ROM Hacks News
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Complete
- Nightmares Of Lolo (Adventures of Lolo 3)(NES)
Improvement
- RoboCop Versus The Terminator - No black border (RoboCop Versus The Terminator)(GEN)
- Pikachu Bros. (Mario Bros.)(NES)
- 007: Agent Under Fire Reloaded (007: Agent Under Fire)(GC)
- Watatsuki no Yorihime in Streets of Rage 2 (Streets of Rage 2)(GEN)
- Drop Table Balance (Secret of Mana)(SNES)
- Chrono Trigger - Start out with Marle (Chrono Trigger)(SNES)
- Guardian Legend - SRAM Saving Edition (The Guardian Legend)(NES)
- Battletoads (USA) - CO-OP Mod for Famicom (Battletoads)(NES)
- Ultimate Castlevania (Castlevania)(NES)
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The goal of AUF R is to create an improved version of the original 2002 Gamecube game 007: Agent Under Fire, specifically in the multiplayer mode which was excellent to begin with but had a handful of glaring issues such as: Slow match setup times due to having to constantly change the bad default settings with no way to save preferences, an overabundance of OP armor jackets, horrible automatic weapon accuracy, ugly bullet tracers, slow default running speed etc. The single player mode has also been tweaked for added challenge and more enjoy-ability as well. The mod is currently in version 1.1 and will likely not see another update unless better modding tools become available. The creator of this mod hopes that this improved version of the game, which is very much a blend of Bond and Quake, will give you and your friends hours of fun together. You can enjoy AUF R on emulators or on Wii/Wii U via Nintendont.
Full list of changes that the mod makes:
[1.0]
1. Armor jackets are no longer found in multiplayer maps, this makes for faster paced matches and gives weaker weapons significance. The optional powerup pickup Shield works very similarly to armor jackets and can be placed in up to two spots in a level.
2. Bond now runs, climbs ladders, and grapples 25% faster in single player, the same speed changes have been applied to players 1-4 in multiplayer as well (run speed can still be adjusted higher or lower in the modifiers menu as usual).
3. The bullet tracer effect has been improved to look more realistic. The player can also choose to have tracers removed entirely for a more competitive multiplayer environment and slightly more challenging single player mode.
4. The number of armor jackets in single player has been reduced to increase difficulty, 00 Agent poses a decent challenge now.
5. Some multiplayer modes have been renamed and re-described to more accurately represent the mode and explain rules better.
6. Various text across multiplayer menus have been re-worded for clarity and aesthetics.
7. The main menu music (generic Bond theme) has been changed to Wine Cellar’s music.
8. The infamously annoying DA DA DA DAAAAH! bond move jingle has been replaced with a more subdued sound during less action-packed scenarios in the game.
9. Sniper rifles used by AI in single player emit a thinner and more realistic looking red beam and dot. The sniper rifle in multiplayer now emits a smaller red dot as well.
10. Since this mod uses version 1.00 of the game as its development base, rocket jumping (AKA explosion boosting) physics are present regardless of which version ISO you apply the mod to!
11. New AR codes are included that change and lock a handful of multiplayer options to their must-have setting, to reduce match setup time.
[1.1]
1. Accuracy has been greatly improved for all automatic weapons in single and multiplayer.
2. Bullet spreading no longer becomes broader as you hold down the fire button (all weapons, single and multiplayer).
3. The Photon Cannon’s charge-up secondary fire mode now fires energy balls in a cross configuration, no longer in a straight horizontal line.
4. The default running speed has been increased by 10% for both single and multiplayer (now 35% higher than in vanilla game).
5. The clawshot gadget has been removed from the single player level Fire & Water, for added challenge and better gameplay. The mission’s briefing text now mentions its absence… There are two ways to complete the final area, use your noggin!
6. The lockbox containing an SSR4000 sniper rifle at the beginning of the single player level Evil Summit is no longer openable, for added challenge and better gameplay.
7. The game now has a custom banner image which appears in Dolphin’s games list and on Gamecubes modded to run burned game ISO’s.
8. Minor menu text changes have been made for clarity and aesthetics.
9. A new AR code has been included that instantly changes multiplayer defaults to all of the preferred competitive settings, with the pressing of L+R+START on controller 1 anytime in-game. These settings can be further changed manually after the code has been activated, unlike in 1.0.
Included AR Code - Press L+R+START on controller 1 anytime in-game to apply the following defaults:
Single Player:
Controller Setup is set to 3
Multiplayer:
Time Limit/Point Limit for multiplayer matches is set to 8 minutes/20 points
Keep Changes is set to ON
Players 1-4 have Controls set to 3
Players 1-4 have Crouch Toggle set to ON
Players 1-4 have Auto Switch Weapon set to OFF
Players 1-4 have Auto Aim set to NONE
Players 1-4 have Radar set to OBJECTIVE
Friendly Fire is set to ON
Safe Restart is set to ON
No Falling Damage is set to ON
Powerup 1 is set to SHIELD
Custom Weapon Set 1 appears as the default weapon set
Custom Weapon Set 1 is modified to contain the following:
DEFENDER KS7
KA57
FSU-4
FRINESI
SSR4000
Known Bugs:
1. Bullet tracers shot from AI weapons in single player look like the original unimproved version when using “Improved Bullet Tracers”.
