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(1 to 10) of 1784 Results

Dragon Ball Z: Super Butouden 2 (NES) now playable in English

22 April 2019 7:17AM EST - Update by Green Jerry

Translations News - RHDN Project Page

Dragon Ball Z: Super Butouden 2 (NES) is now playable in English! The game doesn’t have much text, it’s the menu, fighter select and fighter names. This game is a port of the SNES game of the same name.

New Hacks Added to the Database

19 April 2019 1:20PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

New Translations Added to the Database

19 April 2019 1:20PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Arabic

Dutch

English

French

Indonesian

Spanish

Metroid: HD V 1.3 Released

14 April 2019 11:43AM EST - Update by Aclectico

Other News - RHDN Project Page

An update is now available for the Metroid: HD Custom Edition mod for the Mesen emulator (version 1.3).

The first version of this pack was released in August 2018. While the initial release improved upon many aspects, limitations of an NES era game were still very apparent. Most notably, the running and jumping graphics of the pack were considered by some to be choppy and awkward. Thanks to contributions from kya and mkwong98, substantial improvements have now been made in these areas.

For jumping, the graphic problem was rooted in the behavior of the original NES gameplay. The original game shared running graphics with jumping graphics. This proved to be problematic as the HD pack changed the proportions of the player sprite substantially. As a result, creative freedom was limited and finding a pose that was acceptable for both scenarios proved to be very challenging. Fortunately, mkwong98 proposed a solution that separated the linked graphics by using an advanced feature of Mesen called the “spriteNearby” condition. This strategy was very promising. However, the solution did involve writing manual lines of code for every relevant tile address used by the game for jumping. During development, there were fears that this approach may overwhelm Mesen. This was understandable as the proposal did involve over 16,000 lines of additional coding just for jumping.

After the revised package was finished, initial boot time was impacted. However, once the game started, the emulator accommodated the new additions without crashing and at full speed. This is a testament to Mesen’s ability to handle substantial amounts of incoming information coming from custom HD packs.

For running, the pack was initially limited by the small number of movement frames used by the original Metroid. Low frame counts are commonplace with retro games. In fact, some players would even say this characteristic fits well with the low-resolution nature of an 8-bit game. However, once the resolution was increased via the first release of Metroid: HD, players naturally expected enhancements to other areas as well (such as frame count). Improving one aspect without the other resulted in a gameplay experience that some may describe as jarring. Unfortunately, it is much more difficult to customize frame counts with the standard HD Pack creation method.

Kya initially proposed a method to overcome this shortcoming using additional advanced features of Mesen called “frameRange” and “memoryCheckConstant” conditions. However, one problem in implementing the proposal from kya related to the fact that artwork could not extend beyond existing tiles. For an artist, this constraint could be thought of as a canvas that is not only small, but constantly changing shape.

After experimenting with various approaches, an unusual solution to this issue was discovered. Kya froze the running animation entirely by hacking the ROM. Some may consider this strategy to be counterintuitive as the final goal was to add running frames rather than subtract. However, the new hack solved the issue of a constantly changing canvas size. In addition, the frame with the largest number of tiles available to edit was used in the solution. This allowed for maximum creative freedom and all running frames are now inserted and controlled entirely through the HD pack in the updated version using the “frameRange” and “memoryCheckConstant” conditions.

New features of the latest pack include, but are not limited to, the following:

  • Enhanced running and jumping graphics
  • The download now includes pre-assembled zip files for alternate graphics (Megatroid, Fusiontroid, and 8BitTroid)
  • The minimap is now an automap
  • A new and secret area is now available in Brinstar

Download the latest version here: http://www.romhacking.net/forum/index.php?topic=26811.0

A New SNES Prince Of Persia Hack! The Queen Of Light

14 April 2019 11:41AM EST - Update by Shauing

ROM Hacks News - RHDN Project Page

Here’s a brand new hack of the SNES port of Prince Of Persia! It’s a complete hack from the title screen up to the staff roll!

It tells an original story, across 10 main levels plus 5 training levels to introduce some new mechanics for this hack, all of them adorned with a mix of old and new background/foreground sprites, and a custom colorization for the entire game. Also, here for the first time in a PoP SNES Mod, an original musical composition for the title/prologue screen as well as a musical arrangement for the Menu music.

Thirteen months of hard-on-and-off work, to bring a fresh experience to this SNES classic!

New Hacks Added to the Database

09 April 2019 9:15PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Complete

Improvement

New Translations Added to the Database

09 April 2019 9:15PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Indonesian

Spanish

New Hacks Added to the Database

03 April 2019 9:11AM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

Addendum

Bug Fix

Complete

Improvement

New Translations Added to the Database

03 April 2019 9:10AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

English

French

Indonesian

Spanish

D.Gray-Man NDS game now available in English!

31 March 2019 8:51AM EST - Update by Phantom

Translations News - RHDN Project Page

A full English translation of the 2007 NDS game D.Gray-Man: Kami no Shitotachi (The Apostles of God) has been released!

A spin-off of the bestselling manga/anime series, the game retells it’s opening chapters.

Set in a fictional 19th century, Exorcists battle against the Millennium Earl who seeks to obliterate mankind. His creations, the Akuma are born from the souls of the deceased and can only be destroyed by Innocence, a mysterious substance possessing extraordinary powers.

Allen Walker, cursed to see the suffering of these lost souls, joins the Black Order in their war to gather the pieces of Innocence scattered throughout the Earth.

Oozing in nostalgia, this game is a fun play for new or old fans alike!

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