Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken
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(1 to 4) of 4 Results

GBATemp Legend II [GB] - Hack Public Release !!

02 September 2019 9:49AM EST - Update by break

ROM Hacks News - RHDN Project Page

Hey family, here today with a hack of the old-Gameboy RPG “Final Fantasy Legend II”. This was one of the first games that got many seasoned gamers into role playing games. This hack makes it safer to level up party members at the beginning of the game and also buffs guest party members. Treasure chest have been update to give enough money and items to better tackle the game’s bosses. Most enemies have been adjusted to allow the monster-class to evolve into interesting party members. Take your time or try for a personal best time…you are free to enjoy this project at your leisure !

Pokémon Red - Proud Eyes edition V4.0

23 January 2013 2:16PM EST - Update by break

ROM Hacks News - RHDN Project Page

Hello everyone, Break here with the release of the 4th update to my popular ROM hack “Pokémon Red - Proud Eyes edition”. After spending more time testing out the hacking tools available, I am very happy with the results of my re-balancing of this classic game.

I have made a few adjustments to the game play, but the majority of the changes come with the use of Danny-E 33’s Pokémon Red - Gen. II Graphics Patch Version 1.1.

Pokémon Red - Proud Eyes edition V3.0

27 October 2012 6:58PM EST - Update by break

ROM Hacks News - RHDN Project Page

Hello everyone, Break here with the release of the 3rd major update to my popular romhack Pokémon Red - Proud Eyes edition. After spending an extended period of time testing out the hacking tools available…I am very happy with the results of my re-balancing of this classic game.

Here is a condensed list of changes:

  • The levels and types of pokémon that appear in caves, grass, and water have been edited
  • Pokémon experience gains have been modified
  • Updated the difficulty to catch in-game pokémon
  • Pokémon starting move sets have been updated
  • All of the pokémarts have been edited
  • Lowered professor Oak’s aids item requirements
  • Changed the types of pokémon that cycle through at the title screen
  • All of the in-game pokémon trades have been updated
  • The casino prizes have been edited
  • All of the gym leader’s and elite 4’s pokémon teams have been edited
  • Changed the number of TMs you recieve after obtaining a gym badge to three
  • Overworld pokémon levels have been modified
  • Edited all of the in-game rival encounters

Pokemon - Red VGC EX plus Alpha Edition

13 December 2011 7:09PM EST - Update by break

ROM Hacks News - RHDN Project Page

Pokemon - Red VGC EX plus Alpha Edition has been released! This is the final version of a ROM hack made of Pokemon Red for the Gameboy system!

Here is a brief overview of what was changed:

  • edited the types of pokemon that appear on the title screen
  • edited the types of pokemon your rival collects at different points in the game ( only the starter is the same )
  • edited some of the gym leaders / elite 4’s pokemon and some of their moves
  • gym leaders give you the same TMs upon defeat…but you get 6 instead of 1 ( you can sell extra’s for money )
  • edited the casino prizes and cost ( different pokemon and items )
  • edited all of the in-game trades ( you get porygon instead of jynx )
  • edited the types of items all of the pokemarts sell ( most shops carry TMs now )
  • did a major edit of all of the wild pokemon encounters ( makes it a lot more fun to catch em’ all)
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