| SMC||M.Kajihara||A SNES utility which reports the data stored in the ROMS internal header and calculates checksum information.||Miscellaneous||SNES||N/A||DOS||0.o||07 Dec 1998|
| K-E: The Kid Chameleon Editor||Saxman||This is K-E, the first and only Kid Chameleon level editor. K-E allows map and art data to be ripped directly from the ROM and viewed. Changes can be made to the map files. When editing is complete, maps can be reinserted into the ROM for play.
K-….||Level Editors||GEN||Kid Chameleon||Win||02/10/2010||10 Feb 2010|
| Secret of Mana Editor||Moppy||Here is an editor for Secret of Mana which is still somewhat in the works. It currently has some options to do Map Editing, Tile Editing, Sound Editing, Music Editing, and more. Please consult the readme before doing any work on the ROM as some thing….||Game Specific||SNES||Secret of Mana||Win||0213||29 May 2014|
| Metrandomizer||Hex4F||Metrandomizer is a Metroid 1 randomizer that completely rearranges the layout of Planet Zebes, making each playthrough unique. Various optional quality of life features are included.
- Palette randomization
- Alternative HUD….
|Game Specific||NES||Metroid||Win||06||05 Sep 2019|
| CHEESE!||Saxman||This is a test program I created to make sure my hacking notes were accurate. I did not create this program with the intent of making it into a level editor of any kind. If I ever make a level editor, it would be much nicer than this little applicati….||Game Specific||GEN||James Pond 3: Operation Starfish||Win||06/18/2010||18 Jun 2010|
| VBA-SDL-H||Labmaster||This is a modified SDL version of VBA to support advanced hacking features such as tracing, breakpoints and more.
Note: This is completely command-line driven. Be sure to refer to the readme for instructions.||Debuggers / Special Emulators||GBA||N/A||Win||070904a||04 Sep 2007|
| Rockman 6 Editor||Rock5easily||This is a feature-rich Rockman 6 editor, but it does not work with Mega Man VI. It supports editing screens and the structures, blocks, and tiles that make them up, along with palette and enemy editors. One unique feature is that it allows you to edi….||Level Editors||NES||Mega Man 6||Win||080925||25 Sep 2008|
| Rockman 3 Editor||Rock5easily||This is a feature-rich Rockman 3 editor that also works with Mega Man III. It supports editing screens and the structures, blocks, and tiles that make them up, along with palette and enemy editors. One unique feature is that it allows you to edit two….||Level Editors||NES||Mega Man 3||Win||090119||22 Feb 2009|
| Rockman 4 Editor||Rock5easily||This is a feature-rich Rockman 4 editor that also works with Mega Man IV. It supports editing screens and the structures, blocks, and tiles that make them up, along with palette and enemy editors. One unique feature is that it allows you to edit two ….||Level Editors||NES||Mega Man 4||Win||090119||22 Feb 2009|
| Rockman 5 Editor||Rock5easily||This is a feature-rich Rockman 5 editor that also works with Mega Man V. It supports editing screens and the structures, blocks, and tiles that make them up, along with palette and enemy editors. One unique feature is that it allows you to edit two s….||Level Editors||NES||Mega Man 5||Win||090222||22 Feb 2009|
| Fixed Length Dumper||KingMike's Translations||Dumps fixed length text in games. Source code included in archive.||Script Extraction / Insertion||Multiple||Multiple Games||DOS||1||08 Feb 2004|
| Dungeon Kid (FC) Decomp/Recomp||KingMike's Translations||Decompressess and recompresses the graphics blocks in Dungeon Kid. Source code included in archive.||Miscellaneous Graphics Tools||NES||Dungeon Kid||DOS||1||22 Mar 2004|
| Pr1SnesLevEd||David||Pr1SnesLevEd is a modern Prince of Persia 1 for SNES level editor for Windows.
Its forum thread can be found at http://forum.princed.org/viewtopic.php?f=63&t=1654.
See the included readme for usage notes.||Level Editors||SNES||Prince of Persia||Win||1-1-2016||01 Jan 2016|
|ips.py||Xezlec||A simple command-line utility for applying IPS patches. It is not strictly OS-specific; it can be used on other platforms by someone who knows how to use Python. But no extra work is needed on Linux.
This was written for Python 2 but should also….||Patching||Multiple||N/A||Unix||1.0||13 Apr 2017|
|DOOM 32X response file for DM2CONV||Saxman||This file is designed to make porting PC DOOM maps to the 32X version easier. If you don’t have the 32X WAD file, run WAD32X on the 32X ROM to get it. Then run DM2CONV using the following command arguments:
DM2CONV.EXE [in file] [out file….||Game Specific||32X||DOOM||DOS||1.0||18 Jan 2010|
| Corrupster||Disch||Range corruption, searching, replacing data with random bytes, specific bytes, or the ability to offset bytes.||Corrupters||Multiple||N/A||Win||1.0||24 Nov 2000|
|MDL Vertices Displayer||Unknown||A Python script for displaying Luigi’s Mansion type MDL files.
Claims to require Python 2.x and the pickle and pyglet modules.||Graphics Viewers||GC||Luigi's Mansion||Indep||1.0||08 Dec 2013|
|Psy-Q flirt signatures||Pixel||A set of flirt signature DLLs to be used with IDA 4.5+. It’s especially useful for identifying Psy-Q SDK (SN’s software development kit for the PlayStation) functions in any file containing MIPS R3000 code, being it a raw binary of a PS-X E….||Assembly Tools||PSX||N/A||Win||1.0||17 May 2004|
| WinX68K Tracer||Guest||This a tracer by Guest for the Sharp X68000. It is used with the Keropi emulator.||Debuggers / Special Emulators||X68K||N/A||Win||1.0||25 Aug 2007|
| Solar Jetman Password Generator + Src + Docs||sleepy||Solar Jetman Password Generator + Src + Docs
Written in Java using netbeans, docs included as well as source. Latest version can be pulled from: https://github.com/sleepy9090/solarjetmanpasswordgenerator
download link is for master branch
to….||Game Specific||NES||Solar Jetman: Hunt for the Golden Warpship||Java||1.0||13 Dec 2013|