|PF Painter||Jason Rein||PF Painter (formerly known as ‘Stella Playfield Editor’) is a graphical tool for generating single color or 8-color (RGB blend) playfields. The image can then be saved as a DASM-formatted text file to be plugged into your Stella source code….||Miscellaneous Graphics Tools||2600||N/A||Mac OS||1.3||None|
|Edit/Show GFX||Bob Colbert||These programs allow you to extract graphics from Atari 2600 binary files into a text file, then turn the text file back into a binary.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||None|
|z64obj||Spinout||Converts wavefront obj into display lists, and inserts those display lists and respective
collision in to Zelda maps and scenes, which then go into a Zelda 64 ROM.
It can also be used to have raw F3DEX2 output, which can be used with any N64 game….||Miscellaneous Graphics Tools||N64||The Legend of Zelda: Ocarina of Time||Indep||12||None|
|grit||Coranac||Grit and its GUI version Wingrit are main image converters for the GBA (and NDS I guess). They can do most of the simple things like reading an image (pretty much any type of bitmap thanks to FreeImage) and converting it to binary data of various bit….||Miscellaneous Graphics Tools||GBA||N/A||Win||0.7.1||None|
|pic2snes||Paul||Converts graphic files to SNES format graphics with tilemaps and palettes.
Includes gif2sopt and pcx2sopt.
This unfortunately may not work in a 64-bit environment…||Miscellaneous Graphics Tools||SNES||N/A||DOS||1.0||12 Jan 1996|
|TIM2TGA||Jens Ch. Restemeier||Converts a PSX-TIM file into a RGB-Targa file.||Miscellaneous Graphics Tools||PSX||N/A||DOS||1.0||24 Jun 1997|
|TIM plug-in set for Photoshop||OEM||Official plug-in set for importing and exporting TIM Psx images in Photoshop or any compatible program (like ACD See).||Miscellaneous Graphics Tools||PSX||N/A||Win||1.0||25 Jun 1997|
|Yu_Ri||JBA-Net A. Nikawa||A program which is capable of extracting TIM images from PSX games.
Included is an English & Japanese version. English version modified by MrRichard999 & Helly.||Miscellaneous Graphics Tools||PSX||N/A||Win||.99c||11 Sep 1997|
|Graphics Extractor||Jair||Allows for the extraction of NES graphics to a Bitmap file.||Miscellaneous Graphics Tools||NES||N/A||Win||1.1||15 Oct 1998|
|Graphics Inserter||Jair||Allows for the insertion of NES graphics from a Bitmap file.||Miscellaneous Graphics Tools||NES||N/A||Win||1.1||15 Oct 1998|
|NES Screen Arranger||SnowBro||A little developers tool for designing title screens. Can be quite handy for redesigning them too.||Miscellaneous Graphics Tools||NES||N/A||DOS||1.0||31 Dec 1998|
|TOSS||Keith Gerdes||TOSS (To Sega Saturn) converts graphic files to Saturn’s .CEL, .MAP and .PAL files. TOSS supports 256-color .BMP, .LBM, .PCX, and .TGA thru the Allegro library. Optionally, it can create a .TEX file, useful for sprites.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.3||01 Mar 1999|
|E3D 3D Model Editor||Jum Hig||(Jum Hig) This program assumes some knowledge of how 3D models are put together. The program was written specifically with 3D game development in mind, as a way of creating 3D objects/models that can easily be used by a 3D game engine.
(master h….||Miscellaneous Graphics Tools||PSX||N/A||DOS||1.4||18 Jul 1999|
|Romview||Phantom Menace||Rips NES and SNES sprites.||Miscellaneous Graphics Tools||Multiple||N/A||DOS||3.5||19 Feb 2000|
|Bootedit 2||Paradox||Old Lost BootEdit2 app which you can use to patch PSX ISO’s (.ISO, .BIN, .MDF and some others) “NORMAL” BOOT LOGO (PS in 3D) with another 3d model in “TMD” format. The UI should be self explanatory
Please note that there a….||Miscellaneous Graphics Tools||PSX||N/A||Win||2.0||06 Apr 2000|
|PsxMultiRipper||Loser||Rips tmd and tim files from within bigger data files present on psx cds.||Miscellaneous Graphics Tools||PSX||N/A||Win||1.0b||29 Apr 2000|
|HPTimRip||HPMAN||Seeks and extracts TIM files from PSX cds.||Miscellaneous Graphics Tools||PSX||N/A||DOS||1.00||01 May 2000|
|PCXToSat||Charles Doty||PCXToSat will convert 8 bit PCX files to 8 bit bitmap scroll plane files for the Saturn. PCXToSat can output a binary or C file.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.1||13 May 2000|
|SSConv||Charles Doty||SSConv will convert 24 bit raw image files to 15 bit files for the Saturn as either binary files or C array text files. Source code is also included in the archive.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.25||14 May 2000|
|PCX2GRP||Eckhard Stolberg||PCX2GRP is a simple program that I use for creating the data for the player graphics in my Atari VCS 2600 games. It takes PCX graphics files with a resolution of 320 by 200 pixels and 256 colours and converts them into assembler data tables that can ….||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||24 Jul 2000|