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(11 to 20) of 1657 Results

IPS Peek Goes Open Source

02 August 2018 8:57AM EST - Update by VectorMan

Utilities News - RHDN Project Page

After several years of inactivity, VectorMan, the author of IPS Peek, the International Patching System Explorer, has decided to open source his code. You can find the source code on Github. It is released under GPLv3. Feel free to help clean things up, add new features, and fork a copy. The author is looking forward to accepting your pull requests. Let’s make it cooler, together :).

New Homebrew Added to the Database

01 August 2018 8:23AM EST - Update by RHDNBot

Homebrew News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Homebrew have been submitted and approved to the database (in submitted order oldest to newest):

Full Games

Hardware Tests

New Documents Added to the Database

30 July 2018 8:12AM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

Assembly

Audio Hacking

Game Specific

Graphics Hacking

New Hacks Added to the Database

28 July 2018 9:19AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Bug Fix

Complete

Improvement

New Translations Added to the Database

28 July 2018 9:17AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Spanish

INTO THE BLUE - New Game for the Game Boy

25 July 2018 8:04AM EST - Update by Jonas

Homebrew News - RHDN Project Page

INTO THE BLUE is a new puzzle game for the Game Boy. It plays similar to Tetris Attack (or Panel de Pon, as purists would say) and comes with all the features you would expect of an officially released game from back in the day.

Features:

  • 9 Speed levels
  • 3 Difficulty levels
  • 3 In-game songs (plus 1 title song)
  • 1 Competitive mode for 2 players

Mega Man X3 - Zero Project V4.0 Complete

23 July 2018 3:28AM EST - Update by justin3009

ROM Hacks News - RHDN Project Page

This V4.0 is a complete and entirely new rewrite of the original Zero Project, thus separating itself from the original version and being more of a ‘base’ for any other future mods intended. While the general idea of Zero being fully playable is still the same, many other alterations have been added to distinguish itself from the original game and it’s previous version.

The new version started back again in late 2017 to fix up many of the original issues and went even further to include many features that were intended from the beginning and then some. A few of the new features included are a new save/load game system, the Frog Armor being properly usable on land, the Black Armor actually doing something for Zero and New Game+!

This project is technically finished, but it may receive more updates or add-ons in the future. For now, with a ton of input from the community, hopefully this ‘completes’ Mega Man X3 much more than before!

“Blaster Master” turns 30! Blaster Basterd gets us a little NEStalgic

21 July 2018 7:28AM EST - Update by Player 1

ROM Hacks News - RHDN Project Page

Well since it’s the 30th anniversary of “Blaster Master”, here’s something real special for all the hardcore gamers and NEStalgic fans out there. Now this is the first ever P1 rom hack or attempt at programming, so she’s a lil rough, but still its cool to pay homage to one of the best games of the 80s. Always found it funny how the box said “authentic arcade edition”. So what if Blaster master played like an actual arcade game? The side-scrolling levels were reduced into one room with access to all the boss levels that must be played in sequence that makes the classic title play more Megaman than Metroidvania. To retain the spirit of SunSoft difficulty of the game with the elimination of continues, it must be played with 3 lives aka one quarter. All that action is now tuned up for a boss rush catering to speed run freaks. In addition there are a few suicide traps one of which is a nod to the original Japanese version meta fight! There are few other surprises and Easter eggs you’ll enjoy. So without further adieu… Behold, a new twist to one of the greatest games of a generation; Blaster Basterd, authentic arcade edition!

Very Thanks, Player 1

New Translations Added to the Database

19 July 2018 8:22AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

Spanish

Adventure Island IV English Translation RELEASED!

16 July 2018 9:39AM EST - Update by Zynk

Translations News - RHDN Project Page

Takahashi Meijin no Bouken Jima IV or more popularly known as Adventure Island IV is now COMPLETELY translated in English!

Zynk tackled this project because he has a related hack in the works. He can’t use the old translation as it does not accurately translated the game. At all. Unlike the previous translation made by Demiforce, this hack translates more accurately what the characters say, especially the game masters - as they tell you what the items do instead of coaxing them to play a game with them on and on. The animal verbal tics are in the JP version, like the penguin’s -pen to HONK! Rabbit’s say PYON in JP, but what noise rabbits make? And what does the fox say?? (or was it a coyote…)

The title screen was designed like the previous NES release had, with “Hudson’s Adventure” graphic text inserted. The “Island” was painstakingly chiseled and the “IV” is retained.

Included is an extra patch where the sprite palettes are changed, making the game more colorful. Fruits now have their own palette away from the player’s sprite palette, though it shares with the dinos’ palette, but at least you can see grapes in purple, red, blue or green. Some enemies have palettes reassigned as well. Minor graphics changes for some items, namely the “flask with red liquid in it” changed to the consistent full HP restoration item from I, II, III – Milk.

Anyways, the game is playable even if the game is not translated. But please try the extra patch! Because its more colorful and more effort was put into it!! Enjoy!!!

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