Decompression of SNES fonts | Bongo` | A document which discusses a way to find and decompress SNES fonts and graphics. | Assembly | SNES | N/A | 1.0 | Int | 20 Apr 2006 |
Definitive Guide to ROM Hacking Tables, The | InVerse | This is the end all and be all of ROM hacking table documentation. | Table Files | Multiple | N/A | 1.0 | Beg | 03 Sep 2001 |
Deinterleave MD ROM | D | PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable. | Source Code | GEN | N/A | 2.0 | Int | 20 Apr 2006 |
Deinterleave N64 ROM | D | PHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the deinterleaved binary as a string variable. | Source Code | N64 | N/A | 2 | Beg | 03 Jul 2006 |
Demystifying Cinepak For Sega | bgvanbur | Provides DEMYST.PDF that gives a thorough break of the Cinepak for Sega CD format. Also included is the reverse engineered source code to the Sega CD codec code that runs on the Genesis (MAINPLAY) and Sega CD (SUBPLAY). | File Formats | SegaCD | N/A | 1.0 | Int | 29 Jan 2012 |
Der Langrisser Data Structures | D | A document detailing much of the data in Der Langrisser including items, units, and classes. | Game Specific | SNES | Der Langrisser | 122107 | Int | 21 Dec 2007 |
Description of the Sega FILM/CPK File Format | Mike Melanson | A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles. | File Formats | Multiple | N/A | 2.0 | Beg | 13 Mar 2003 |
Desert Falcon Source | Bob Polaro | Original source code to the Atari 2600 game Desert Falcon. | Source Code | 2600 | Desert Falcon | 1.0 | Adv | 23 Nov 1985 |
Digisalt's SNES Palette Tutorial | Digisalt | This tutorial teaches you how to use Digisalt’s SNES PaletteTools to find and replace palettes. | Palette Hacking | SNES | Multiple Games | 1.0 | Beg | 19 Mar 2006 |
Disch Explains FF1 Rom Expansion | Disch | Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post. | Assembly | NES | Final Fantasy | 1.0 | Adv | 20 Dec 2005 |
Disch Explains Mapper Changing | Disch | Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3. | Assembly | NES | Mega Man | 1.0 | Adv | 14 May 2008 |
Disch Explains PPU Writing | Disch | Disch explains the basics of writing background tiles to the PPU in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv | 17 Dec 2005 |
Disch Explains Stack Basics | Disch | Disch explains the basics of the stack to Spliff in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv | 14 May 2008 |
Displaying a 2BPP Tile | Lin | A brief document explaining how 2BPP graphics (Gameboy, other systems) are displayed. It’s really simple, but there seems to not be an easy-to-find document out there. | Graphics Hacking | GB | Multiple Games | 1.0 | Beg | 18 Feb 2010 |
DMA Transfers, Compression, and You | Gideon Zhi | An explanation on how to bypass compression routines to insert and use uncompressed data in your project. | Assembly | SNES | N/A | 1.0 | Int | 06 Aug 2002 |
Donkey Kong Disassembly | pditincho | Partial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5. | Assembly | NES | Donkey Kong | 0.5 | Adv | 26 Mar 2012 |
Donkey Kong Disassembly | Dennis Debro | Disassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h. | Source Code | 2600 | Donkey Kong | 1.0 | Adv | 04 Sep 2010 |
Donkey Kong NES Editing | Supergamerguy | This is a compilation of all of the knowledge I gained from my work and hacking on the NES port of Donkey Kong. It contains previously undocumented full descriptions of color palettes and text editing for this game.
I hope this helps any hacker o…. | Game Specific | NES | Donkey Kong | 1.0 | Beg | 11 Nov 2020 |
DOOM 32X Hacking Notes | Saxman | These are notes I collected during the period of time I was hacking DOOM. They’re sort of sloppy because I’m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written. | Game Specific | 32X | DOOM | 1.0 | Adv | 07 Jan 2011 |
Double Dragon III Enemies Values | DANGER X | This document contains the types and hp hex addresses of enemy from the game. | Game Specific | NES | Double Dragon III: The Sacred Stones | 1.0 | Beg | 11 Jun 2018 |