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(1041 to 1050) of 2134 Results

New Translations Added to the Database

30 May 2014 1:17AM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

22 May 2014 11:05PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Documents Added to the Database

15 May 2014 2:43AM EST - Update by RHDNBot

Documents News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Documents have been submitted and approved to the database (in submitted order oldest to newest):

New Hacks Added to the Database

14 May 2014 8:24PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

IPS Peek Version 0.3.0 Released

01 May 2014 11:18PM EST - Update by vectorman

Utilities News - RHDN Project Page

IPS Peek, the IPS (International Patching System) patch viewer, has been updated to version 0.3.0.

This version focuses on improving the Data View features. You will now find a Data View toolbar that contains standard hex editing features such as the following:

  • Goto Offset
  • Select All
  • Copy/Copy Hex
  • Find/Find Next/Find Previous

See the changelog for information on other minor changes.

This is just the beginning of many new features coming in the future. Keep a lookout for updates.

New Hacks Added to the Database

30 April 2014 12:24PM EST - Update by RHDNBot

ROM Hacks News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Hacks have been submitted and approved to the database (in submitted order oldest to newest):

New Translations Added to the Database

30 April 2014 12:23PM EST - Update by RHDNBot

Translations News

This is an automated message generated by ROMhacking.net’s RHDNBot.

The following Translations have been submitted and approved to the database (in submitted order oldest to newest):

Final Fantasy VII (PSX) German Retranslation Patch Released

18 April 2014 12:53AM EST - Update by cebix

Translations News - RHDN Project Page

Final Fantasy VII — the title which defined Cloud Gaming in 1997, telling the story of a young man with spiky hair, serious identity problems, and an enourmous… sword.

As the official German edition of Final Fantasy VII is such a rushed mess of typos, contextual errors, and unintelligible dialog, Cebix and friends have produced a retranslation of the game from the original Japanese, based on the text of Final Fantasy VII International.

Not afraid to deviate from the “established canon” of Western Final Fantasy releases, Cebix and friends have tried to create a localization which stays true to the original work but is comprehensible to a German audience (no “neechan” fansub bullshit), and fun to play.

Nearly the entire text of the game has been revised:

  • All dialogs have been retranslated from Japanese.
  • Where reasonable, names of items, monsters, spells, etc. have been adapted to the German terms used in later Final Fantasy games, in particular VIII and IX. So the Trank is now again a Potion, and spells use the beloved -ra/-ga suffixes.
  • Some names unique to the game have been changed to bring them closer to their original form or their originally intended meaning, like Materia instead of Substanz and Midgarsorm instead of (the mistranscribed) Midgar Zolom.

In addition to overhauling the text we have restored the password and temple clock puzzles in the process, made some accidentally inaccessible dialog available again, and fixed a few known issues in the game’s programming.

The retranslation is distributed as a patch in bsdiff format for the original German PAL PlayStation release of Final Fantasy VII, and is available for download from the project’s web page.

Have fun!

Final Fantasy IX - God Save the Queen Released!

17 April 2014 5:46PM EST - Update by Thisguyaresick2

ROM Hacks News - RHDN Project Page

Here it is - Thisguyaresick2’s first hack is finally released! This is a hack of a game that is quite underrated among FF fans, Final Fantasy IX, for the PS1. It’s quite depressing that this game doesn’t get much love despite its overall beauty and critical success.

The Save the Queen sword is the same weapon that made General Beatrix what she is, a total badass! But back then, fans of this game were disappointed by the fact the sword was unusable after its acquisition through synthesis. And that’s quite funny, because even though Steiner couldn’t equip it, he could equip other swords of that same kind. The weapon was meant to be a mere item used to unlock a secret ending if kept in the inventory. And another disappointment is that the secret ending isn’t all that spetacular.

But now this injustice is long gone, and you can have the opportunity to use the Save the Queen as a normal weapon! Some power-ups were added to offer a better experience. Have fun!

~Thisguyaresick2

Chaos Seed English Translation Released!

15 April 2014 6:25PM EST - Update by Draken

Translations News - RHDN Project Page

Finally, after several years of hard work, D-D is happy to announce the release of Chaos Seed! This is a very special game that is so unlike any other; it’s part RPG, part SIM, part Adventure, and at times involves a lot of resource management. It’s such a unique experience that it is quite certain you have never played a game quite like it.

In the game you play the part of a Dousen or “Cave Hermit” who is tasked with the job of healing areas of the land that have become unbalanced and lost their energy. This is where the resource management aspect of the game comes in to play as you must build and maintain an Enchanted Cave in order to channel energy back into the earth. A large group of NPCs and monsters will both aid and hinder you in your progress to restore the land to its former self. This is not the only aspect of the game, however, as there are portions of each Scenario in which you must venture in to town to progress events in the storyline. The choices you make during these events can drastically alter the way each Scenario plays out, allowing for multiple endings and adding much incentive to replay each part of the story.

A lot of work went into this game. Bongo` is probably still having nightmares over the ridiculous number of hacks he had to implement! D-D hopes you enjoy the story as much as we do!

Note - For patch formats other than IPS, please visit the Dynamic-Designs homepage.