2. The L+R+START AR code changes may not take immediate visual effect when you are on the same screen as where changes will be take place. Perform any menu action to update the screen, at which time the changes will be then be visible. This needs no attention from you but it can fool you into thinking the code hasn’t worked the first time you encounter it.
3. Some single player missions may freeze or have graphical errors while in progressive scan mode using component cables (forced via Nintendont’s options). Using HDMI-out does not seem to cause this issue. Multiplayer mode is not effected.
[ COMMENTS ] Relevant Link - RHDN Project Page
ROM Hacks News
So who here likes “My Little Pony: Friendship is Magic”? Anyone?
So there was this “Pony Poki Panic” NES rom hack by herooftime1000 (rom hack of Super Mario Bros. 2 - USA) that uses the characters from “My Little Pony: Friendship is Magic”. It sounds like a crazy idea, but the characters actually fit in the Arabian style world (unlike the Transformers and Pokémon hacks that exists).
The sprite work that herooftime1000 did is really good, but it was clear that all he had really done was modify the graphics. This meant the rom hack lacked that polish. Issues like the height of the items when the pony’s carried an item/enemy were wrong, and Trixie’s sprite only used 3 colors instead of 4 (due to Toad’s sprite not using the extra sprite).
So this Version 1.1 makes the necessary improvements (with permission from herooftime100) to make this hack 20% cooler! It may have taken a few years, but it can finally be played! Check the readme file for more details.
For those who do download this rom hack, enjoy! By all means, leave any feedback on the changes here: https://www.romhacking.net/forum/index.php?topic=24051.0
[ COMMENTS ] Relevant Link - RHDN Project Page
ROM Hacks News
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
- Pony Poki Panic (Super Mario Bros. 2)(NES)
Bug Fix
- Space Station Silicon Valley - Bug Fixes (Space Station Silicon Valley)(N64)
Complete
- Final Fantasy 3: Divergent Paths (Final Fantasy III)(SNES)
Improvement
- Zelda II New Link Sprites (Zelda II: The Adventure of Link)(NES)
- Street Fighter Alpha Warriors’ Dreams Easy Move (Street Fighter Alpha Warriors’ Dreams)(ARC)
- Final Fantasy Rebalanced (Final Fantasy)(NES)
- Lode_Runner_bullet (Lode Runner)(NES)
- Mega Man Zero Restoration (Mega Man Zero)(GBA)
- Aquatic Caves (Final Fantasy III)(SNES)
- Super Mario Bros. 2 Graphic overhaul (Super Mario Bros. 2)(NES)
[ COMMENTS ] Relevant Link
ROM Hacks News
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Addendum
- Hyper Metroid (Nintendit 1.0) (Super Metroid)(SNES)
Bug Fix
- Random and Level Fix (Master of Monsters: Disciples of Gaia)(PSX)
Improvement
- Gantz to Guntz (Klonoa 2: Dream Champ Tournament)(GBA)
- SMB Instant Death Spike patch (Super Mario Bros.)(NES)
- Rick Taylor in SOR2 (Streets of Rage 2)(GEN)
- Super Peach World DX (Super Mario World)(SNES)
- 2600 Bros. (Super Mario Bros.)(NES)
- Super Mario Bros. - Ninja Turtles (Super Mario Bros.)(NES)
- Megaman Bass (Mega Man 7)(SNES)
- Mega Man X5 Improvement Project (Mega Man X5)(PSX)
- Autobot Bros. (Super Mario Bros.)(NES)
- Carnage (Super Mario Bros.)(NES)
- Power Blazer (Power Blade)(NES)
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ROM Hacks News
This hack attempts to increase the usage of the WAND and to improve the overall gameplay of the beloved cult classic Little Nemo - The Dream Master. This is accomplished by giving the player the WAND weapon from the start, streamlining the action-platforming aspects of the gameplay, and reducing the cumbersome animal-riding parts of the game. Various re-balancing adjustments and improvements have been made to the game as well.
I’ve always felt that the WAND weapon was introduced very late into the game and even then, the amount of opportunities you are given to use the WAND was very little also. In stage 8, when you are finally given the WAND, you are under the impression that you’ll be using the WAND weapon quite a bit for the enemies. Instead, the game continues to throw obstacles at you in which you are required to continue using animals to overcome, further reducing the usage of the WAND to just merely at the bosses. This hack addresses the issue and attempts to fix this by giving the player access to the WAND from the beginning, and also reworked the levels to utilize it much more than before.
Besides the addition of the early WAND activation, this hack also attempts to streamline the levels to give the player a better overall experience. In the original game, many levels had overly tedious keys fetching quests. This hack eliminates that and reworks the levels with several interesting twists. Other confusing aspects of the game has also been eliminated/changed such as confusing layouts and strange platform/item placements. Several levels has also been streamlined to play more like an action platformer without the key fetching quests and/or the overdone animal-riding. I’ve also expanded MANY empty/unused areas of the game to give each level a more ‘full’ experience.
