(41 to 50) of 2115 Results
Colorblind support for Dr. Robotnik's Mean Bean Machine: DX Edition
18 February 2021 4:40PM EST - Update by RadioTails
The improvements hack for “Dr. Robotnik’s Mean Bean Machine: DX Edition” has been updated to Version 2.0! Go and check it out!
One feature that has been added is a colorblind mode (based on this Sonic Mania mod: https://gamebanana.com/skins/161232) for people who have:
- Tritanopia (Missing S-cone - blue)
- Deuteranopia (Missing M-cone - green)
- Protanopia (Missing L-cone - red)
Just go to the OPTIONS section, and under COLORBLIND MODE, select the required filter to use. Currently only the palettes used by the beans and options text have been updated, but this should help with identifying the beans on the playing field.
What are you waiting for? Go and capture those beans!
Double Dragon Remastered
16 February 2021 3:37AM EST - Update by sebastianangel
In this update to 1.2, the sprite of the Abobo was corrected to the original game version, the color of the characters was improved and the final stages Billy is now blonde using the MMC5 mapper.
A Complete Disassembly of The Legend of Zelda
09 February 2021 6:55AM EST - Update by CrimsonMagus
Version 1.0 of The Legend of Zelda disassembly has been completed! This project contains assembly language source code that can be assembled with ca65. The code has been fully labeled and commented.
This project started with an effort to remake the game in C++. The remake was completed in 2017. But the related reverse engineering effort was poorly documented. It was in October 2020 that the attempt at a complete disassembly began.
Version 1.0 is on the RHDN project page. Up-to-date source code of the disassembly and the remake can be found at the link below.
Hit the streets again with the TMNT!
07 February 2021 6:25AM EST - Update by eskayelle
Enjoy all new and unique attacks for each turtle, each being signature attacks based on previous TMNT games; multi-directional running; free offensive specials; sharp combos; full pizza pies and more with TMNT – The Streets of Rage Project!
As a bonus, the hack features a collaboration with eskayelle / Double Z, the brains behind the TMNT of Rage series, providing more turtley integration through revised title screens, end sequence, player select portraits, and more.
Hunga’ for a cowabunga? Grab this hack!
Brazilian Versions of Classic Mario Titles!
04 February 2021 6:11PM EST - Update by BMatSantos
In a span of 2 months, the romhacker BMatSantos managed to bring the Mario Brothers’ first adventures to Brazilian Portuguese. Motivated by his passion, the series’ 35th anniversary and a common local misconception that “Bros” is Mario’s surname, he went on to translate Super Mario Bros. 1, 2, 3 (NES) and Lost Levels (FDS), with help along the way from the graphic editor Kosmus.
Although there were other Portuguese fan translations for them already, what makes these versions different is the decision to not spare any terms from being adapted – from the big title logo to the small “1UP” eyecandy. (The only exceptions were some character names on the later games, due to the lack of a better or cooler name for them.) Also, thanks to the previous work of disassembly projects, it was easier to adjust some quirks in order to make bigger changes feel more natural.
You can check the latest translation (Super Mario Bros. 3) on the project page link, and the other ones on BMatSantos’ profile.
The Roboenza Virus Cured! - Mega Man Arkanoid
02 February 2021 8:06PM EST - Update by Supergamerguy
Svambo (one of the creators of ArkanEdit) helped fix powerup bugs in levels 75, 84, 96, and 98 of the Mega Man Arkanoid hack. Those levels can be played with glitches removed (including powerups now able to be found on level 75 where there were none before). Sorry for the issue for those that may have encountered it.
Neutopia WR speedrunner to play first complete hack
02 February 2021 9:26AM EST - Update by sveniroth
Tomorrow, speedrunner vanni_van will play the first full romhack of Neutopia, made by sveniroth. vanni_van holds the world record for all three catergories and sveniroth holds 2nd place in all three categories. The primary goal of the romhack is to demonstrate an alternative way to randomize the game and solve three flaws of the current beta randomizer:
1) Require all bosses to be defeated, not just the last two. 2) Make weapon and armor upgrades match the difficulty of the enemies. 3) Limit the bell (a skeleton key item) to the final area.
Comments, reviews, and feedback are greatly appreciated.
Fifty Six? Now that's all I can think about!
01 February 2021 11:55AM EST - Update by C-Dude
The hack ReCast FF3: War of the Magitek has just been updated to version 2, build 56. It’s not just a base two number anymore!
This update changes a few character design choices to increase their appeal when choosing a team. Specifically, Edgar is now the recipient of perma-retort in lieu of Cyan (who was already sufficiently powerful), and Sabin has a new Blitz he will perform on failed inputs.
This build also addresses some overlooked bugs, such as the functionality bug with the Ragnarok Esper.
Final Fantasy VI - Ted Woolsey Uncensored Edition Updated to Version 3.0!
27 January 2021 5:54PM EST - Update by Rodimus Primal
Considered by many to be the best vanilla version of Final Fantasy VI on the SNES, Ted Woolsey Uncensored Edition is now updated to Version 3.0! This is a major script revision that corrects many of the mistranslated lines, heavily expands the dialog in places that were originally truncated to fit the the space limitations of the Super NES cartridge (which sometimes hurt the script overall), and fixes previously reported errors.
As has always been one of the goals of Ted Woolsey Uncensored Edition, most of the popular and memorable lines (known as Woolseyisms) from the original SNES release of the game remain intact. In addition, as the project’s name implies, the graphics and dialog were uncensored and restored back to their Japanese counterpart. Options for players also include the use of the modern version of the famous opera scene, numerous bug fixes, quality of life improvements, and a music player.
Brazilian Portuguese Translation of Dragon Warrior - NES
26 January 2021 6:56PM EST - Update by TeacherGus
A new Brazilian-Portuguese translation of Dragon Warrior for the NES has popped up by TeacherGus! The game is entirely playable in the state it’s in, with menus, story, and dialogues 100% translated (without diacritics).
As per usual, the author has chosen to not translate items, skills/spells or monsters’ names, considering the niche of Brazilian players who find it to be strange to see everything in Portuguese, after having grown up in the late 80s and early 90s and having the English words for those terms learned as canon.
The LeiaMe.txt file included shows all the steps for proper patching of the USA version. This translation has only come to fruition thanks to the influences of q8fft, NaittoDragneel, and KeikoReturns, each to whom the author is deeply grateful.