| DECROM||Fx3||Converts NES tile information into ASCII||Miscellaneous Graphics Tools||NES||N/A||DOS||2.1||08 Aug 2000|
|NES Screen Arranger||SnowBro||A little developers tool for designing title screens. Can be quite handy for redesigning them too.||Miscellaneous Graphics Tools||NES||N/A||DOS||1.0||31 Dec 1998|
| pic2snes||Paul||Converts graphic files to SNES format graphics with tilemaps and palettes.
Includes gif2sopt and pcx2sopt.
This unfortunately may not work in a 64-bit environment…||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.0||12 Jan 1996|
| TOSS||Keith Gerdes||TOSS (To Sega Saturn) converts graphic files to Saturn’s .CEL, .MAP and .PAL files. TOSS supports 256-color .BMP, .LBM, .PCX, and .TGA thru the Allegro library. Optionally, it can create a .TEX file, useful for sprites.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.3||01 Mar 1999|
| HPTimRip||HPMAN||Seeks and extracts TIM files from PSX cds.||Miscellaneous Graphics Tools||PSX||N/A||DOS||1.00||01 May 2000|
| TIM2TGA||Jens Ch. Restemeier||Converts a PSX-TIM file into a RGB-Targa file.||Miscellaneous Graphics Tools||PSX||N/A||DOS||1.0||24 Jun 1997|
| Romview||Phantom Menace||Rips NES and SNES sprites.||Miscellaneous Graphics Tools||Multiple||N/A||DOS||3.5||19 Feb 2000|
| Dungeon Kid (FC) Decomp/Recomp||KingMike's Translations||Decompressess and recompresses the graphics blocks in Dungeon Kid. Source code included in archive.||Miscellaneous Graphics Tools||NES||Dungeon Kid||DOS||1||22 Mar 2004|
| pcx2snes||Neviksti||This program eases the conversion process for creating graphics on the PC and inserting them into your SNES programs. Supports conversion to Mode 7 format.||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.0||22 Sep 2001|
| TURACO CL||Scott Lawrence||TURACO CL allows the graphics stored inside certain arcade games to be extracted, and rebuilt allowing you to modify or add completely new graphics to the game using external paint tools. Driver package 1.1 is included.||Miscellaneous Graphics Tools||ARC||N/A||DOS||0.8||30 May 2003|
| SSConv||Charles Doty||SSConv will convert 24 bit raw image files to 15 bit files for the Saturn as either binary files or C array text files. Source code is also included in the archive.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.25||14 May 2000|
| PCXToSat||Charles Doty||PCXToSat will convert 8 bit PCX files to 8 bit bitmap scroll plane files for the Saturn. PCXToSat can output a binary or C file.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.1||13 May 2000|
| Edit/Show GFX||Bob Colbert||These programs allow you to extract graphics from Atari 2600 binary files into a text file, then turn the text file back into a binary.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||None|
| TIA Playfield Painter||Christian Bogey||I wrote this utility to draw Playfields for the Atari VCS 2600 and to save pictures as data code ready to be included into VCS 2600 programs.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.03||05 May 2004|
| PCX2GRP||Eckhard Stolberg||PCX2GRP is a simple program that I use for creating the data for the player graphics in my Atari VCS 2600 games. It takes PCX graphics files with a resolution of 320 by 200 pixels and 256 colours and converts them into assembler data tables that can ….||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||24 Jul 2000|
| Tile Counter||Juggling Joker||Tile Counter is a fairly simple program for the discriminating graphics hackers out there. You give the program the file you wish to read, indicate what format the graphics are in, and Tile Counter will count the number of unique tiles it finds and o….||Miscellaneous Graphics Tools||Multiple||N/A||DOS||0.8||05 Apr 2005|
| BgMapper||Piken||This utility helps in making maps of the levels in all those classic games. Eventually, it will be the digital equivalent of a player’s guide with all the secrets revealed. For now though, it displays the frozen scene of a ZSNES savestate, expor….||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.7.7||10 Mar 2003|
| E3D 3D Model Editor||Jum Hig||(Jum Hig) This program assumes some knowledge of how 3D models are put together. The program was written specifically with 3D game development in mind, as a way of creating 3D objects/models that can easily be used by a 3D game engine.
(master h….||Miscellaneous Graphics Tools||PSX||N/A||DOS||1.4||18 Jul 1999|
|FEIDIAN||D||FEIDIAN is an all-purpose, multi-platform, bitplane graphic dumper. It operates at absolutely any tile size, and supports any number of columns and rows. It also has a tile definition format to set up your own.
[url=/misc/utilextra/295tiles.rar]FE….||Miscellaneous Graphics Tools||Multiple||N/A||Indep||.90a||26 Aug 2004|
| GByeBye||Odin||GBB or GByeBye is a program that allows you to decompress Gameboy Advance LZ77(for a moment). Specifically, data called from the GBA BIOS routines.
It comes configured to uncompress some graphical data from [GBA]Advance Wars 1.1 as an example.
….||Miscellaneous Graphics Tools||GBA||N/A||Indep||0.1||06 Mar 2007|