(11 to 20) of 20 Results
AGTP Announces... a lot.
16 April 2006 7:08AM EST - Update by Neil
Gideon Zhi has announced a boat load of projects that he’s been working on, and has updated his page with project pages for them with screenshots and notes.
- 3×3 Eyes: Juuma Houkan: in the process of gettig a properly formatted script dump
- Actraiser: script dumping phase
- Adventures of Hourai High: inherited this from satsu, who remains on as translator
- Ancient Magic: currently undergoing script translation
- Dark Law: needs ASM mods; the script needs to be redumped and reformatted
- Dark Lord: in cleanup mode to prepare for beta testing
- Dragon Squadron Danzarb: looking for a translator
- Esper Dream 2: has a smaller font and a translator
- Ganbare Goemon 2: has a translated script, still needs to be inserted
- Guardian of Paradise: beta testing currently
- Ladystalker: currently being translated
- Lagrange Point: needs a custom inserter coded
- Majin Tensei: working on demon dialogue currently
- Majin Tensei 2: Prelim work done will pick up more on it when Majin Tensei’s done.
- Metal Max 2: Another formal announcement of a Help Wanted project.
- Madara 2: compression tools are ready, waiting on Madara 1’s completion.
- Mystic Ark: currently being translated, nearly done.
- Snoopy Concert: script has been translated, needs some reformatting
- Super Robot Wars 4: script has been translated, needs some editing
- Sutte Hakkun: script currently being translated
- Tactics Ogre: Using the official script from the Playstation release.
Screenshots, details, and a tireless hacker can be found at the link below.
Updated 4/16/06 11:50AM EST: This post was updated with clarification on Dark Law/Dark Lord status.
Advanced Military Commander IV v.31
15 April 2006 7:17PM EST - Update by Neil
Nebelwurfer has updated his translation of the PC game ‘Advanced Military Commander IV’ to v.31! Quoth the hacker:
I just released a new version of the ad4data.dll file. This version translates several General names that I missed previously. Also, some early war French and British Weapon names have been translated. This brings the translation progress up to 31%.
As the current translation progress is in dll form and not an ips patch, we will be unable to host it on this site.
15 April 2006 5:45PM EST - Update by Neil
Danke of Dank-Trans wrote in to tell us about his new page opening up with information on his current projects. He’s currently concentrating heavily on four games, Akira (NES), 3×3 Eyes: Sanjiya Henjyou (PC-98), Madou Monogatari 1-2-3 (PC-98), and Tabaluga (GBC). Of those, Tabaluga is the farthest along, with a completely translated script.
More screenshots are available on the Dank-Trans page.
Zero Mission Level Header Editor
15 April 2006 3:52PM EST - Update by Neil
interdpth over on the acmlm boards has created a tool to edit the level headers in Metroid: Zero Mission for the Gameboy Advance. This allows you to choose different music, set new offsets for maps, change the speed at which the background moves for water, change enemy sprite sheets and more. It is a teaser of sorts, as he does have a full fledged level editor in the works.
There doesn’t seem to be a web page for this project at the moment, but feel free to let him know how cool this little utility is by leaving him a comment in the thread linked below.
Greek ROM Hacking Seminar
15 April 2006 2:01PM EST - Update by Neil
Vag from GreekRoms.net, a popular Greek ROMHacking site writes:
Hello. I am Vag from GreekRoms (www.greekroms.net). I am organizing a rom hacking seminar in Athens in May 14. Hopefully, all the greek rom hackers will be there (4 from GreekRoms and 2-3 others). We would like any greek that wants to learn about rom hacking to come, so could you please write that in your news page?
Thank you, Vag
Sounds like a great idea! We at ROMHacking.net would like to encourage any greek speaking European in the area to attend and lend a hand/learn. Be sure to let us know how it goes!
Super Mario 64 Text Wrangler 1.0b
11 April 2006 9:00PM EST - Update by Neil
A utility capable of editing the text in Super Mario 64 has been released! It can only open a Mario 64 ROM that has been previously extended to 24 Mb using the previously released Super Mario 64 ROM Extender.
The program is available in MAC and Windows binaries and can be downloaded from rapidshare links in the message board thread linked below, or from our site.
pSX 1.4 with tracing!
02 April 2006 1:26PM EST - Update by Neil
The Playstation emulator pSX has been updated to version 1.4! What’s more, there is a debug compile version available up on the site with tracing support enabled. This should be of great aid to all of you who are toiling away on Playstation hacks.
Super Mario 64 Expander
26 March 2006 8:42AM EST - Update by Neil
VL Tone Writes
This program is used to make an editable version of Super Mario 64, to be used with my level editor, which should be released later this year. It’s a beta, use at your own risks.
Please don’t mind the BinaryIO demo dialog that appear when you start the program, just click OK to continue.
You don’t have to pay or register anything to use this program.
It’s released for testing purposes, and while it’s built to be eventually used in the editor, it can be very usefull to anyone wanting to edit textures, as some programs already can view and edit the n64 texture format. (You’ll have to find the texture offsets and sizes for now, but I’ll provide a list soon.). With the extended ROM, you don’t have to worry about compression size anymore, you can just save changes and open the ROM in an editor.
What this program will do:
- Swap bytes if a .v64 version is provided. The output file is in .z64 format (ABCD byte order)
- Extend the ROM to 24 megs, by adding 16 megs of “FF”.
- Decompress all the MIO0 files in a directory named “MIO0files”.
- Copy the uncompressed data in the upper 16 megs of the extended ROM, leaving 32k gaps between data segments.
- Change pointers to match the decompressed data.
- Recalculate the checksums.
What this program won’t do.
- It doesn’t work with European and Japanese versions.
- It won’t work with ROMs that have a byte ordering other than ABCD or BADC.
- It doesn’t make Luigi a playable character.
- The extended ROM won’t run on an iPod.
To sum it up, the graphics in SM64 are compressed, this program expands the rom, decompresses them, and tacks them at the end of the rom enabling you to edit textures with TileMolester or any other graphics editing program that supports the format. The author of this program is also working on a level editor, screenshots of which can be found in this thread over on Acmlm’s message board. You can download a version for Windows or Mac from our site, or from rapidshare links included in the following messageboard thread:
13 March 2006 5:54PM EST - Update by Neil
We’ve added a new utility to the database, a level editor for Super Mario Bros. 3 (NES).
In the author’s own words:
SMB3 Workshop is an editor for the popular NES game Super Mario Bros. 3.
- Supports all NES versions of the game (custom “versions” can be made for hacks)
- Zoomable graphics in a resizable window
- Supports loading actual object graphics from the ROM
- Dialogs for editing such things as pointers, graphics, palettes, variables, level header
Give it a shot, and get started remaking Super Mario Bros. 3 in your own image!
You can grab a copy from us, or from the authors page:
War Child Chiaki (Super Mario World hack)
26 February 2006 2:30PM EST - Update by Neil
While browsing around the acmlm forums I came across a thread for an incredible looking Super Mario World Hack. The screenshots speak volumes to the enginuity and creativity of the author of this hack. He not only altered the graphics, he implemented new features, and developed a little DMA hack to alter the graphics in game.
I for one can’t wait to play this hack.