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(1 to 10) of 273 Results

New Utilities Added to the Database

29 June 2022 3:27PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Compression / Decompression

Game Specific

Level Editors

Miscellaneous

Patching

LEGO Battles Editing Utility Released

17 May 2022 2:21PM EST - Update by opiter09

Utilities News

After weeks of digging into the pertinent file, and a fast and furious bout of GUI code writing, OEA is proud to present the first utility for editing LEGO Battles, and indeed the first utility for editing any LEGO game on RHDN.

This utility allows for convenient, simple editing of a unit’s Speed, Land- and Water-walking capabilities, Type, Build Cost, Build Time, Health, Mana, Projectile, Attack Damage, and Powers, along with the Damage Values for those projectiles.

It is hoped that this utility inspires a variety of creative statistical hacks, making the Local Multiplayer this game offers even more exciting.

Given that, up until a few months ago, even the image files in LEGO Battles could not be deciphered, OEA is extremely proud of all the work that has been accomplished on a game he, and a great many others, fondly remember from childhood.

Finally, let a moment be taken to remember John Murga. Mr. Murga passed away on May 13, 2020, leaving behind a wonderful software package named MurgaLua. This program allows GUI code to be written in the much simpler, higher-level Lua programming language, as opposed to working with C/C++. OEA is eternally grateful for such code allowing even an amateur such as himself to write a clean-looking, fully-functional GUI. Requiescas in pacem, Mr. Murga.

New Utilities Added to the Database

21 March 2022 4:19PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Data Extraction / Insertion

Debuggers / Special Emulators

Game Specific

Level Editors

Miscellaneous

Patching

Pointers

Searching

Infinite Hyrule V2.0 - Zelda (NES) Overworld Randomizer

18 December 2021 6:21AM EST - Update by Garmy

Utilities News

Infinite Hyrule is a Randomizer for the Legend of Zelda (NES) that procedurally generates an entirely new and unique overworld map to explore.

Play The Legend of Zelda like it’s your very first time.

Features:

  • Seed-based generation.
  • Generates new screens for existing biomes that faithfully match the original game’s design style, including Mountains, Light Forests, Dense Forests, and Graveyards.
  • Generates enhanced versions of existing biomes for Deserts and Beaches
  • Generates 3 all new biomes, including a Snaking River, a Haunted Forest, and Kakariko Village.
  • The Heart on a dock (the one you need a ladder for) can appear on any Lake or Coast screen.
  • The Secret Screen (normally the top right screen) can appear anywhere in the overworld.
  • An option to hide Dungeons 8 and 9. When selected, 8 will appear on the Secret Screen, and 9 can appear under any bush or behind any bombable wall in the game. To help the player narrow down Dungeon 9’s location, an open cave will be added somewhere in the world with a wise sage who will give a helpful hint.
  • An option to make burnable bushes and bombable walls visually distinct.
  • Near-perfect compatibility with Fred Coughlin’ Zelda 1 Randomizer, which shuffles dungeon items, dungeon layouts, and more. There are only a handful of flags are in Z1R that are not compatible. Use both randomizers together for a truly unique and fresh experience.
  • Eight different options for overworld palettes - Make Hyrule feel like a winter wonderland or view the world through vintage artsy glasses.
  • Enable two degrees of Map Previews and Spoilers for reference or use with trackers.
  • Maps are generated with a philosophy that each map should feel like they were designed by Nintendo developers in an alternate universe and teleported into our own. This means that every map has logical biomes and zones, each screen follows design conventions from the original (sometimes with a little extra flair), will have nine dungeons, two screens with raft docks, a ladder-reachable item, the same number of open caves and hidden caves, same number of cave types (shops, heart containers, etc), two large lakes, two medium lakes, dungeon 4 on an island, dungeon 7 under a single-screen lake, appropriate enemies on each screen (moblins in the dense forests, tektites and lynel in Death Mountain), and so on.

New Utilities Added to the Database

08 December 2021 12:19PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Compression / Decompression

Data Extraction / Insertion

Game Specific

Graphics Editors

Level Editors

Miscellaneous

Miscellaneous Graphics Tools

Palettes

Script Extraction / Insertion

Searching

Sound

Table Generators

Announcing Super Zelda Editor Release

08 September 2021 9:40PM EST - Update by DMCP2143

Utilities News

Announcing the initial release of Super Zelda Editor.

Super Zelda Editor is a complete game editor for SNES The Legend Of Zelda, A Link To The Past. SuperZed is based upon Hyrule Magic, the original LoZ3 editor. SuperZed has fixed many bugs from HM and has a few user friendly tweaks and new features that really make it not only more stable but more functional as well. It is designed to work with expanded ROMs(2MB) that have relocated pointers and data for all 320 dungeon rooms out of the base ROM (1stMB) range, but is also able to stay within the original limitations of LoZ3 at 1MB.

Major additions include import/export and a copy room feature for dungeons, a new search method for OW tiles. Some other helpful new features are a Dungeon Entrance 2-click set window, a new door position, direction, and type GUI, the ability to merge parts from one room to another, or create and use prefab dungeon room segments.

Super Zelda Editor is the first LoZ3 editor to draw an entire dungeon rooms contents (all invisible objects have previously only been visible if selected, one at a time) each object numbered and outlined in a unique color depending upon which BG it is a part of. This takes editing LoZ3 to a whole new level, now all doors and all layer objects can be seen, more easily understood, and edited. This is a toggleable setting and most of the new dialogs can be accessed through alternate inputs leaving the classic keyboard and mouse inputs intact.

More new features; Space for up to 3x’s as many sprites in the overworld as found in ALttP. 3 new Dungeon Editor Buttons X-Y-Z with varying actions depending upon what is selected, like instantly clone a sprite, item, or object (Y), open up a chest contents selection window (Y), or set alternate chest contents (Z), sprites or items switch layers with (Z).. it’s in README.TXT and much more.

By: Derek McPherson https://sites.google.com/view/super-zelda-editor/home

Nitro Studio Project Revived!

30 August 2021 5:55PM EST - Update by Lonk

Utilities News

Lonk is attempting to revive the Nitro Studio project by making the deluxe fork of Nitro Studio 2, an editor for DS music (*sdat) called Nitro Studio 2 Deluxe!

Since Gota7 retired the “Nitro Studio” utility line-up, Lonk decided to make some Deluxe improvements to the original. The main changes that have been made and/or will be made will be primarily under the hood improvements such as updating the packages to the latest version, keeping the framework up to date, and some nice aesthetic changes to make it more visually appealing.

An example of what has been changed:

1. Added a dark mode

2. Added an improved version of sseq2midi that is more accurate

3. Updated a bunch of packages

4. Other aesthetic changes

New Utilities Added to the Database

24 August 2021 12:20PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Compression / Decompression

Game Specific

Graphics Viewers

Level Editors

Miscellaneous

Script Extraction / Insertion

New Utilities Added to the Database

02 June 2021 8:12PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Assembly Tools

Data Extraction / Insertion

Debuggers / Special Emulators

Game Specific

Level Editors

Miscellaneous

Miscellaneous Graphics Tools

Patching

New Utilities Added to the Database

21 March 2021 12:46PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Compression / Decompression

Game Specific

Graphics Editors

Level Editors

Miscellaneous

Patching

Savestate Hacking

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