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(101 to 110) of 703 Results

Final Fantasy IV - Ultima (VERSION 6.0)

24 December 2019 4:46PM EST - Update by 8.bit.fan

ROM Hacks News - RHDN Project Page

Final Fantasy IV - Ultima version 6.0 is out!!

This is a huge update with many new additions such as new enemies, new bosses, new items and gears, new map locations, new scenarios and events, and much much more. But the biggest of the update is the newly implemented Custom Enemy Graphics! This was something that was always intended to be added to the hack since the beginning but was never able to be done until recently, with the help of the amazing hacker chillyfeez! It was a tireless work for the past couple of months creating, coding and implementing these new custom enemy graphics, and this news article is to showcase the results to everyone! :) Huge, huge thanks to chillyfeez for the help in this because this would not have been possible without his help! Much appreciation and credit to chillyfeez!! :)

Hope you’ll all check it out and enjoy this hack immensely!

Feel free to reach out if you have any questions and/or comments! Cheers!! :)

FF4 Ultima Discord: https://discord.gg/4MqjwJt

New Hacks Added to the Database

17 December 2019 1:04PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Complete

Improvement

New Hacks Added to the Database

02 December 2019 10:30AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

The Teenage Mutant Ninja Turtles... Are Still All the Rage!

30 November 2019 2:18PM EST - Update by eskayelle

ROM Hacks News - RHDN Project Page

Note that this is the first Streets of Rage 2 hack with both an edited title screen and ending sequence!

You all know the story…

A year after their first battle with the Syndicate, the original Ragers and their city have enjoyed 365 days of peace. But, nothing lasts forever…

Mr. X had come back with a vengeance, going toe to toe against not only the rag-tag team of Max, Axel, Blaze, and Skate but also at least once against the Fearsome Foursome, the Teenage Mutant Ninja Turtles!

Having last suffered setbacks at the hands of the Green Machine, the Syndicate has reared its ugly head once again. Mr. X challenges Mike, Leo, Donnie, and Raph to a final battle for the city, leaving them unaware that he’s made an alliance with one of their toughest foes…

Will the Heroes in a Halfshell topple the demonic duo of Mr. X and one Oroku Saki? Or will the Syndicate overrun the turtles and finally prevail?

Double Z / eskayelle’s fifth romhack revisits his Teenage Mutant Ninja Turtles … of Rage game and remixes it, adding the following features:

  • Playing this game on a Japanese Mega Drive? A European Mega Drive? An American Genesis? Regardless of your system, the same tubular TMNT Remix title screen and story intro will display. (Region locking has also been removed and the Game Genie master code applied. Checksums, be gone!)
  • A couple music tracks have been switched within the stages, providing more urgency in the final stage of the game, with an unused remixed throwback to one of the main themes assigned to Stage 7.
  • A re-colored Donatello is now much more purple… and brooding…
  • Duplicate turtles in duel mode are now recolored, putting them that much closer to their ‘80s cartoon counterparts.
  • Are you used to Leo being the most well-rounded turtle? Raph being the strong one? Each reptile has been rebalanced!
  • Tired of getting your head stomped in by your “buddy”? Ti’s friendly fire patch has been applied, limiting the damage players can do to one another in story mode to throwing enemies and weapons.
  • Subtle revisions have been made to enemies in 6 of the 8 stages, ratcheting up the difficulty a tad, while giving some new flavor to the game. Think you can find all the changes?
  • A blatant homage to an old WWF wrestler is now made much more obvious; plus, he’s decked out in an old rival’s Mega Powers colors.
  • Galsia/Garcia and Donovan finally get their due! Play far enough into the game, and on the right difficulty setting, and you’ll have to contend with each of them once as a mini-boss.
  • Thanks to savok, now all players can run in all directions, as well as start a run when turning around. With the added speed, how many more juggle combos can you create with your favorite turtle?
  • Thanks to a utility by Sharpnull, the ending is a lot more… mutant.
  • Shiva’s on a leave of absence given his multiple failures to protect Mr. X. Backing X up this time is… the Shredder!
  • Continues have been removed to balance the lives options and allow for greater difficulty. Choose your turtle, and your lives count, wisely; you’ve only got one shot to take down the big man with the cigar.

