YY_CHR.NET | YY | Supports editing NES, SNES, Genesis, PCE, GG, WS/C, GB/C, MSX 1+2, NGP/C, SMS, and GBA graphics.
This is the newly rewritten C# version. An older C++ version is also available. The two versions …. | Graphics Editors | Multiple | N/A | Win | 20210606 | 06 Jun 2021 |
YY-CHR | YY | Supports editing NES, SNES, Genesis, PCE, GG, WS/C, GB/C, MSX 1+2, NGP/C, SMS, and GBA graphics.
This is the C++ version. A newer C# version is also available. The two versions differ in availab…. | Graphics Editors | Multiple | N/A | Win | 0.99-b2 | 08 Mar 2012 |
XChar | Planet X Software | 1,2,4,8bpp | Graphics Editors | Multiple | N/A | DOS | 2.0b2 | 30 Mar 1997 |
Visor | LordEsnes | 2bpp, 4bpp | Graphics Editors | Multiple | N/A | DOS | .01 | 05 Jun 1997 |
Ultimate Tile Editor | _Faster | 1bpp, Nintendo, Gameboy, Master System, Super Nintendo | Graphics Editors | Multiple | N/A | Win | .60 | 01 Aug 2000 |
Tiler | Wormy | A tile map editor and SNES Savestate Viewer and Importer. | Graphics Editors | Multiple | N/A | DOS | 0.5b | 10 Dec 1999 |
TileMod | Jay | 1, 2, 4, 8bpp, SNES (mode 7) tile viewer/ripper | Graphics Editors | Multiple | N/A | DOS | 2.00.280 | 09 Dec 2000 |
Tilemap Studio | Rangi | A tilemap editor and creator for the Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, and SNES.
Source code: https://github.com/Rangi42/tilemap-studio
Releases: https://github.com/Rangi42/tilemap-studio/releases
Tilemap…. | Graphics Editors | Multiple | N/A | Win | 4.0.1 | 01 Nov 2021 |
TileEditorPro | yellokrow | TileEditorPro is an application for creating and modifying graphics for roms. At this moment only NES graphics is supported, other consoles will be added later. This app is entirely written in swift 3 for macOS.
Compatible with macOS 10.11+
Fo…. | Graphics Editors | Multiple | N/A | Mac OS X | 0.1.5 | 07 Jun 2017 |
TileEdit | Bongo` | 1, NES, GB | Graphics Editors | Multiple | N/A | DOS | .99 | 07 Nov 2000 |
TilEd 2002 | Tenchi | 1,2,3,4,8, NES, GB, GBA, SNES, Neo Geo, Virtual Boy, WSx, SMS, GG
TilEd 2002 is an advanced, feature-rich tile editor with a modern state-of-the-art and easy to use GUI, who supports all sorts of tile formats: Snes, Nes, Mega Drive, Master System,…. | Graphics Editors | Multiple | N/A | Win | .64 | None |
TilEd | Mr. Click | 1,2,3,4,8, NES, GB, GBA, SNES, Neo Geo, Virtual Boy, WSx, SMS, GG | Graphics Editors | Multiple | N/A | Win | .54 | 30 Sep 2001 |
Tile Show | MASTER-WEB | A 2bpp graphic editor. TILE Show is a Game Boy Rom tiles editor fully programmed in Microsoft Visual Basic 5. This little software allows you to edit the game boy roms graphic and play your personal version of games. | Graphics Editors | Multiple | N/A | Win | 1.01 | 15 Mar 2001 |
Tile Molester Mod | Mewster | This version merges and updates the changes made by Central MiB’s “Tile Molester Alternate 0.15a” and by Lab313’s “Tile Molester Mod 0.17″ versions to the original SnowBro’s “Tile Molester 0.16″
Tile Mo…. | Graphics Editors | Multiple | N/A | Java | 0.19 | 05 Jul 2015 |
Tile Molester Alternate | Central MiB | This is an Alternate version of Tile Molester. It has been modified by Central MiB so that you can import Windows *.pal and TileLayerPro *.tpl palettes. This can be very useful for people hacking GBA games because the emulator VisualBoyAdvance is abl…. | Graphics Editors | Multiple | N/A | Win | 0.15a | 18 Feb 2005 |
Tile Molester | toruzz | This version of Tile Molester updates the UI so it looks closer to a native app in Windows and Linux. It’s based on Mewster’s Tile Molester Mod 0.19.
Tile Molester is a multi-format, user-extensible graphics data editor that lets you cre…. | Graphics Editors | Multiple | N/A | Java | 0.20 | 08 Feb 2021 |
Tile Molester | SnowBro | Tile Molester is a multi-format, user-extensible graphics data editor that lets you create, view and edit graphics in arbitrary binary files, with a particular focus on binaries for game consoles. | Graphics Editors | Multiple | N/A | Java | 0.16 | 11 Jan 2005 |
Tile Layer Pro 1.1 Unofficial Bug Fix Patch | Kejardon | This unofficial patch fixes the ‘bug’ in Tile Layer Pro 1.1 where it assumes headers are present for every file thus not showing the first few bytes of file. | Graphics Editors | Multiple | N/A | Win | 1.1 | 02 Dec 2008 |
Tile Layer Pro | SnowBro | 1, NES, GBx, VB, NGPC, SNES (3, 4 bpp), SMS, Genesis | Graphics Editors | Multiple | N/A | Win | 1.1 | 12 Jul 2001 |
Tile Layer | SnowBro | 1bpp, SNES, NES, SMS, Virtual Boy | Graphics Editors | Multiple | N/A | DOS | 0.50b | 14 Dec 1998 |