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(21 to 30) of 1632 Results

New Hacks Added to the Database

02 May 2018 8:34AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Complete

Improvement

New Translations Added to the Database

29 April 2018 9:28AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Portuguese

Spanish

Ninja Gaiden II: HD Graphics Pack

21 April 2018 10:30PM EST - Update by RichterSnipes

Other News

Ninja Gaiden II: The Dark Sword of Chaos has been graphically enhanced! This graphics pack ports the graphics from Ninja Gaiden Trilogy for use with the NES version of the game and its 8-bit audio. It also goes several steps further than that. Graphical effects removed from Trilogy are kept intact (or “restored”), including lightning in Stage 3-1, ice glow in Stage 5-2, and fades in cutscenes. Various graphical anomalies and errors in Trilogy have also been fixed.

This pack is designed for use with the U.S. release of the game. It also requires Mesen v0.9.5 or later. As with other NES graphics packs, this pack needs to be extracted to Mesen’s “HdPacks” folder. All the files - .png files and hires.txt - need to be included in a subfolder in that directory with the same name as the game ROM being loaded. Make sure that “Use HDNES HD packs” is enabled in video options.

Enjoy!

Link to main project thread

Visual SAK: Visual Swiss Army Knife

20 April 2018 10:40PM EST - Update by Squall_FF8

Utilities News - RHDN Project Page

Visual SAK: Visual Swiss Army Knife

A new tool developed that will be more like the real Swiss Army Knife - a toolbox in one package, easy to use, does few things but do them with precision! The toolbox will is focusing on ripping of visuals from different ROM - Sprites, Graphics, Palettes, Tiles, … but not casual ripping rather - finding, documenting, exporting and importing.

Main Features:

  • Mapping of graphics
  • Naming of graphic objects
  • Saving all findings as a document/project for easy reuse
  • Multiple BPP format
  • Multiple compression formats
  • Exporting of graphic objects in PNG
  • easy to manipulate attributes to find out desired graphic (Width, Height, Offset)
  • customizable palette for displaying a graphic with the correct colors

Highlights:

  • Many, many BPP formats and constantly increasing. 1/2/3/4/8 BPP in the specific for SNES interwoven bit-planes format. Mode 7 specific format. Even normal bitmap format that every contemporary PC uses. GBA formats. The list may increase on request from users.
  • Different compression methods. Currently implemented are Final Fantasy V/VI and Chrono Trigger compression methods for SNES. Popular GBA LZ77 with tag 10 (aka LZ77-10)
  • Flexible palette manipulation. Options to read it from ROM address, from ZSNES save-state file, manipulating individual entries, fast access to predefined monochrome palettes.
  • Maximum precision in interpolating ROM’s colors to contemporary hardware. For example many tools even editors (like YY-CHR) loose precision in color mapping. For example pure White 31,31,31 is usually mapped to 248, 248, 248. This tool will map it to 255,255,255.

New Hacks Added to the Database

20 April 2018 10:42AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Complete

Improvement

New Translations Added to the Database

20 April 2018 10:42AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Portuguese

Spanish

CadEditor - Universal Level Editor

19 April 2018 8:49AM EST - Update by spiiin

Utilities News - RHDN Project Page

CadEditor is the level editor for many classic console games, such as Chip & Dale, Darkwing Duck, Duck Tales 1-2, Little Mermaid, Tiny Toon Adventures, Jungle Book, Flintstones, Little Nemo, Megaman 4-6, Contra Hard Corps.

Now there are 1172 configs for levels from 118 different games (and the list grows with each update).

It also used as the level viewer to find secrets and easter eggs in this games.

CadEditor using the system of plug-ins allowing users to add new games by themselves. It also supports user scripts to automatize work with CadEditor.

In bundle with CadEditor comes plugin for exporting map and TSA allowing to export those in both binary and image forms for use in homebrew projects.

New Translations Added to the Database

17 April 2018 1:17PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

German

Spanish

Last Bible III English Translation Released

14 April 2018 7:40AM EST - Update by ddstranslation

Translations News - RHDN Project Page

Last Bible III for the SNES has finally been translated from Japanese into American English and the patch is now available for download.

The Last Bible series of games began on the Game Boy as a spinoff of the Megami Tensei franchise. Instead of the usual near-future apocalypse setting, Last Bible’s setting is closer to light medieval fantasy. Combat is turn-based, and retains the Megaten standard of being able to persuade enemies to join your team, as well as fusing them together to create stronger beasts.

The English translation project started in April 2017 at the request of Tom, the same person who translated the Game Boy Color version of Last Bible II. DDSTranslation did all of the hacking, and FlashPV was in charge of the graphics work and font.

Now after a year of coding, translating, and testing, the final result can be enjoyed by all Megaten and JRPG fans. (Despite what you may have heard online, and despite the seemingly childish cover art, this game is not intended for children.)

Sailor Moon (Mega Drive) English Translation Released

14 April 2018 1:32AM EST - Update by Supper

Translations News - RHDN Project Page

The Dark Kingdom has been resurrected! In the name of the moon, go beat everyone up.

The Genesis/Mega Drive version of the 1993 Sailor Moon beat-’em-up has been translated into English, featuring a translation by Eien Ni Hen and hacking by Supper. As one of the five Sailor Senshi of love and justice, players punch, kick, and suplex (hey, it’s a beat-’em-up) through hordes of youma to reach the enemy’s stronghold and protect the earth.

Though nominally a port of the SNES game, this version came out later and is actually considerably enhanced over the original, with expanded stages, heavily tweaked gameplay, new music, and an actual plot. It’s well worth a look for both Sailor Moon and beat-’em-up fans.

This project was originally kicked off without a translator, so major thanks to Filler for agreeing to pick it up and ultimately arranging for Eien Ni Hen to handle things.

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