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Dark Half Jutei Senki Bushido Blade Front Mission 5: Scars of the War

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Tetris: The Soviet Mind Game (GBC) Front Mission 5: Scars of the War Final Fantasy VI - A Soldier's Contingency (Extended Bestiary Edition) Super Mario World: Return to Dinosaur Land

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Super Mario Bros: Deluxe Dragoon X Super Wario World Mini Quest Akumajou Densetsu - Localization / Title Screen Redone

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Mitsume ga Tooru Sword of Mana Streets of Rage 3 Ankoku Shinwa: Yamato Takeru Densetsu

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    Updating personal information for the account
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    Forgot to add some more other changes to list of changes that were made to the Hack.
  • Hacks
    [1.6 update] -Shining Firefly's movements have changed. -Adjustment of Special Weapons Damage -Falcon Armor Charge Shot Damage has been changed from 10 to 8. -Fixed a bug where Spiral Pegasus' script didn't come out properly after the Space Colony crash. -Partial adjustment of enemy placement in zero stage 3
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    Video added from author's channel and improved description.
Documents
General Information
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(161 to 180) of 821 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0Int20 Apr 2006
Definitive Guide to ROM Hacking Tables, TheInVerseThis is the end all and be all of ROM hacking table documentation.Table FilesMultipleN/A1.0Beg03 Sep 2001
Deinterleave MD ROMDPHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeGENN/A2.0Int20 Apr 2006
Deinterleave N64 ROMDPHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the deinterleaved binary as a string variable.Source CodeN64N/A2Beg03 Jul 2006
Demystifying Cinepak For SegabgvanburProvides DEMYST.PDF that gives a thorough break of the Cinepak for Sega CD format. Also included is the reverse engineered source code to the Sega CD codec code that runs on the Genesis (MAINPLAY) and Sega CD (SUBPLAY).File FormatsSegaCDN/A1.0Int29 Jan 2012
Der Langrisser Data StructuresDA document detailing much of the data in Der Langrisser including items, units, and classes.Game SpecificSNESDer Langrisser122107Int21 Dec 2007
Description of the Sega FILM/CPK File FormatMike MelansonA description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles.File FormatsMultipleN/A2.0Beg13 Mar 2003
Desert Falcon SourceBob PolaroOriginal source code to the Atari 2600 game Desert Falcon.Source Code2600Desert Falcon1.0Adv23 Nov 1985
Digisalt's SNES Palette TutorialDigisaltThis tutorial teaches you how to use Digisalt’s SNES PaletteTools to find and replace palettes.Palette HackingSNESMultiple Games1.0Beg19 Mar 2006
Disch Explains FF1 Rom ExpansionDischDisch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post.AssemblyNESFinal Fantasy1.0Adv20 Dec 2005
Disch Explains Mapper ChangingDischDisch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3.AssemblyNESMega Man1.0Adv14 May 2008
Disch Explains PPU WritingDischDisch explains the basics of writing background tiles to the PPU in an IRC conversation.AssemblyNESN/A1.0Adv17 Dec 2005
Disch Explains Stack BasicsDischDisch explains the basics of the stack to Spliff in an IRC conversation.AssemblyNESN/A1.0Adv14 May 2008
Displaying a 2BPP TileLinA brief document explaining how 2BPP graphics (Gameboy, other systems) are displayed. It’s really simple, but there seems to not be an easy-to-find document out there.Graphics HackingGBMultiple Games1.0Beg18 Feb 2010
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
Donkey Kong DisassemblypditinchoPartial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5.AssemblyNESDonkey Kong0.5Adv26 Mar 2012
Donkey Kong DisassemblyDennis DebroDisassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h.Source Code2600Donkey Kong1.0Adv04 Sep 2010
Donkey Kong NES EditingSupergamerguyThis is a compilation of all of the knowledge I gained from my work and hacking on the NES port of Donkey Kong. It contains previously undocumented full descriptions of color palettes and text editing for this game. I hope this helps any hacker o….Game SpecificNESDonkey Kong1.0Beg11 Nov 2020
DOOM 32X Hacking NotesSaxmanThese are notes I collected during the period of time I was hacking DOOM. They’re sort of sloppy because I’m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written.Game Specific32XDOOM1.0Adv07 Jan 2011
Double Dragon III Enemies ValuesDANGER XThis document contains the types and hp hex addresses of enemy from the game.Game SpecificNESDouble Dragon III: The Sacred Stones1.0Beg11 Jun 2018
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