(1701 to 1710) of 1824 Results
Esparks, Double Moon, and a relaunch!
24 April 2006 7:33PM EST - Update by Bongo`
After a brief hiatus, my website is back up and running. I decided announce two projects which have a fair amount of hacking done and only need a translator to get rolling. The first project is Esparks, a great little zelda style adventure game. I’ve got an english font inserted, and have figured out the text compression and coded a working decompressor and recompressor. The other is Double Moon Densetsu, a NES RPG in the style of DragonQuest. I have a few translated script file but I don’t know who translated them and would really like to know who did so that I can get their permission to use them. More details and info can be found on my site.
Wizardry 6 Bane of Cosmic Forge Translation
24 April 2006 8:06PM EST - Update by TiCo.
I have released a Wizardry 6 Bane of Cosmic Forge Translation. It’s currently at version 0.3beta and features Castle Levels playable in English. The patch currently only works in SNES9x.
Staff note: You can download the patch from our site, or the link below.
ROMhacking.net is MOVING to a NEW SERVER!
21 April 2006 1:31PM EST - Update by Nightcrawler
This is some important news that is going to effect everyone. When this site was started, it was unknown if it would take off, so it was put on deadbeat-inc.com to tread the waters. We have since out grown our current subdomain and host and far exceeded our expectations of popularity. It is because of this we are moving to a new Virtual Private Server (VPS/Semi-dedicated), and officially moving to http://www.romhacking.net. How will this affect you? Read on to find out.
This move is going to happen very quickly. It is expected to go down late this Sunday April 23rd. UPDATE YOUR LINKS. Using http://www.romhacking.net will ensure the best service during the transition. When the move is started, the following will happen:
- http://romhacking.deadbeat-inc.com/ will NO LONGER BE THE SITE ADDRESS! However, there will be a ‘we’ve moved page’ up or limited copy of the site.
- The forum access and all submission related pages on the site will go offline at the old address while the database is synced at the new location. (10 minute process)
- Affective immediately after that, the new location site will be turned on, and forum and site activity will resume there.
- http://www.romhacking.net will start pointing to the new location between a few minutes to a few days after the move depending on your geographical location and DNS propagation time. During this time a frozen version of this page will exist at the old location (archives online, but no forum, news, or submissions).
While I have extensivley tested the site and operation at the new server, I do expect we may have some minor growing pains. Anyone experiencing any problems should report it to me on the forum (if possible) or via e-mail (ncrawlerNOFNSPAM@verizon.net).
I’d like to thank SonofMog for being supportive and aggressive in helping to launch this site as well as providing hosting services for the site thus far. I hope to see you all very soon on the new server at http://www.romhacking.net where we will have many new abilities.
KingMike Celebrates 5 Years
17 April 2006 9:09PM EST - Update by KingMike
KingMike celebrates the fifth anniversary of the launch of his site. There is an under-construction redesign, as well as the release of two patches. One is for Shell Monsters Story for the NES. This will repair an infinite text loop bug after saving a game. The next one is a completed translation of Deep Dungeon - The Heretic War, also known as Deep Dungeon 1, for the Famicom Disk System.
Utility & Document Additions
17 April 2006 11:57AM EST - Update by Neil
We’ve added a few new things to the utility/document archive in the past two days which we thought some of you would be interested in:
- PatcheRL: A specialized patcher used by translationrl.it on their nintendo DS translation.
- Chrono Trigger Item Name Editor: Suprisingly enough, an item name editor for Chrono Trigger.
- FCEUXDSP: A port of FCEUXD that adds a feature called ‘text hooking’ whereby a user can highlight in game text and have it pasted into a standard text window.
- Super Mario RPG Editor: Edits shops, starting stats, and other fun things in the Super Mario RPG ROM.
- Metroid: Zero Mission Level Header Editor: We posted news about this yesterday, but a new version has been released which supports enemy placement.
- SMB3 Data: A document detailing everything you ever wanted to know about editing stuff in SMB3 for Super Mario All-Stars that you might have ever had an inkling of possibly wanting to know.
- Super Mario World Compression: A quick reference guide to the Super Mario World compression routine.
AGTP Announces... a lot.
16 April 2006 7:08AM EST - Update by Neil
Gideon Zhi has announced a boat load of projects that he’s been working on, and has updated his page with project pages for them with screenshots and notes.
- 3×3 Eyes: Juuma Houkan: in the process of gettig a properly formatted script dump
- Actraiser: script dumping phase
- Adventures of Hourai High: inherited this from satsu, who remains on as translator
- Ancient Magic: currently undergoing script translation
- Dark Law: needs ASM mods; the script needs to be redumped and reformatted
- Dark Lord: in cleanup mode to prepare for beta testing
- Dragon Squadron Danzarb: looking for a translator
- Esper Dream 2: has a smaller font and a translator
- Ganbare Goemon 2: has a translated script, still needs to be inserted
- Guardian of Paradise: beta testing currently
- Ladystalker: currently being translated
- Lagrange Point: needs a custom inserter coded
- Majin Tensei: working on demon dialogue currently
- Majin Tensei 2: Prelim work done will pick up more on it when Majin Tensei’s done.
- Metal Max 2: Another formal announcement of a Help Wanted project.
- Madara 2: compression tools are ready, waiting on Madara 1’s completion.
- Mystic Ark: currently being translated, nearly done.
- Snoopy Concert: script has been translated, needs some reformatting
- Super Robot Wars 4: script has been translated, needs some editing
- Sutte Hakkun: script currently being translated
- Tactics Ogre: Using the official script from the Playstation release.
Screenshots, details, and a tireless hacker can be found at the link below.
Updated 4/16/06 11:50AM EST: This post was updated with clarification on Dark Law/Dark Lord status.
Super Mario World: Return to Dinosaur Land
15 April 2006 8:08PM EST - Update by RAGB
This is a completely edited version of Super Mario World. Don’t expect any new graphics here, this hack is all about the level design. Some of the worlds have themes not present in the original, such as a water world and an ice world. There are over 40 levels, and two secret bonus areas. Definitely something for anyone looking for a new Mario challenge! Enjoy!
Advanced Military Commander IV v.31
15 April 2006 7:17PM EST - Update by Neil
Nebelwurfer has updated his translation of the PC game ‘Advanced Military Commander IV’ to v.31! Quoth the hacker:
I just released a new version of the ad4data.dll file. This version translates several General names that I missed previously. Also, some early war French and British Weapon names have been translated. This brings the translation progress up to 31%.
As the current translation progress is in dll form and not an ips patch, we will be unable to host it on this site.
15 April 2006 5:45PM EST - Update by Neil
Danke of Dank-Trans wrote in to tell us about his new page opening up with information on his current projects. He’s currently concentrating heavily on four games, Akira (NES), 3×3 Eyes: Sanjiya Henjyou (PC-98), Madou Monogatari 1-2-3 (PC-98), and Tabaluga (GBC). Of those, Tabaluga is the farthest along, with a completely translated script.
More screenshots are available on the Dank-Trans page.
Zero Mission Level Header Editor
15 April 2006 3:52PM EST - Update by Neil
interdpth over on the acmlm boards has created a tool to edit the level headers in Metroid: Zero Mission for the Gameboy Advance. This allows you to choose different music, set new offsets for maps, change the speed at which the background moves for water, change enemy sprite sheets and more. It is a teaser of sorts, as he does have a full fledged level editor in the works.
There doesn’t seem to be a web page for this project at the moment, but feel free to let him know how cool this little utility is by leaving him a comment in the thread linked below.