||07 Sep 2006|
|TIA Playfield Painter||Christian Bogey||I wrote this utility to draw Playfields for the Atari VCS 2600 and to save pictures as data code ready to be included into VCS 2600 programs.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.03||05 May 2004|
|Tile Counter||Juggling Joker||Tile Counter is a fairly simple program for the discriminating graphics hackers out there. You give the program the file you wish to read, indicate what format the graphics are in, and Tile Counter will count the number of unique tiles it finds and o….||Miscellaneous Graphics Tools||Multiple||N/A||DOS||0.8||05 Apr 2005|
|TIM plug-in set for Photoshop||OEM||Official plug-in set for importing and exporting TIM Psx images in Photoshop or any compatible program (like ACD See).||Miscellaneous Graphics Tools||PSX||N/A||Win||1.0||25 Jun 1997|
|Tim2bmp Converter Tool||gnie||A simple program that is able to convert TIM2 images to BMP back and forth, however it does not support the semi-transparent alpha channel. (if your image has one)||Miscellaneous Graphics Tools||PS2||N/A||Win||1.0||17 May 2009|
|TIM2TGA||Jens Ch. Restemeier||Converts a PSX-TIM file into a RGB-Targa file.||Miscellaneous Graphics Tools||PSX||N/A||DOS||1.0||24 Jun 1997|
|TKMK00 to MIO0||Seohaine||A tool that takes all TKMK00 compressed assets and converts them to MIO0, and expands the MIO0 RAM buffer. MIO0 is a better understood compression format compared to TKMK00, so the idea with this tool is that it makes it easier to edit TKMK00 assets ….||Miscellaneous Graphics Tools||N64||Mario Kart 64||Win||1.0||01 Sep 2021|
|TMapEdit||Bongo`||TMapEdit is a SNES Tile map editing utility for Windows. It supports the SNES tile map format and can load ZST savestate palettes or a palette loaded from a file supplied by the user as long as it’s in a SNES to PC converted format. Help file in….||Miscellaneous Graphics Tools||SNES||N/A||Win||0.95||19 Feb 2008|
|Tool Grandia 2||Mat||I wrote these programs in a time period starting almost 10 months ago.
They allow you to translate Grandia 2 WITHOUT text expansion (for now).
I made this package without modifying the original source, I only updated credits.
This package is com….||Miscellaneous Graphics Tools||Multiple||N/A||Win||0.51||11 Aug 2004|
|TOSS||Keith Gerdes||TOSS (To Sega Saturn) converts graphic files to Saturn’s .CEL, .MAP and .PAL files. TOSS supports 256-color .BMP, .LBM, .PCX, and .TGA thru the Allegro library. Optionally, it can create a .TEX file, useful for sprites.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.3||01 Mar 1999|
|TURACO CL||Scott Lawrence||TURACO CL allows the graphics stored inside certain arcade games to be extracted, and rebuilt allowing you to modify or add completely new graphics to the game using external paint tools. Driver package 1.1 is included.||Miscellaneous Graphics Tools||ARC||N/A||DOS||0.8||30 May 2003|
|UniTSA||Dan||UniTSA is a universal TSA editor specifically designed for NES games.||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||24 Dec 2003|
|WindFont||Bongo`||A utility that assist in extracting font data from Windows font files. The output can be viewed in your favorite tile editor in 1-Bpp mode.||Miscellaneous Graphics Tools||N/A||N/A||Win||0.90||09 Oct 2006|
|WinImploder||Lab 313||INFO: This tool implements Amiga’s Imploder util functionality.
The new version includes fully rewritten code of imploder’s functionality and open sources.||Miscellaneous Graphics Tools||Multiple||N/A||Win||2.0||12 Jan 2015|
|Yu_Ri||JBA-Net A. Nikawa||A program which is capable of extracting TIM images from PSX games.
Included is an English & Japanese version. English version modified by MrRichard999 & Helly.||Miscellaneous Graphics Tools||PSX||N/A||Win||.99c||11 Sep 1997|
|z64obj||Spinout||Converts wavefront obj into display lists, and inserts those display lists and respective
collision in to Zelda maps and scenes, which then go into a Zelda 64 ROM.
It can also be used to have raw F3DEX2 output, which can be used with any N64 game….||Miscellaneous Graphics Tools||N64||The Legend of Zelda: Ocarina of Time||Indep||12||None|