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Bloody Warriors: Shan-Go no Gyakushuu Silent Hill Don Doko Don 2 Super Mario Bros. 2

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SoR2 Level Editor Resident Evil 4 ISO Editor (PS2) Megadrive Megapack TRaCER

Newest Reviews

Final Fantasy Ultra Champion Edition Metroid II - EJRTQ Colorization Renegade River City Ransom (USA) Nekketsu Hack 1.0

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Varooom 3D Lumberjack Rolling Pumpkins DooM Raycaster Engine (V1.1) (GBA)

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Double Dragon III - Difficulty Fix F-Zero tracks unlocked Super Bovine Battle: The Search For Milk Mega Man: Metal Army

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Super Mario World 2: Yoshi’s Island Ninja Gaiden Mappy Kids Castle of Illusion: Starring Mickey Mouse

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(1661 to 1670) of 2158 Results

Ultra Baseball Jitsumeiban Complete English Patch Released

04 March 2009 2:57PM EST - Update by vx

Translations News

Ultra Baseball Jitsumeiban for the SNES has finally been 100% translated into English.

Ultra Baseball Jitsumeiban (or Real Names Version) is the third game released in the Ultra Baseball Series. The first two games were released in the US under the titles of “Baseball Simulator 1,000″.

Dragon Quest III

01 March 2009 9:26AM EST - Update by stahl

Translations News

DQ Translations Presents:

Dragon Quest III

DaMarsMan has done what countless others have tried, a complete translation of Dragon Quest III for the SNES.

It’s finished, enjoy.

Staff edit - You can also get the patch here at RHDN.

Puyo Puyo Sun English Translation released

28 February 2009 10:25PM EST - Update by Hernan

Translations News

Puyo Puyo Sun is the third Puyo Puyo game in the series. The game was released in 1996 by Compile on the arcade and was later ported to several consoles and the PC. This is the English translation of the PC version. The translation is complete, however it has some minor elements untranslated (title screen appearance and several backgrounds).

Puyo Puyo Sun RHDN Page

Wily Wars SRAM patch

26 February 2009 1:19PM EST - Update by Peter Liberty

ROM Hacks News

To quote from Mega Man PC:

The ROM version of Wily Wars doesn’t save properly: you need to rely on savestates… to access the final levels. To go around this, MottZilla has created this patch: it transforms the game’s internal saving method to a format more commonly supported by most Sega Genesis emulators. The end result: you can now save the game normally!

RHDN SRAM Save Hack Page

Editroid 1.2 Released

22 February 2009 4:21PM EST - Update by Snarfblam

Utilities News

Editroid has been updated to version 1.2. This version includes bug fixes and the following changes:

  • Support to create and apply IPS patches.
  • Display and edit multiple screens simultaneously.
  • Structure editor and combo editor have been combined and improved.

RHDN Editroid Page

New Hacks Added to the Database

20 February 2009 4:44PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Utilities Added to the Database

20 February 2009 7:37PM EST - Update by RHDNBot

Utilities News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

Bare Knuckle 3: English Patch Released

17 February 2009 7:44AM EST - Update by RedComet

Translations News

After almost 3 years of work, Bare Knuckle 3 is finally available in English. That means you now have a chance to play Bare Knuckle 3 the way it was originally intended before Sega of America got their censoring hands on it. So grab the patch, a friend and enjoy some old school beat’em up action today!

RHDN Project Page

Cadillac V.1.00

15 February 2009 9:50AM EST - Update by Gil Galad

Translations News

Today, I present you with the 100% complete Japanese to English translation of the game “Cadillac”.

Cadillac is a puzzle card game featuring several women that try to take every last bit of money from you. The object of the game is to clear all of the cards at the end of the deck, which can be pretty tricky. During the game, you have cards that come down from the top and make their way to the bottom where you position them to make poker combinations, like three of a kind, 4 of a kind, 5 of a kind, flushes and straights. There are 10 levels to beat in this game. Your reward on a few levels is to see a full screen view of one of the women that host the game. This game is a one or two player game.

Steve Martin translated the scripts, so thanks to him!

RHDN Project Page

Pandora's Box 3rd Anniversary

14 February 2009 4:17AM EST - Update by Lenophis

ROM Hacks News

We’re back, and we have news! Pandora’s Box is now in its third year of development. During the past two years, there have been many features implemented. The list includes restoration of the game’s button configuration screen, a music box, Strago learning magic the way he should have, and then some.

We’ve also dabbled into many engine tweaks, the first and most prominent of them being a complete overhaul of the physical damage formula. This change is part of the massive balance overhaul we are still doing. Other engine tweaks include some additions to the battle and engine cores, as well. To get an idea of those changes, you can view the playlist set up at Youtube.

With a balance overhaul also comes many bug fixes, and in fact many bug fixes. To keep some sanity, a complete list of bug fixes was put together at Mnrogar’s Den. These bugs are being fixed to level the playing field on both sides. This will no doubt cause some gripes, but the only thing I can say to that is “if you want to play the broken system, play the broken game.”

But, enough about the past. We’re here to stay positive, and talk about the future. And that future is now. So, what’s new? To mark the occasion, we are proud to show another new feature recently implemented, a Doom Gaze radar (this is 60 megs!). This radar works like how you would expect a radar to work. If you get close to Doom Gaze, he will show up on the minimap. It will make finding him to be much easier than it ever was. Note, a Youtube version of this movie was made, but the quality of it turned out to be bad enough that the minimap was far too grainy to show off what this did. It has since been removed. Various and numerous attempts were also made to get the filesize of this movie down to a respectable level, but all attempts also made the minimap too grainy to show off this new feature.

“Use a screenshot, fool!”

That won’t show you how or when it works, despite anybody’s best efforts to do so. Either bite the bullet and download or simply ignore it. And yes, as a dialup user, this is a very hard thing for me to say, but I’m at wit’s end about this.

Anyway, another new feature, though not nearly as flashy or even as fancy, is one that will make dialogue nice. For whatever reason, Final Fantasy 6 never had a center tag, it instead used a tab tag. Well, we decided that the tab tag needed to go. In its place, a center tag. Ok, crappy job of building that one up.

Those that have been in RHDN’s IRC channel may have noticed me continuously bugging everybody for possible ideas that we could implement into the hack. Gemini did step forward with one, an item that will increase encounter rates. Specifically, this will double the encounter rate. A perfect gift for all of the masochistic grinders out there.

Finally, there’s something we’ve been wanting to show off for a while now. Earlier in development we toyed with changing some of the character spritesheets. One such example was a revision to Mog. We have since expanded on that, giving some alterations to Celes and Edgar.

On a sad note, I am reluctant to announce that I do not believe we’ll be able to get anymore new music into the hack. Those that have assisted in the past seemed to have moved on to bigger and better things. To counter this, some have suggested that we learn the inner workings of the SPC700 to get more songs in. However, we feel that delaying the project for another many months to learn the chip just to get a few more songs in is not worth it.

To wrap this up, I’ll say that we hope that 2009 will be the final year of development. I won’t put a date on when we’ll be done, because adding pressure will not ensure quality. We thank those that have been patient with us during this project’s development.