(1491 to 1500) of 2158 Results
Ice Metal is here!
06 September 2010 6:22AM EST - Update by green-kirby
After around six years in development this complete hack of Super Metroid is finally done. It’s been a bumpy road with more times then I can count where I have lost confidence in my ability to finish this solo project.
But now, behold, it is done!
You can read more about the hack itself once you make the jump to the the page for it. You can also check out the topic in RD.net’s forum by clicking here.
Super Puzzle Puyo 2 Lurches Forward After... Seven(?) Years
06 September 2010 6:19AM EST - Update by Gideon Zhi
So here’s one there hasn’t been any news on in a while! Recently, I did some tinkering with Super Nazo Puyu Tsuu (or, as it will probably be called it, “Super Puzzle Puyo, Too!”) The full main dialog script has been inserted, whereas before only about two thirds of it had found its way into the game. The project has been brought up to date with current tools (instead of tools from, say, 2003 or earlier) and roughly half of the script has been edited. No work on the menu systems yet, though they shouldn’t pose too much of a problem. I’ve also added 23 new screenshots to the game’s project page, a link to which you can find at the top of this post. As usual I can’t say when it’ll be done, other than “soon, I hope.”
New Utilities Added to the Database
30 August 2010 12:44PM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
- Monster Rapist (Level Editors)(NES)
- Swav2Swar Converter (Sound)(DS)
- FDS Expander (Patching)(FDS)
- Pointer Calculator (Pointers)(NES)
- DSP Assembler/Deassembler (Assembly Tools)(GC)
- Gekko CPU Extension for IDA (Assembly Tools)(GC)
- DOL Loader Plugin for IDA (Assembly Tools)(GC)
- Delta Patcher (Patching)(Multiple)
- TextDrawerJP (Graphics Editors)(NA)
- Oriton (Table Generators)(NA)
A new and more powerful xdelta frontend (IT'S OVER 9000!)
27 August 2010 3:53PM EST - Update by PhOeNiX
Hi guys, this is Phoenix from SadNES cITy.
I wrote this piece of news to present my new xdelta front end, named Delta Patcher. My teammates and I were not fully satisfied by the the previous xdelta front ends, because they all lack patch customizations provided by the original command-line program. They only allowed the user to create or apply a patch, ignoring all of the other useful options.
While Delta Patcher doesn’t deal with all the options available, it has some very nice features that might be interesting for game hackers:
- You can choose among all the compression levels supported by the original xdelta.
- The program automatically deletes the unpatched file and renames the patched file after the original (this way it will act like PPF-O-MATIC or LunarIPS).
- If the user wants to keep a backup of the original file, it is absolutely possible to do so by simply checking the “Keep original file” box.
- It can ignore checksum during patch making and applying. This is particularly useful for PSX/PS2 games, since ISO images are very susceptible to minimal, albeit insignificant, changes to their file size.
- It is a stand-alone program. You won’t need additional DLLs or the .NET Framework in order to make it work. Yuppie!
- It’s easily translatable to other languages: just make your own “.po” file and put it in the resource folder (the tool comes with two language files: English and Italian).
- It’s possible to associate the “.xdelta” extension to Delta Patcher. A very comfortable feature!
- Fully compatible with Linux!
Inside the package you will find two versions of Delta Patcher: the normal one and “Delta Patcher Lite”. The lite version allows patching operations only. It is meant to accompany patch releases, so that the users won’t mistakenly use the “patch making” option. The full version is addressed to game hackers who know what they are doing. ;)
If you are interested in the sources, you can download them here. Just install wxWidgets and compile it.
Thanks for your time, and enjoy Delta Patcher!
Final Fantasy VI Advance - Sound Restoration
28 August 2010 5:48PM EST - Update by Bregalad
After having restored the sound of Final Fantasy V Advance, now a similar hack comes out with Final Fantasy VI. This hack completely restore the music’s quality from the SNES version. The restoration is even better to what have been done with Final Fantasy V advance, as all songs were re-sequenced.
I should also mention that streamed pieces of opera are played instead of low-quality synthetic opera.
Ancient Magic reaches beta
26 August 2010 7:50AM EST - Update by Gideon Zhi
This game´s programming is one horrible spaghetti mess, but it´s finally in playtesting, which means that the end is in sight. Keep your fingers crossed for a timely release!
New Translations Added to the Database
11 August 2010 2:33AM EST - Update by RHDNBot
This is an automated message generated by ROMhacking.net’s RHDNBot.
The following Translations have been submitted and approved to the database (in submitted order oldest to newest):
- Phantasy Star 2: Amia’s Adventure (English)(Fully Playable)(GEN)
- Phantasy Star 2: Eusis’s Adventure (English)(Fully Playable)(GEN)
- Phantasy Star 2: Nei’s Adventure (English)(Fully Playable)(GEN)
- Phantasy Star 2: Rudger’s Adventure (English)(Fully Playable)(GEN)
- Welcome to Heaven (English)(Fully Playable)(MSX)
- Just Breed (Spanish)(Fully Playable)(NES)
- Zelda II (Turkish)(Fully Playable)(NES)
- Dragon Ball Z: Hyper Dimension (English)(Fully Playable)(SNES)
- Super Morph (German)(Fully Playable)(SNES)
- Jigoku Gokuraku Maru (English)(Fully Playable)(NES)
Jigoku Gokuraku Maru Translation Released
10 August 2010 12:18PM EST - Update by Pennywise
After countless hours spent on the hacking of this game, I present a complete translation patch of Jigoku Gokuraku Maru for everyone to feast their eyes on.
Dragonball Z: Hyper Dimension English Patch Released!
30 July 2010 8:13AM EST - Update by RedComet
After more than 2 years of work, the first ever 100% English patch for Dragonball Z: Hyper Dimension is available. There isn’t much to say other than you owe it to yourself to try this out if you’re a fan of DBZ or fighting games.
Everything is translated and sporting a sexy VWF. Now, less reading, more playing.
Announcing a new level editor for Monster Party NES
26 July 2010 5:39AM EST - Update by Jomb
Introducing the Monster Rapist, which will allow you to edit the NES game Monster Party. Using this editor you can:
- Change background pallettes.
- Change which pallette is used where.
- Alter all level data in the game.
It’s fairly simple to use, read the enclosed readme file for instructions.