Utilities News
This isn’t exactly new (released almost a year ago), but if you’re working on a Playstation hack and you’ve been looking for another debugger to try, you might want to check this little thing out. It’s not an all encompasing debugger, but it is very very useful and probably one of the better psx debuggers currently out there.
It’s got the standard debugging fare: memory, instruction, and register display, memory and register read/write breakpoints. A very nice little thing to have if you’ve been relying on psemu pro’s ancient and not-at-all interactive debugger.
Source code (windows only) is provided here.
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Utilities News
sp has released another version of his extensive NES debugging emulator, FCEUXD SP, with a minor bug fix and small feature addition. sp reports that the bug, pertaining to conditional breakpoints, “occurred when using numbers with leading zeros.” While correcting this minor issue sp also took the opportunity to change the creation of the .deb files, which previously were created on every run of the emulator, and are now only saved when the debugging window is actually used.
As always, FCEUXD SP can be found in our database.
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Translations News
The recently released translation of King Colossus for the Sega Genesis got an update to version 051203. The patch fixes a compatibility problem with the emulator Gens and further updates the readme with answers to common problems regarding the game.
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Utilities News
evo failed to mention in his previous news post that he included in his zip file compression tools and source code for dealing with the compressed data in R-Type 2 for the GameBoy. I have taken the liberty of adding it to our lovely utilities collection.
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Translations News
This is a good news for NG translators, I’ve finally translated to italian MS4 using techinque such as pointers…
As soon as possible i’ll release a guide to NG translations =)
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Documents News
After an email received from Normatt I’ve decided to make up an update to this document. Three of the documents are in Italian, sorry. :P
But, here’s the surpise =), I’ve translated the first and most valuable document into English. The document talks about compression, and adding uncompressed data to the rom.
Good work to all the asm hackers out there ;)
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Other News
Great news on the Chrono Trigger hacking front from xZeaLitYx of the Chrono Compedium:
“Temporal Flux 2.00 has been in development for several months, and will be released in a few days. You read that correctly; to celebrate the event, I’ve interviewed the entire team behind the program concerning their contributions to the project, Flux’s history, and their own achievements in Chrono Trigger rom hacking. The Expo also contains a list of features upgraded since our last Temporal Flux 2.00 preview in May; a comprehensive listing of all advantages of 1.07 is included too. Perhaps the feature will hold you over a few days until the real program is released!”
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Documents News
This document entitled Dual-Tile Encoding: NES/Famicom Implementation will (hopefully) give people wanting to add DTE to their hacks a place to start.
Topics include:
- What is DTE?
- Finding the Text Routine
- Implementing DTE in an NES game
More to come based on your feedback!
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Utilities News
After much work, here we have a program that can trace and debug Wonderswan/Wonderswan Color ROMs. Thanks go out to DOX, who had created a “debugger” in an early version of Cygne. :)
Here’s hoping Wonderswan/Wonderswan Color translations can reach a higher level!
Cygne Tracer can be found in our database.
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Utilities News
After a great deal of time spent hacking and programming by evo, here is a complete tool suite to hack Neo-Geo graphics!
This fun filled Neo-Geo Graphic Tool Suite can be found in our database.