|FDC Japanese Font||Famicom Detective Club - The Missing Heir||8||8||This is the font for Famicom Detective Club (FDS). The table file included in the package is in S-JIS format.||JA||04 September 2009|
|Melissa 16||Gemini||VWF||16||Custom font created from scratch for no specific game, and later used by Kingcom in his translation of Oriental Blue for the Gameboy Advance. The font is somewhat inspired by Times New Roman, and it includes some sort of antialiasing effect with a ni….||EN||02 November 2009|
|Melissa 8||Gemini||VWF||8||Custom font created from scratch for no specific game, and later used by Kingcom in his translation of Oriental Blue for the Gameboy Advance. The font is somewhat inspired by Times New Roman, and it includes some sort of antialiasing effect with a ni….||EN||02 November 2009|
|Bregalad's||Hand-made||8||8||This is a nice font I made myself for a NES game.
It has this nice “cylindrical” effect.
It consists of only capital letters and symbols (no lowercase).||EN||01 May 2012|
|Segments||Star Ocean||8||8||This font simulates oldschool alphanumeric displays based on fluorescent tubes.
It’s dumped form Star Ocean’s music player.||EN||01 May 2012|
|Calderon Handwriting||James Calderon||8||8||I have pixelated my very own handwriting! It includes upper & lowercase letters & numbers. Various symbols & punctuation are also well-represented here.||EN||29 May 2012|
|Calderon Handwriting Condensed||James Calderon||VWF||8||This is a condensed, variable-width version of my sans serif font. The entire set of characters are all included.||EN||31 May 2012|
|Digital 7-segments||Digital displays||8||16||This font simulates the digital displays made of 7 segments.
Because those displays were originally made only to display numbers, some letters are ugly and/or ambiguous.
||EN||02 June 2012|
|Digital 9-segments||Digital displays||8||16||This font simulates digital displays made of 9 segments.
Most upper-case and lower-case letters are easily readable.
- ‘B’ and ‘8′ are identical
- ‘D’ and ‘O’ are identical
|EN||02 June 2012|
|Digital 14-segments||Digital displays||8||16||This font simulates digital displays made of 14 segments.
- ‘F’ and ‘P’ have no distinction between upper and lower cases
- ’s’, ‘v’ and ‘z’ can be a little hard to read, use th….
|EN||02 June 2012|
|Digital 16-segments||Digital dispalys||8||16||This font simulates digital displays made of 16 segments.
- ‘P’ has no distinction between upper and lower cases
- ’s’, ‘v’ and ‘z’ can be a little hard to read, use the upper case if thi….
|EN||02 June 2012|
|Calderon Handwriting Elegante||James Calderon||VWF||8||Finally, the stylized version of my handwriting font (I write like this sometimes)!
Two bitmaps are included here: one optimized for a fixed 8-pixel width (characters are centered) & another prepared for variable width (characters are aligned ….||EN||05 June 2012|
|Calderon Majuscule Roman||James Calderon||8||8||As a caps-only seriffed font, this is perfect for newspaper-type body or anything meant to look typewritten.||EN||10 August 2012|
|Romancia Narrow||DvD (For translation of Famicom Romancia)||VWF||7||This variable-width font was created for Romancia because it was impossible to
simply expand the text box. The original game does not write tiles to the text
box. Instead the same 30 tiles are permanently used to form the contents of the
text bo….||EN||21 October 2012|
|PMS Fonts||Pocket Monsters Stadium||32||32||This collection of fonts was extracted from Pocket Monsters Stadium, a Japanese-only release.
The package contains 10×10, 12×12, 16×16, 20×20, 24×24, and 32×32 size fixed-width fonts. The provided table can be applied to any of them.
The o….||JA||02 February 2013|
|Wild Waters Fonts||Wild Waters||VWF||10||This series of fonts was extracted from the unreleased N64 title Wild Waters. These are general purpose fonts for text display on menus and text popups during the game.
The primary fonts are 10 pixels high, wiht the smaller fonts being 9 pixels….||EN||03 February 2013|
|PMS-ascii||Pocket Monsters Stadium||6||8||This is an internal ASCII font extracted from Pocket Monsters Stadium. Each tile is 6×8, and it natively is fixed width but can be converted to variable readily. First ASCII value is 0×20 (space), and being standard shouldn’t require a table.
….||EN||04 February 2013|
|M-Tee's Combaby Pocket||M_Tee||4||4||Sometimes the need for a very small font arises, whether it be for background graphics, captions, or menus. For those reasons, I have designed this small pixel font.
The ascent of each character is 4px with a descent of -1px and a mean line at 3p….||EN||25 February 2013|
|M-Tee's Retro Vice Squad||M_Tee||8||8||An original 8×8 stencil font family containing six typefaces: Original, Original Chrome, Nude, Nude Chrome, Drop, and Drop Chrome– Retro Vice Squad should suit the needs of any game that Dad would have considered worthy of occupying the television ….||EN||17 March 2013|
|M-Tee's 8-Bit Bootstrap||M_Tee||8||8||An original 8×8 pixel font, 8-Bit Bootstrap simulates the wood-type typography of early American West handbills, wanted posters, and the like.
A-Z upper and small caps
, ‘ . ! ? ( ) / & “ ” • : ; … - %….||EN||17 March 2013|