(131 to 140) of 2182 Results
Battle Kart 64 - Expanding the Battle Mode in Mario Kart 64
27 December 2020 8:02PM EST - Update by triclon
For far too long, the Battle Mode in Mario Kart 64 has been limited to one elimination game mode where each player has 3 balloons, 4 courses, and only playing against human players. Battle Mode had so much untapped potential, just waiting to be unlocked.
Battle Kart 64 is an exciting new hack by Triclon that greatly expands and adds all sorts of new goodies to Battle Mode in Mario Kart 64, breathing new life into this 20+ year old multiplayer experience.
New Game Modes!
- An expanded traditional battle mode.
- “Hot Potato” featuring a timer on whoever was hit last and counts down to zero. Whoever is the “hot potato” when the timer reaches zero loses 1 HP.
- “Squish” where you need to hit, lightning shrink, and then run over the shrunken player to score.
New Scoring Modes!
- Stock scoring where you can now set set the number of hit points, instead of just having 3 balloons.
- Timed matches where whoever has the least amount of hits when the timer reaches zero wins. Ties go to sudden death.
- Team matches of 2 vs. 2 or 2 vs. 1 with both point and time scoring.
All the race courses now will load in Battle Mode!
- All 16 race courses can now be played in Battle Mode.
- Great for Koopa Troopa Beach or Kalamari Desert.
- You can turn items on and off like in Super Smash Bros.
- Hate stars? Just turn them off.
CPU bots in Battle Mode!
- Now you can play battle mode by yourself.
- A lot of work has gone into making bots that will actually track you down and aim their items at you.
- Best played in Block Fort or Double Deck or on wide open race courses.
And a whole slew of other options!
- Flat courses!
- Ludicrous speed!
- And more!!
Battle Kart 64 will continue to be under active development so the future will bring even more game modes and features.
Christmas with Wizardry 1 WonderSwan Color port now fully playable in English!
25 December 2020 9:06AM EST - Update by Gamerhenky
It’s time for an announcement for the release of Wizardry Scenario #1: Proving Grounds of the Mad Overlord English Translation for WonderSwan Color that was released only in Japan. However, the rest of other scenarios (Knight of Diamonds and Legacy of Llylgamyn) were never released on this system.
This particular handheld port is not just simply a remake like the previous ones (NES, SNES, GBC, PSX, Windows). It introduced exclusive new features such as showing pictures for related items and events, new exclusive versions of weapons and items that weren’t originally available, a free automap feature, the ability to download New Maze and Shopping via Wonder Gate, and finally a new unlockable Survival Mode once the game is cleared. The Survival Mode is basically defeating waves of monsters without getting wiped out and achieving the high score.
This hack translates the option screens (with some string limitations) as well re-translates everything that was wrong with it, such as many grammar errors particularly for English mode that was still present in the original game now fixed.
Hope you enjoyed with it and Happy Holiday to everyone!
First Nintendo Vs. System Game in 30 Years!
22 December 2020 6:52PM EST - Update by mhughson
Introducing Vs. From Below!
A brand new game for the Vs. Nintendo System. The first of it’s kind in 30 years!
From Below is a brand new game released for the NES in November 2020, and ported to the Vs. Arcade system shortly after. It has gone through extensive updates to make this a true Vs. System game, and not just a quick port.
- Redesigned Menus and Title Screen
- All Settings Configurable via Dipswitches
- Attract Mode
- Free Play
- Maintenance Button and Coin Counter Supported
- Support all PPUs (RP2C04-0001/2/3/4, 2C03, 2C05 and even 2C02 [NES]).
- Works on both Vs. Unisystem and Dualsystem (both sides)
- Original Instruction Card (with printing instructions)
Download the game and learn more at http://vs.frombelowgame.com
Lunar: Eternal Blue Unworked 2.0 released
22 December 2020 6:51PM EST - Update by Ms. Tea
The 2.0 version of the Lunar: Eternal Blue Unworked patch has been released!
When it was localized by Working Designs, Lunar: Eternal Blue for Sega CD had a lot of very controversial gameplay changes - from needing to use experience points to save the game, to jacking up the difficulty of most fights. This patch reverts all of that back to the Japanese version while keeping the official translation, restores the Japanese version’s uncensored graphics, and switches to a much easier-to-read font. No more all-caps dialogue!
