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Stand Guard 6.2 Released

25 September 2017 9:34AM EST - Update by Spooniest

ROM Hacks News - RHDN Project Page

This is a modification of Final Fantasy III for the SNES, which is really Final Fantasy VI. A brief history lesson for anyone who hasn’t yet heard:

The rampant runaway success of Final Fantasy on the NES left Square, Inc. in a bit of a spot. They had a couple more games ready for the Famicom, but the Super Famicom was right around the corner, and the localization process for these two NES games was just in the planning stages. Funds seem to have been reallocated to Final Fantasy IV’s localization at some point, and II and III were simply skipped over. Thus, when Final Fantasy IV came out here in the USA, they renamed it ‘Final Fantasy II’ and moved on.

Since Final Fantasy V was a non starter in the west at the time (who knows what the thinking was), Final Fantasy VI got released here as ‘Final Fantasy III.’

This modification to that game was originally a lot more daring in its alterations to the script, due to the patch author’s misinterpretation of what was available, FF Fan Translation-Wise, at the time; what was and was not acceptable seemed apparent, but then, the medium of game modding doesn’t really have acceptability guidelines, in the long and short of it.

Either way, this final revision to Stand Guard is intended to tone down the whimsical nature of previous versions, removing offensive language, restoring a lot of lines to the Woolsey version of the line, and generally cleaning up the text, with regard to allowing a player to name someone a name with 6 characters. Character names have mostly been reverted to Woolsey, with the exceptions of Dean, Sean, and Laura.

It was too spicy, got it. This is Stand Guard Medium, or Mild if you will.

Stand Guard has been updated

20 February 2013 9:40AM EST - Update by Spooniest

ROM Hacks News - RHDN Project Page

Stand Guard is now version 4.0. Text has been overhauled from version 3.1 and many lines were edited. Look specifically in this version for the full libretto to Aria Di Mezzo Caraterre.

Additionally, the Sprint Shoes were changed to the Wingboots, which give stat boosts, and Tina starts with a Ward Bangle equipped, so there is an option for reduced encounters.

There’s an LP going on here.

Final Fantasy VI: Stand Guard released

18 August 2011 8:36AM EST - Update by Spooniest

ROM Hacks News - RHDN Project Page

After two and a half months of caffiene-induced stupor and a bit of well-deserved remonstration by the RHDN Staff (who have been great, by the way), Final Fantasy VI: Stand Guard is ready to go.

This is a revision of Final Fantasy VI with fans of the 1994 SNES release in mind, polishing the story without making it unrecognizable. I also made three versions of the game, one Easy (where you get nifty equipment and everything’s where you think it is), one Normal (nearly identical to the original SNES release), and one Hard (where the encounter rate is maxed out, you start with terrible equipment and many of the rare items are removed).

The glory days of Square are now gone, and we may never get a decent version of the game from them, but luckily, we have the means to bring to the forefront the great work by their wonderful team of Hironobu Sakaguchi, Yoshinori Kitase, Yoshitaka Amano and Nobuo Uematsu. “Shosan!”

Special thanks goes out to Lenophis for his patient advice, and to Ted Woolsey for his original 30-day marathon translation session back in the day, without whom this would not have been possible.

Stand Guard!

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