(1781 to 1790) of 1965 Results
Nuts & Milk graphics hack: Mario + Toad
10 September 2006 4:22PM EST - Update by Evil_Spock
Submitted: Mario + Toad
Hack of japanese NES ROM Nuts & Milk.
Replaced horrid, original graphics with tiles and sprites from Super Mario Brothers 3. Overall result is (hopefully) a more bearable gaming experience.
List of graphical changes:
- Title Screen
- All tiles / sprites
Fire Emblem 5 Progress Patch Released!
12 September 2006 7:27AM EST - Update by FEF
A new patch for Fire Emblem 5 for the SNES (aka Thracia 776) has been released! The patch is based off of the Thracia 776 ROM Translation Project made by neonclover which is now “on hiatus.” The patch translates up to Chapter 19 story wise, and has most of the menu/skill/character name stuff translated as well. If you plan on trying to play through with the patch, please read the readme as there are a few areas that help in beta testing is needed.
Updates to this patch as well as a list of what has been completed thus far are kept in a messageboard thread linked to below on the Fire Emblem fan boards.
Dutch translations update
09 September 2006 5:45PM EST - Update by Ok Impala!
Over the last 4 years Ok Impala! released several Dutch translations, they’re all added to ROMhacking.net in one convenient update!
So, which games?
- Duck Hunt
- Final Fantasy
- Ice Hockey
- Legend of Zelda
- Mega Man
- Prince of Persia
- Super Mario Bros.
- Super Mario Bros. 2
- Super Mario Bros. 3
- Super Mario World
- Zelda II - The Adventure of Link
Currently in the works are:
- Zelda III - A Link To The Past
Expect a release of those translations somewhere in the future!
Super Mario Kart - The Impala Battles
06 September 2006 10:08PM EST - Update by Ok Impala!
Super Mario Kart - The Impala Battles was (besides several Dutch translations) the first ROM hack released by Ok Impala! in 2002 and is still enjoyed by many Super Mario Kart fans world-wide!
Super Mario Kart - The Impala Battles is a hack of Super Mario Kart in which the four battle tracks have been completely changed.
After release of this hack Ok Impala! teamed up with Stifu to create a complete graphics/level/music/text hack of Super Mario Kart. This, still in progress, hack is named Epic Racers - Impala Kart Courses.
Until the release of Epic Racers - Impala Kart Courses enjoy The Impala Battles, this rather simple Battle Level only hack, for a completely new Battle Challenge with some friends!
Dark Lord release, Guardian of Paradise update, Madara and Esper Dream 2 screenshots
29 August 2006 10:29AM EST - Update by Gideon Zhi
Aeon Genesis has, after four long years, released a translation patch for the NES RPG, “Dark Lord.” It’s complete, so play and enjoy!
Also, an update to Guardian of Paradise (PC) has been released that fixes the blank, crashy text box in the desert area. Further, new screenshots for Esper Dream 2 (NES) and Madara (NES) are available on their respective project pages at Aeon Genesis both games are currently being playtested and should be released soon.
Segagaga fan translation in the works
27 August 2006 3:30AM EST - Update by Shih Tzu
I saw this over at GameSetWatch: Apparently, a guy (who also runs a game-industry translation outfit) is working on producing a fan translation of Segagaga, that wacky Dreamcast game-industry sim where you take the reins of the ailing Sega corporation and band together with famous company mascots to demolish all rivals and put the house that Sonic built back on top. Just like real life! Oh, wait. Anyway, it looks like possibly the nerdiest game ever and must have been lots of fun to make.
As for the translation, while it looks like there are still lots of hacking issues to be resolved, the writing in the first preliminary screens is looking quite good. Let’s just hope the translators are savvy enough to catch the many, many Sega references in the game (the fact that the producer doesn’t even know who “Alisa” is worries me somewhat, but he also mentions that he’s seeking a lot of help from more versed fans, so that’s promising).
More info and screens at the producer’s 1up blog.
Nightwolve releases Ys Typing Tutor Game
17 August 2006 9:29AM EST - Update by Princeleaf
A long long time ago, when I was working on the now defunct Zwei!! project, I discovered it had two special mini-games that become accessible only after certain events are completed. One game is a tetris clone that I don’t care too much for, the other is this typing tutor game, referred to by Falcom as “Typing of Ys.” Years later, I thought it would be nice to separate this game out of Zwei!! to make it available for everyone after someone brought it up in a messageboard forum I visit. So here you go! I was hoping to get Deuce to translate all the Romanji, but that never panned out so I’ve released all existing work that was done. You can play with the text files in the data folder and save whatever words you’d like the game to use yourself, if you wish.
- NightWolve, Deuce & team
Another Dragonball Z Game Sees English Translation!
11 August 2006 12:33PM EST - Update by RedComet
That’s right, we’ve done it again - a DBZ translation is seen through to completion! There’s not much to say, really. This patch is the result of well over a year of work and, hopefully, it shows.
I’ve made some headway with a couple of other projects on my plate, but more on that at the site!
Check it out!
Dragoon X Omega II v1.0
04 August 2006 10:45AM EST - Update by Sliver X
The Final Fantasy hack Dragoon X Omega II is now officially finished: The game has come far since the initial public beta release.
If you’ve been putting off playing it until all the bugs and such were ironed out, now is your chance.
FDS Builder version 8/1/06
01 August 2006 6:52PM EST - Update by Neil
KingMike has updated his FDS Builder program.
Quoth the King:
I changed the format to name files filenumber.dkx instead of fdsfilename.dkx. This should fix issues with games that use letters prohibited in DOS filenames. I also noticed, and fixed a bug where when loading sides 2+, the program would assume the .fds file had a header (now it checks for a emulation header). Now it also checks if the last file (specified by the FDS disk card format) on a side, really is the last file. Some games will say there is x files in the header, but will check for more files as a copy-protection measure. Though my program assumes that “hidden” files will immediately follow the last not-hidden file.
FDS Builder is a program that takes Famicom Disk System images (i.e. games) and seperates them into their proper individual files for easier hacking.