The old 1.0 version of the patch was released on the Romhacking.net forums, but it had a few cutscenes which would desync along with slow loading times and a few bugs. The new 2.0 version fixes all of those problems while also fixing a large number of issues with the script.
Final Fantasy IV: Ultima v20k NG+ Edition
20 December 2020 7:53AM EST - Update by Ace_Aileron
Final Fantasy IV: Ultima is considered to be the apex of the FFIV rom-hacking genre and with the introduction of a New Game Plus feature, it once again has pushed the boundaries of what’s possible within the FFIV universe.
While many editions use the foundation of Final Fantasy IV “Vanilla” to bring a new experience (e.g. story, characters, randomization), Ultima provides a perfect amalgamation of everything loved about the original, as well as the components of the subsequent editions that made them unique: new dungeons, equipment and party swapping in FFIV: Advanced and a host of new abilities from the DS version. Additionally, Ultima has introduced players to things never thought possible for this game: enhanced items and equipment, magically-infused weapons, a host of new “super bosses”, and the pinnacle of the game; a boss rush where players get to challenge all the bosses they’ve previously conquered with a host of new surprises.
Each new release of FFIV: Ultima has brought a host of new content that makes every playthrough its own unique experience. While some releases had been originally flagged as the “final version” because there was simply no way to add additional content, the development team continues to shock the RHDN community by pushing the envelope, which speaks to the tenacity of those behind the curtains. With version 12, players once again found themselves experiencing new dungeons, items, and bosses but nothing would prepare the community for what would come next…a “New Game Plus” (NG+) mode – a feature that has been sought after since the game’s original release.
Not content with just bringing players a NG+ mode, the development team took things a step further and increased both the level and stats cap for characters which opens during the NG+. A player who took the time to grind all their characters to level 99 would not find themselves limited in their secondary playthrough but could strengthen their party to new heights never experienced or thought possible. This allows players to not only have a brand new experience but helps provide a more leisurely approach to even the game’s most challenging content.
On behalf of the Final Fantasy IV: Ultima development team, thank you for your continued support as the game surpasses 20,000 downloads and here’s to 20,000 more!
Super Robot Wars: Original Generations (PS2) translation released
18 December 2020 1:15PM EST - Update by KC
After being in the works for six years, Kingcom is pleased to unveil and release a full translation of the 2007 PlayStation 2 game, Super Robot Wars: Original Generations.
The game is an expanded remake of the 2002 and 2005 Game Boy Advance games Super Robot Wars Original: Generation 1 and Super Robot Wars Original: Generation 2. Aside from having much higher production values, it also introduced several major changes to the gameplay and storyline that future games in the series expanded on.
Please see the project page for a download link and further information.
Make your NBA Jam TE mod razzle dazzle with this document!
16 December 2020 6:54PM EST - Update by eskayelle
Armed with the new Hacking NBA Jam TE: An Intermediate Guide, you can modify…
- The secret player table (including expanding it!)
- Cycling through team roster combinations
- Extra abilities in players
- Court graphics
- Sound clips (including expanding them)
- Par codes
- And more…
If you find the document helpful, and it leads you to coming up with a great NBA Jam hack, please be sure to credit some of the great folks who’ve provided so much of the information within the document. And… be sure to share that hack!
Christmas comes to Pac-Land!
16 December 2020 3:16PM EST - Update by Dr. Chill
It’s a Christmas miracle!
Pac-Man GB - Redux is seeing its most major update in the two years since its original release back in 2018, just in time to cap off 40 years of the great yellow one no less! In addition to the new Pac-Mania inspired character sprites, tweaks and fixes made in Anniv. Redux, Version 1.5 of GB Redux also sees the introduction of an all-new alternate patch dubbed ‘Classic Redux.’
Where Anniv. Redux focuses on redesigning as much of the game as possible with original, shaded spritework, Classic Redux is all about adapting the simple-yet-iconic arcade graphics to the Game Boy’s four-color screen – and doing a better job of it than the original release did back in 1990.
Regardless of which version suits your tastes better, please enjoy the newly-updated Pac-Man GB - Redux!
Star Fox Exploration Showcase 7.00 released!
