| Texture Calculator||aybe||This is a tool to help reverse-engineer 3D graphics for one of your favorite PSX game :)
Say you have a PSX game for which you’d like to reverse-engineer 3D graphics of, a natural reflex for this would be to use no$psx GPU debugger along PSX ….||Miscellaneous Graphics Tools||PSX||N/A||Indep||1.0||05 May 2021|
| mdl2obj||blank||A tool to convert Luigi’s Mansion type 3D Model MDL files to OBJ files and associated texture files.||Miscellaneous Graphics Tools||GC||Luigi's Mansion||Indep||0.1||06 Nov 2012|
| Edit/Show GFX||Bob Colbert||These programs allow you to extract graphics from Atari 2600 binary files into a text file, then turn the text file back into a binary.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.0||None|
| WindFont||Bongo`||A utility that assist in extracting font data from Windows font files. The output can be viewed in your favorite tile editor in 1-Bpp mode.||Miscellaneous Graphics Tools||N/A||N/A||Win||0.90||09 Oct 2006|
| TMapEdit||Bongo`||TMapEdit is a SNES Tile map editing utility for Windows. It supports the SNES tile map format and can load ZST savestate palettes or a palette loaded from a file supplied by the user as long as it’s in a SNES to PC converted format. Help file in….||Miscellaneous Graphics Tools||SNES||N/A||Win||0.95||19 Feb 2008|
| Graphic Converter||Charles Doty||Allows for the conversion of graphics between BMP and Sega Saturn formats including bitmap variants and textures.
Bitmap, Texture, and Character time are supported.
It also supports Binary and ASCII formats with Pallet and LZSS Compression.
….||Miscellaneous Graphics Tools||Multiple||N/A||Win||2.0||28 Oct 2001|
| SSConv||Charles Doty||SSConv will convert 24 bit raw image files to 15 bit files for the Saturn as either binary files or C array text files. Source code is also included in the archive.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.25||14 May 2000|
| PCXToSat||Charles Doty||PCXToSat will convert 8 bit PCX files to 8 bit bitmap scroll plane files for the Saturn. PCXToSat can output a binary or C file.||Miscellaneous Graphics Tools||SAT||N/A||DOS||0.1||13 May 2000|
| TIA Playfield Painter||Christian Bogey||I wrote this utility to draw Playfields for the Atari VCS 2600 and to save pictures as data code ready to be included into VCS 2600 programs.||Miscellaneous Graphics Tools||2600||N/A||DOS||1.03||05 May 2004|
| Stella-Graph||Christopher James Pepin||Stella-Graph is a program that will help you to create playfield graphics for the Atari 2600. Just create your graphics by clicking on the check boxes and then hit the create code button when you are ready. The program will generate the appropriate ….||Miscellaneous Graphics Tools||2600||N/A||Win||1.3||13 Apr 2003|
|grit||Coranac||Grit and its GUI version Wingrit are main image converters for the GBA (and NDS I guess). They can do most of the simple things like reading an image (pretty much any type of bitmap thanks to FreeImage) and converting it to binary data of various bit….||Miscellaneous Graphics Tools||GBA||N/A||Win||0.7.1||None|
| pic2mode7||creaothceann||pic2mode7 is a freeware, open source program for converting *.bmp files to the binary Mode7 formats used by the SNES.||Miscellaneous Graphics Tools||SNES||N/A||Win||1.0||29 Jan 2010|
| NFTR2BMP||CUE||NFTR2BMP - Copyright (C) CUE 2012
Generate an 8-bits BMP file from a Nintendo DS Nitro font.
- Usage: nftr2bmp fontname bmpname horizontal_tiles [tile_rotation]
- ‘fontname’ must be a valid NFTR….
|Miscellaneous Graphics Tools||NDS||N/A||Win||20120727||23 Jul 2012|
|FEIDIAN||D||FEIDIAN is an all-purpose, multi-platform, bitplane graphic dumper. It operates at absolutely any tile size, and supports any number of columns and rows. It also has a tile definition format to set up your own.
[url=/misc/utilextra/295tiles.rar]FE….||Miscellaneous Graphics Tools||Multiple||N/A||Indep||.90a||26 Aug 2004|
| GraveyardDuck||D||GraveyardDuck is a Python program which will decompress and extract, and compress and insert graphics from several 8-bit Konami games. All you need to do to use it is find where the compression starts. It has been confirmed to work on the RLE in Cast….||Miscellaneous Graphics Tools||N/A||N/A||Indep||1.3||17 Dec 2013|
| BMP2NES||Damian Yerrick||This is a bitmap image converter to NES character ROM files. This is a command-line application.||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| CHR-OPT||Damian Yerrick||CHR-OPT is a tool to optimize and reduce the number of character ROM tiles, getting rid of any duplicate tiles. It’s a great tool when you have only a certain number of tiles and need to fit all the graphics in a character ROM bank.
CHR-OPT c….||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| Packbits||Damian Yerrick||Packbits is a RLE compression utility to pack nametables into a RLE compressed binary file. There is NES 6502 code to be used in your hack/demo that decompresses the data into VRAM.
The decompression code is specifically for any type of NES graphi….||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| 8NAME||Damian Yerrick||This is a NES nametable viewer and editor. This is a command-line application. You must supply the proper files in order for this application to function. More details for help on the command-line name –help .||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||14 Jun 2008|
| UniTSA||Dan||UniTSA is a universal TSA editor specifically designed for NES games.||Miscellaneous Graphics Tools||NES||N/A||Win||1.0||24 Dec 2003|