Manall's FF1 v2.2.2 Release
24 January 2023 6:32AM EST - Update by Manall
Yay, an update for 2023!
One of the main goals with 2.2.2 was to smooth some of the steeper enemy damage thresholds, specifically to aid the Fighter. They will also become ever so slightly stronger by the very end, and these two changes will collaborate to improve combat flow.
This will not allow for a massive amount of extra damage, but rather help make turns against specific armored foes more meaningful. This builds off what began in version 2.2, which saw improvements to several important melee weapons.
Also - at the request of a fan, there is a new bonus patch which disables the flashing spell animation. The game should now be much easier on the eyes, and perhaps now even finally playable by some who otherwise would have to steer clear of the game entirely out of health concerns. Happy RPG-ing!
Manall's FF1 v2.2.1 Update
05 July 2022 5:59PM EST - Update by Manall
2.2.1 has arrived to fix a tiling & minimap bug experienced with 2.2’s base patch. This fixes the issues experienced most often near the top and bottoms of the world map. While the origins of this odd bug are unknown, it has been since squashed. Only the base patch was affected - all other patches that came with 2.2 were clean.
Although an extremely small update, this important fix is relevant to all players who have grabbed version 2.2.
Manall's FF1 v2.2 Update
29 April 2022 11:00AM EST - Update by Manall
It’s even bigger than 2.1! There is a large variety of changes in this update. Among them are three new additions to the Mystery Box - meet the Blue Rose, Cat Tail and Caustic Aliens! These additions will add to replayability and provide even more customization options. Updates to maps, interface, sprites, and many improvements to balance across items, spells, classes and monsters are also included.
This is the last currently planned major update for this mod. Cheers! ♥
Manall's FF1 v2.1 Update
16 March 2022 1:12PM EST - Update by Manall
2.1 is the largest update since 2020. Included among the changes are several player-friendly upgrades to the documentation, monster and item tuning, an additional mystery box reward, and notably, a higher bonus to Thief starting luck. The maps which come with the mod have also been updated.
Also worth mentioning: this version corrects the oversight with the monster density patch from v2.04 - that patch is once again disabled by default as it was in previous versions.
Several entries in the patch notes are also a direct result of feedback from the players. ♥
Manall's FF1 v2.04 Update
14 February 2022 9:42PM EST - Update by Manall
It’s time for the first update in over a year! The changes have been culminating over a while, and after a bug was discovered by a fellow player there was no reason not to finish this patch. Additionally, there are a few weapon tweaks included, and the guide/maps are more condensed and accessible.
- A bug with the Onrac weapon shop was reported by a user, and this version fixes that.
- Documentation is now more easily accessible (and animated!)
- The maps that come with the mod now also show monster rosters & treasure information. This is how it was always intended to be, and it has finally been achieved. ♥
- The password to the mystery box has been made more intuitive and context-sensitive.
- Wooden Arrow critical rate raised from 16% to 20% to polish Archer’s early game
- Edited whip visuals
- Thorn Whip replaces Drake Whip - poisons targets instead of a bonus vs. fire/lizards
- Storm Whip is now fire-elemental in addition to lightning and ice
Manall's FF1 v2.03
16 March 2021 12:51PM EST - Update by Manall
A small update to Manall’s FF1 hack has arrived! The latest update collects results from internal play and outside feedback. Included are adjustments to magic, monster experience yield, a few items, and the overworld. ♥
Release of Manall's FF1
28 June 2020 9:05AM EST - Update by Manall
Three years ago this project started small, with nothing but minor color changes and item edits. Since July 2019 it has become a juggernaut and culminated into a new take on a classic that still feels like what you remember.
In addition to heightened difficulty to keep you awake and on your toes there are new mechanics, items, spells, monsters, and a load of improvements. No more ineffective turns! New and returning classes! Far more strategic combat and greater class synergy add to the reward of more back-and-forth battles. The itemization requires more consideration, and you may find yourself keeping things you easily sold in the original.
The improved battle system should put a smile on your face. Specialty weapons are back - and stronger - along with some utilizing the newly-added perk of inflicting status ailments. Magic users will utilize a far more diverse spellbook than before, as all spells are valuable instead of the original’s roughly half or less.
There is too much to list, but… be on the lookout for secrets.
Detailed charts have been created to aid in each adventurer’s journey just like the classic paper fold-up charts! Make sure you check them out for the nitty gritty details.