15 December 2020 4:32PM EST - Update by kandowontu
The latest and greatest update ever can be summed up into 3 points:
- 2 Player Mode!
- Useful Teammates!
- Scoring Mode!
In the latest update, you can start 2 player mode with Y+Select. Your teammate is controlled with 2p joypad, can fire, fly, barrel roll, fire bombs, and can change weapons with R+X. The border is dynamically resizing, and the screen is in a static position. Have fun with your friends and try a new twist on an old classic!
Your teammates are also actually useful. They used to come out and fire 6 shots straight when you save them and then disappear. Now, they actively hunt down targets and will fire 60 times before going away. Want more? Summon one any time with X and Select!
Like Star Fox Scored Edition’s scoring mode? Well enable it in SFES with X+Y on the title screen! It has the same changes as SF:SE as far as exploitable point patching and endlessly looping levels un-looped. Compete for a high score!
- Two player mode! (Hold Y and press Select) to spawn a ship for your friend!
- Dynamically adjusting frame/zoom level dependant on the ships’ locations
- Still just a WIP/test, but ship idle hover, movement pivot, center chase, z rotation, barrel rolls, firing and bombs are implemented. HP, smoother movements, death not implemented yet.
- Imported scoring system from Star Fox: Scored Edition 1.25:
- Enable by holding Y and pressing X on the title screen (you will hear a sound and the whale will be replaced with an Andross Cube)
- While enabled, Black hole always exits at the third exit if you haven’t exited yet, Titania always does the weather change, Space Armada forces you into the ships and continues whether or not you have destroyed the core.
- See the included Scored Edition Changes.txt for additional information about the scoring system.
- Added Weapon 98, just like Weapon 99 but without object removal. Soft-lock free.
- Reduced fire rate of Weapon 99. Soft-lock free(?)
- Weapon selection no longer resets on each level.
- Moved sound test to title screen, cycle through with A and B.
- Added ability to use planet select cheat even after beating a level.
- Planet Skip cheat can access 2 new “courses”, which just go to OOTD and Black Hole.
- Teammates are actually useful and help out for a little while after saving them.
- Teammates have some unique colors and show them in all scenes.
- Teammate assistant can be spawned by (Hold X and Press SELECT) (Repeat to despawn).
- You can now restart the game after the credits are completed by hitting START.
- Sorry Titania, your weather changer is broken. The weather changes by itself now.
- Fixed helperballs not spawning on Venom.
- Adjusted Professor Hangar (2-3 boss) - only 3 fish spawn instead of 5 while he is recharging.
- Disable switching into isometric/drunk view in tunnels
- Disable view changes during cutscenes/no control sections
Thank you for playing, and see you for the next update! Bigger and better things are always on the way!
SMK Mirror Mode - A new twist on a old classic!
14 December 2020 5:29PM EST - Update by Dirtbag
Super Mario Kart Mirror Mode is a high quality collaborative hack by the SMKWorkshop team that brings new life into the original classic. First introduced as an unlockable class in Mario Kart 64 a mirror mode has been included in every iteration of Mario Kart since Double Dash!! The original Super Mario Kart never featured an official mirror mode.
After playing another mirror mode hack that was fun, but not without issues R4M0N set out to create a mathematically perfect mirrored set of tracks programmatically using Excel marcos. Dirtbag inserted the track data back into the ROM, created a new title screen and with the help of MrL314 re-coded the demos to work correctly and added some ASM hacks to give the hack a few extra mirrored features.
Play this new twist on a old classic featuring the following changes:
- All 24 track layouts perfectly mirrored
- All track overlays mirrored (GP, TT and Vs. Modes)
- Object placements Mirrored, including Ghost Valley’s pillars
- CPU AI Mirrored
- Mirrored animated tiles (Water, Lava, etc.)
- Mirrored track background layouts
- Mirrored title screen animation routine
- Mirrored demo input recordings
- Mirrored player select screen
- Mirrored race results screen background and animations
- Mirrored cup select screen animations
- Mirrored podium background, and cloud direction
- Additional mirrored track tiles where required
ROM size has been kept to 512KB - One of the aims of this hack was to do in in an elegant way as possible and keep within the confine of the original ROM size
Bug reports and any feedback can be posted here: http://www.romhacking.net/forum/index.php?topic=31695.0