Think you can settle the score with Shredder and Mr. X with one live to live and no continues? This ain’t your daddy’s Streets of Rage 2. Why not download the game, fire up your YouTube account, and step up to the challenge?

Don’t forget these fab features from the first TMNT of Rage, which make their return here:

  • Restorations from the original SoR2: Garcia, Garuda, and Mosquito names; enemy knockouts counter; Mr. X’s cigar and cigar animation; and unused track “Little Money Avenue” (placed on Stage 3).
  • That new TMNT title screen – with a remix!
  • Portraits of the TMNT within the player select screen, those portraits being based on the SNES Turtles in Time game (and Donnie’s purple now a little darker).
  • Name sprite tiles on the player select screen (“MIKE”, “LEO”, “DON”, and “RAPH”).
  • More lives and difficulty choices in the options menu!
  • Shadows on the more commonly used player sprites, to reduce that “floating” feel in game.
  • Air/juggle combos.

Check the in-game credits and the readme for some folks whose assets, code, or tutorials/guidance helped make this game happen!

Cowabunga!

Mario Bros, now with some SMB3 sprites in!

25 November 2019 6:40PM EST - Update by S.D.A.

ROM Hacks News - RHDN Project Page

One of the first ever ROM hacks (not translation) made by S.D.A., which replaces the original Mario/Luigi designs with the ones from the Mario Bros. minigame on Super Mario Bros. 3 (which can be played only when in 2-player mode).

The inspiration of this hack was right by the minigame’s sprites, especially because it features the same mechanics of the original game which this patch is based on. So, by confronting the sprites and the games, S.D.A. finally found an idea and said: “Why not hacking those minigame characters in the original Mario Bros?”. And that’s how this hack was made.

This news was released right for its 100th download in total, being the second project so far that passed this number, among the author’s first French translation of SMB1.

Enjoy!

New Hacks Added to the Database

21 November 2019 10:57AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

TINA'S ADVENTURE ISLAND 3 RELEASED!!!

16 November 2019 11:48PM EST - Update by Zynk

ROM Hacks News - RHDN Project Page

This is a player sprite hack of Adventure Island 3 for the NES. This hack changes Master Higgins’ player sprites into his girlfriend Tina. There are 2 patches for each region release: US and JP.

Unsurprisingly, Adventure Island 3’s sprite structure is similar to Adventure Island 2, but with new gameplay features, like the player can now duck down, a surfboard bonus game, a boomerang weapon - can be thrown upward, and an additional dinosaur - a triceratops named Poley, it does a rolling attack and does not sink in quicksand.

The US patch is compatible with the current level hacks for the game, but you have to play it on a specific emulator, like VirtuaNES.

New Hacks Added to the Database

11 November 2019 9:39AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Bug Fix

Complete

Improvement

New Hacks Added to the Database

04 November 2019 10:47AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

Mega Man Refill Patches released for NES and GB!

25 October 2019 7:01PM EST - Update by Thirteen 1355

ROM Hacks News - RHDN Project Page

As of today, all of the NES and Game Boy Mega Man games have received a patch that makes weapon energy refill upon losing a life.

The goal of these patches are to make the game less frustrating (especially during final stages, where some weapons are required to pass the level), but also to create consistency with the later Mega Man/X games for Playstation 1 and PSP.

If you got sick of running out of Magnet Beam in Mega Man 1, or Rush Jet in Mega Man 3, or even the Carrier from Wily’s Revenge, be sure to try out these patches! They may save your sanity during these heinous final stages!

Get the patches here:

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