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Phantasy Star Adventure

26 June 2002 - Reflection by Gideon Zhi


To quote one of the greatest movies of all time, “We came, we saw, we kicked its ass.”

Phantasy Star Adventure was the fourth game I ever tried to hack and thus was the fourth mistake I made ;p The text was compressed, and while it was -simple- compression, it still was well beyond my abilities even a year and a half ago as of this writing (6/26/2002.) I remember back when I first started working on it… a hacker by the name of Roto showed up and gave me a dumper for the dialogue and for the dictionary. I lost them in a hard disk crash, but I doubt I would have understood well enough to be able to do much with them back then.

Fast forward through a lot of time where I did nothing with the thing to May of 2001. Akujin and I crack the dialogue compression, get the thing dumped, get it reinserted, and push a patch out the door over a span of three weeks. And that’s pretty much where that story ends. Like I said before, we came, we saw, we kicked it’s ass :p