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Fonts
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(21 to 40) of 186 Results
TitleSourceWidthHeightDescriptionLangDate Ascending
FDC Japanese FontFamicom Detective Club - The Missing Heir88This is the font for Famicom Detective Club (FDS). The table file included in the package is in S-JIS format.JA04 September 2009
Melissa 16GeminiVWF16Custom font created from scratch for no specific game, and later used by Kingcom in his translation of Oriental Blue for the Gameboy Advance. The font is somewhat inspired by Times New Roman, and it includes some sort of antialiasing effect with a ni….EN02 November 2009
Melissa 8GeminiVWF8Custom font created from scratch for no specific game, and later used by Kingcom in his translation of Oriental Blue for the Gameboy Advance. The font is somewhat inspired by Times New Roman, and it includes some sort of antialiasing effect with a ni….EN02 November 2009
Bregalad'sHand-made88This is a nice font I made myself for a NES game. It has this nice “cylindrical” effect. It consists of only capital letters and symbols (no lowercase).EN01 May 2012
SegmentsStar Ocean88This font simulates oldschool alphanumeric displays based on fluorescent tubes. It’s dumped form Star Ocean’s music player.EN01 May 2012
Calderon HandwritingJames Calderon88I have pixelated my very own handwriting! It includes upper & lowercase letters & numbers. Various symbols & punctuation are also well-represented here.EN29 May 2012
Calderon Handwriting CondensedJames CalderonVWF8This is a condensed, variable-width version of my sans serif font. The entire set of characters are all included.EN31 May 2012
Digital 7-segmentsDigital displays816This font simulates the digital displays made of 7 segments. Because those displays were originally made only to display numbers, some letters are ugly and/or ambiguous. Ambiguities :
  • ‘0′, ‘O’, ‘Q’ and ‘D….
EN02 June 2012
Digital 9-segmentsDigital displays816This font simulates digital displays made of 9 segments. Most upper-case and lower-case letters are easily readable. Ambiguities :
  • ‘B’ and ‘8′ are identical
  • ‘D’ and ‘O’ are identical
  • ‘….
EN02 June 2012
Digital 14-segmentsDigital displays816This font simulates digital displays made of 14 segments. Ambiguities :
  • ‘F’ and ‘P’ have no distinction between upper and lower cases
  • ’s’, ‘v’ and ‘z’ can be a little hard to read, use th….
EN02 June 2012
Digital 16-segmentsDigital dispalys816This font simulates digital displays made of 16 segments. Ambiguities :
  • ‘P’ has no distinction between upper and lower cases
  • ’s’, ‘v’ and ‘z’ can be a little hard to read, use the upper case if thi….
EN02 June 2012
Calderon Handwriting EleganteJames CalderonVWF8Finally, the stylized version of my handwriting font (I write like this sometimes)! Two bitmaps are included here: one optimized for a fixed 8-pixel width (characters are centered) & another prepared for variable width (characters are aligned ….EN05 June 2012
Calderon Majuscule RomanJames Calderon88As a caps-only seriffed font, this is perfect for newspaper-type body or anything meant to look typewritten.EN10 August 2012
Romancia NarrowDvD (For translation of Famicom Romancia)VWF7This variable-width font was created for Romancia because it was impossible to simply expand the text box. The original game does not write tiles to the text box. Instead the same 30 tiles are permanently used to form the contents of the text bo….EN21 October 2012
PMS FontsPocket Monsters Stadium3232This collection of fonts was extracted from Pocket Monsters Stadium, a Japanese-only release. The package contains 10×10, 12×12, 16×16, 20×20, 24×24, and 32×32 size fixed-width fonts. The provided table can be applied to any of them. The o….JA02 February 2013
Wild Waters FontsWild WatersVWF10This series of fonts was extracted from the unreleased N64 title Wild Waters. These are general purpose fonts for text display on menus and text popups during the game. The primary fonts are 10 pixels high, wiht the smaller fonts being 9 pixels….EN03 February 2013
PMS-asciiPocket Monsters Stadium68This is an internal ASCII font extracted from Pocket Monsters Stadium. Each tile is 6×8, and it natively is fixed width but can be converted to variable readily. First ASCII value is 0×20 (space), and being standard shouldn’t require a table. ….EN04 February 2013
M-Tee's Combaby PocketM_Tee44Sometimes the need for a very small font arises, whether it be for background graphics, captions, or menus. For those reasons, I have designed this small pixel font. The ascent of each character is 4px with a descent of -1px and a mean line at 3p….EN25 February 2013
M-Tee's Retro Vice SquadM_Tee88An original 8×8 stencil font family containing six typefaces: Original, Original Chrome, Nude, Nude Chrome, Drop, and Drop Chrome– Retro Vice Squad should suit the needs of any game that Dad would have considered worthy of occupying the television ….EN17 March 2013
M-Tee's 8-Bit BootstrapM_Tee88An original 8×8 pixel font, 8-Bit Bootstrap simulates the wood-type typography of early American West handbills, wanted posters, and the like. Characters include: 0-9 A-Z upper and small caps , ‘ . ! ? ( ) / & “ ” • : ; … - %….EN17 March 2013
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