Each level’s difficulty has now been adjusted and is now incremented fairly. I’ve made the levels more about challenge of platforming/WAND-attacking skills instead of cheap hits and/or deaths. I’ve added many bonuses/secrets in the game that will require advanced skills for this game to reach, and challenges will be pushed to the maximum in Nightmare Land.
Hope you all give this a try and enjoy this hack!
Comments and suggestions are welcomed! :)
[ COMMENTS ] Relevant Link - RHDN Project Page
ROM Hacks News
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Complete
- Sorcerian for the NES!? (Super Mario Bros.)(NES)
- Castlevania Akatsuki no rhapsody:ikusatatsu’s castle (Castlevania: Aria of Sorrow)(GBA)
- Super Pantufa (Super Mario Bros.)(NES)
- CastleVania 5 (Castlevania)(NES)
Improvement
- Lode Runner Mini (Lode Runner)(NES)
- Unbastard Magic (Bastard!!: Ankoku no Hakai-shin)(SNES)
- Super Monaco GP Morena Edition (Color Hack) (Super Monaco GP)(GEN)
- Final Fantasy V Advance new sprites hack (Final Fantasy V Advance)(GBA)
- Zelda 2 Refresh (Zelda II: The Adventure of Link)(NES)
- Super ASCII Bros. (Super Mario Bros.)(NES)
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ROM Hacks News
Well, it was going to be done at some point.
Presenting a complete port of all text from the English GBA version of Final Fantasy V over the SNES version. All field text, battle text, item, monster and spell names have been ported over the RPGe fan translation using noisecross’ excellent text editor. Sacrifices had to be made to cope with space limitations, but an attempt was to be creative in naming rather than using lots of jarring abbreviations.
Note - This hack is fully compatible with your save data, however all names are stored in SRAM (for whatever reason), so Krile may be named Cara in the menu.
[ COMMENTS ] Relevant Link - RHDN Project Page
ROM Hacks News
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):
Bug Fix
- Disable flashing (Twin Cobra)(NES)
- Solar Wind (Final Fantasy III)(SNES)
Complete
- Learn 2 Kaizo (Super Mario World)(SNES)
- Little Nemo - The Dream Master - A Wonderful Wand Edition (Little Nemo: The Dream Master)(NES)
- Hyper Street Fighter II The Anniversary Edition Easy Move (Hyper Street Fighter II The Anniversary Edition)(ARC)
- Hyper Street Fighter II The Anniversary Edition CHOOSE HIDDEN GOUKI (Hyper Street Fighter II The Anniversary Edition)(ARC)
- Super Mario Pants World (Super Mario World)(SNES)
Improvement
- The Original Colors for the Batman & Spider-Man Bosses (The Revenge of Shinobi)(GEN)
- Legend of Mana - Ring Ring Land (Legend of Mana)(PSX)
- Final Fantasy V - GBA Script Port (Final Fantasy V)(SNES)
- Gargoyle’s Quest II - Demonic Restoration (Gargoyle’s Quest II)(NES)
- Enable Ryo Sakazaki and Easy move (Fatal Fury Special)(SNES)
- Hyper Street Fighter II The Anniversary Edition True Gouki (Hyper Street Fighter II The Anniversary Edition)(ARC)
- Color Wheel (Final Fantasy III)(SNES)
- Chrono Trigger+ (Chrono Trigger)(SNES)
- Star Soldier Laser Hack (Star Soldier)(NES)
Spoof
- Implausible Pac-Man (The Universe Soldiers)(NES)
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ROM Hacks News
This is a modification of Final Fantasy III for the SNES, which is really Final Fantasy VI. A brief history lesson for anyone who hasn’t yet heard:
The rampant runaway success of Final Fantasy on the NES left Square, Inc. in a bit of a spot. They had a couple more games ready for the Famicom, but the Super Famicom was right around the corner, and the localization process for these two NES games was just in the planning stages. Funds seem to have been reallocated to Final Fantasy IV’s localization at some point, and II and III were simply skipped over. Thus, when Final Fantasy IV came out here in the USA, they renamed it ‘Final Fantasy II’ and moved on.
Since Final Fantasy V was a non starter in the west at the time (who knows what the thinking was), Final Fantasy VI got released here as ‘Final Fantasy III.’
This modification to that game was originally a lot more daring in its alterations to the script, due to the patch author’s misinterpretation of what was available, FF Fan Translation-Wise, at the time; what was and was not acceptable seemed apparent, but then, the medium of game modding doesn’t really have acceptability guidelines, in the long and short of it.
Either way, this final revision to Stand Guard is intended to tone down the whimsical nature of previous versions, removing offensive language, restoring a lot of lines to the Woolsey version of the line, and generally cleaning up the text, with regard to allowing a player to name someone a name with 6 characters. Character names have mostly been reverted to Woolsey, with the exceptions of Dean, Sean, and Laura.
It was too spicy, got it. This is Stand Guard Medium, or Mild if you will.